Like.

Thanks,
- Saul.


On 24 June 2010 18:38, D3vilfish - Simiancage.org
<priv...@caterhamhill.net>wrote:

> As a community we derive from back in the days of cs1.2/3/4/5.
> When Source first came to our doors we embraced and shunned it at the same
> time, we all loved cs1.x but new source was the way forwards.
> So here we are source gone OB, love it or hate it, it's the way forwards.
> Lots will argue the 66 tick rule, the numerous faults and god knows what
> else but you know after 6 years of running and playing servers im quite
> happy css finaly made OB.
> It carries Valves support for hopefully plugging holes in what was a dated
> engine.
> This brings me to one observation that I have seen since CSS going OB.
> We run our servers as secure as possible, file perms set to a diff user,
> pure list kept tight and whatever sm/mm plugins are available to keep the
> servers safe. We have a good group of active admins with experience to
> clock
> dodgy players BUT
> Since last night we have seen a huge amount of players join then
> disconnect,
> maybe they have bad ping, maybe they don't like that pure list disabling
> skins but I have the feeling that nobody realised how many hackers there
> were out there.
> We used to ban maybe 2 to 5 players a day with the old engine over 3
> servers
> with dodgy/obvious hacks.
> Today we have banned 1 in 24hrs.
> I know they will eventually script there sad lives back into cheating but
> for now it's just a slice of heaven.
> So for the first time in my life I commend valve on bring CSS up to date
> and
> making it a viable game that will have more attention the same as TF2 &
> L4D2.
> As for gaming as a client I'm now 37 and past my sell by date for all these
> younguns that have lightening quick reactions.
>
>
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