Like as well

On Thu, Jun 24, 2010 at 5:05 PM, Saul Rennison <saul.renni...@gmail.com>wrote:

> Like.
>
> Thanks,
> - Saul.
>
>
> On 24 June 2010 18:38, D3vilfish - Simiancage.org
> <priv...@caterhamhill.net>wrote:
>
> > As a community we derive from back in the days of cs1.2/3/4/5.
> > When Source first came to our doors we embraced and shunned it at the
> same
> > time, we all loved cs1.x but new source was the way forwards.
> > So here we are source gone OB, love it or hate it, it's the way forwards.
> > Lots will argue the 66 tick rule, the numerous faults and god knows what
> > else but you know after 6 years of running and playing servers im quite
> > happy css finaly made OB.
> > It carries Valves support for hopefully plugging holes in what was a
> dated
> > engine.
> > This brings me to one observation that I have seen since CSS going OB.
> > We run our servers as secure as possible, file perms set to a diff user,
> > pure list kept tight and whatever sm/mm plugins are available to keep the
> > servers safe. We have a good group of active admins with experience to
> > clock
> > dodgy players BUT
> > Since last night we have seen a huge amount of players join then
> > disconnect,
> > maybe they have bad ping, maybe they don't like that pure list disabling
> > skins but I have the feeling that nobody realised how many hackers there
> > were out there.
> > We used to ban maybe 2 to 5 players a day with the old engine over 3
> > servers
> > with dodgy/obvious hacks.
> > Today we have banned 1 in 24hrs.
> > I know they will eventually script there sad lives back into cheating but
> > for now it's just a slice of heaven.
> > So for the first time in my life I commend valve on bring CSS up to date
> > and
> > making it a viable game that will have more attention the same as TF2 &
> > L4D2.
> > As for gaming as a client I'm now 37 and past my sell by date for all
> these
> > younguns that have lightening quick reactions.
> >
> >
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