Ya I didnt remove it either. :D Go me! On Thu, Jun 10, 2010 at 3:13 PM, DarthNinja <darthni...@darthninja.com> wrote: > I'm glad I never removed that plugin that fixes that > > On Thu, Jun 10, 2010 at 6:10 PM, Dave <pa...@sky.com> wrote: > >> Engie multiple builds is back, played Valve. :E >> >> ----- Original Message ----- >> From: "Jason Ruymen" <jas...@valvesoftware.com> >> To: "'Half-Life dedicated Linux server mailing list'" >> <hlds_li...@list.valvesoftware.com>; <hlds@list.valvesoftware.com>; >> <hlds_annou...@list.valvesoftware.com> >> Sent: Thursday, June 10, 2010 9:32 PM >> Subject: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike: >> Source Beta Updates Released >> >> >> > Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike: >> > Source Beta have been released. Please run hldsupdatetool to receive the >> > updates. The specific changes include: >> > >> > Engine >> > - Made several changes that improve stability for clients running low on >> > addressable memory. >> > - Changed all HTML controls to use Webkit for the rendering engine. >> > >> > Team Fortress 2 >> > - Added Mac support. >> > - Overhauled the main menu, and added help to Loadout, Backpack, and >> > Crafting screens. >> > - Added Training, with support for General gameplay & Soldier class >> > training for now. >> > - Added Offline Practice mode, with support for KOTH maps and Dustbowl. >> > - The "Open Character Loadout" key will now go to your future class if >> > you've requested a class change, but haven't respawned yet. >> > - Community Requests: >> > - Added "mp_forceautoteam", a server convar that forces all joining >> > players to autoteam. >> > - Added "mp_stalemate_meleeonly", a server convar that allows melee >> > weapons only during stalemates. >> > - Added "ExtinguishPlayer" input to tf_player for map makers. >> > >> > Counter-Strike: Source Beta >> > - Fixed "wade" water sound not playing correctly on maps like Chateau. >> > - Updated the scoreboard: >> > - Fixed to scale correctly in 5:4 resolution. >> > - Fixed so it can be closed during intermission >> > - Reduced font size to accommodate seeing 16 players per side. >> > - Fixed issue that awarded three points and a separate achievement when >> > the bomb explodes after the round ends. >> > - Fixed issue with round end panel blocking the view of the game. >> > - Fixed issue in which you weren't given credit for grenade damage if you >> > fired a weapon at someone then hit them with a grenade. >> > - Fixed getting the achievement for shooting enemies in mid-air if the >> > enemies were on ladders. >> > - Fixed mapcycle.txt skipping over several entries in the list. >> > - Fixed console warnings about missing materials. >> > - Fixed an issue that could cause a single MVP star to appear as an entry >> > on the scoreboard. >> > - Fixed issue that made the FINISHER achievement impossible to get. >> > - Fixed ai_test_los crashing the server. >> > - Fixed the chat window so it no longer renders over scoreboard. >> > - Fixed MVPs not being cleared when sv_nomvp is set to 1. >> > - Marked mat_showlowresimage as a cheat command. >> > - Updated several strings to be gender neutral. >> > - The large radar is now disabled when freeze cam is active. >> > - Achievements dialog changes: >> > - Now displaying the Steam Achievements dialog instead of the in-game >> > Achievements dialog if screen width is less than 1024. >> > - The Achievements dialog is now closed if you have it open and switch >> > to a lower resolution. >> > - Repositioned the Fun Fact on the summary tab of the Achievements dialog >> > and gave it a background to fix truncation and readability. >> > - Added a priority order for displaying win conditions when multiple win >> > conditions are set. >> > - If timelimit exists and is not 0, then show timelimit. >> > - If timelimit does not exist, show maxrounds if not 0. >> > - If both timelimit and maxrounds are 0, show winlimit. >> > - If timelimit, maxrounds, and winlimit are all 0, show nothing. >> > >> > Jason >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > > -- > ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤ > http://www.DarthNinja.com > http://www.GoRClan.com > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
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