Ya I didnt remove it either. :D Go me!

On Thu, Jun 10, 2010 at 3:13 PM, DarthNinja <darthni...@darthninja.com> wrote:
> I'm glad I never removed that plugin that fixes that
>
> On Thu, Jun 10, 2010 at 6:10 PM, Dave <pa...@sky.com> wrote:
>
>> Engie multiple builds is back, played Valve. :E
>>
>> ----- Original Message -----
>> From: "Jason Ruymen" <jas...@valvesoftware.com>
>> To: "'Half-Life dedicated Linux server mailing list'"
>> <hlds_li...@list.valvesoftware.com>; <hlds@list.valvesoftware.com>;
>> <hlds_annou...@list.valvesoftware.com>
>> Sent: Thursday, June 10, 2010 9:32 PM
>> Subject: [hlds] Team Fortress 2, Day of Defeat: Source and Counter-Strike:
>> Source Beta Updates Released
>>
>>
>> > Updates to Team Fortress 2, Day of Defeat: Source and Counter-Strike:
>> > Source Beta have been released.  Please run hldsupdatetool to receive the
>> > updates.  The specific changes include:
>> >
>> > Engine
>> > - Made several changes that improve stability for clients running low on
>> > addressable memory.
>> > - Changed all HTML controls to use Webkit for the rendering engine.
>> >
>> > Team Fortress 2
>> > - Added Mac support.
>> > - Overhauled the main menu, and added help to Loadout, Backpack, and
>> > Crafting screens.
>> > - Added Training, with support for General gameplay & Soldier class
>> > training for now.
>> > - Added Offline Practice mode, with support for KOTH maps and Dustbowl.
>> > - The "Open Character Loadout" key will now go to your future class if
>> > you've requested a class change, but haven't respawned yet.
>> > - Community Requests:
>> >  - Added "mp_forceautoteam", a server convar that forces all joining
>> > players to autoteam.
>> >  - Added "mp_stalemate_meleeonly", a server convar that allows melee
>> > weapons only during stalemates.
>> >  - Added "ExtinguishPlayer" input to tf_player for map makers.
>> >
>> > Counter-Strike: Source Beta
>> > - Fixed "wade" water sound not playing correctly on maps like Chateau.
>> > - Updated the scoreboard:
>> >   - Fixed to scale correctly in 5:4 resolution.
>> >   - Fixed so it can be closed during intermission
>> >   - Reduced font size to accommodate seeing 16 players per side.
>> > - Fixed issue that awarded three points and a separate achievement when
>> > the bomb explodes after the round ends.
>> > - Fixed issue with round end panel blocking the view of the game.
>> > - Fixed issue in which you weren't given credit for grenade damage if you
>> > fired a weapon at someone then hit them with a grenade.
>> > - Fixed getting the achievement for shooting enemies in mid-air if the
>> > enemies were on ladders.
>> > - Fixed mapcycle.txt skipping over several entries in the list.
>> > - Fixed console warnings about missing materials.
>> > - Fixed an issue that could cause a single MVP star to appear as an entry
>> > on the scoreboard.
>> > - Fixed issue that made the FINISHER achievement impossible to get.
>> > - Fixed ai_test_los crashing the server.
>> > - Fixed the chat window so it no longer renders over scoreboard.
>> > - Fixed MVPs not being cleared when sv_nomvp is set to 1.
>> > - Marked mat_showlowresimage as a cheat command.
>> > - Updated several strings to be gender neutral.
>> > - The large radar is now disabled when freeze cam is active.
>> > - Achievements dialog changes:
>> >   - Now displaying the Steam Achievements dialog instead of the in-game
>> > Achievements dialog if screen width is less than 1024.
>> >   - The Achievements dialog is now closed if you have it open and switch
>> > to a lower resolution.
>> > - Repositioned the Fun Fact on the summary tab of the Achievements dialog
>> > and gave it a background to fix truncation and readability.
>> > - Added a priority order for displaying win conditions when multiple win
>> > conditions are set.
>> >   - If timelimit exists and is not 0, then show timelimit.
>> >   - If timelimit does not exist, show maxrounds if not 0.
>> >   - If both timelimit and maxrounds are 0, show winlimit.
>> >   - If timelimit, maxrounds, and winlimit are all 0, show nothing.
>> >
>> > Jason
>> >
>> >
>> > _______________________________________________
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>> > please visit:
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>>
>>
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>
>
>
> --
> ¤Ψ[GoR]|Ω|Ďaŗŧh_ÑiñjaΨ¤
> http://www.DarthNinja.com
> http://www.GoRClan.com
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