TF2 Update (Updated Files From Today Only, NOT Full Install)

Link: http://www.gamerslifeline.com/download-team-fortress-2-windows/

(I have servers running with SourceMod etc. all without any apparent issue -
in case someone sees an issue)

-Lane

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Michael Krasnow
Sent: Monday, July 19, 2010 9:17 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2 Update Available

not getting the hat i was promised by the achievements window....

On Mon, Jul 19, 2010 at 9:10 PM, Lane Eckley <l...@hypernia.com> wrote:

> Confirmed it on a few servers I updated, all the same.
>
> I will have the touched files available here in minute.
>
> -Lane
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
> Sent: Monday, July 19, 2010 9:08 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2 Update Available
>
> Thanks for posting that, now I know I've got everything. I got the winsock
> error at the end so I wasn't sure if it had finished.
>
>
> On Mon, Jul 19, 2010 at 6:04 PM, Lane Eckley <l...@hypernia.com> wrote:
>
> > Looks like we are getting the following:
> >
> > Checking bootstrapper version ...
> > Updating Installation
> > Updating 'Team Fortress 2 Content' from version 161 to version 162
> >
> > 10.61% downloading /orangebox\tf\bin\server.dll
> > 27.27% downloading /orangebox\tf\bin\server.dylib
> > 55.54% downloading /orangebox\tf\bin\server.so
> > 67.02% downloading /orangebox\tf\maps\graphs\ctf_2fort.ain
> > 67.05% downloading
> > /orangebox\tf\models\player\items\all_class\parasite_hat.dx90.vtx
> > 67.06% downloading
> > /orangebox\tf\models\player\items\all_class\parasite_hat.mdl
> > 67.07% downloading
> > /orangebox\tf\models\player\items\all_class\parasite_hat.phy
> > 67.16% downloading
> > /orangebox\tf\models\player\items\all_class\parasite_hat.vvd
> > 68.35% downloading /orangebox\tf\resource\tf_danish.txt
> > 68.93% downloading /orangebox\tf\resource\tf_english.txt
> > 70.09% downloading /orangebox\tf\resource\tf_finnish.txt
> > 71.28% downloading /orangebox\tf\resource\tf_italian.txt
> > 72.30% downloading /orangebox\tf\resource\tf_japanese.txt
> > 73.31% downloading /orangebox\tf\resource\tf_korean.txt
> > 74.32% downloading /orangebox\tf\resource\tf_koreana.txt
> > 75.27% downloading /orangebox\tf\resource\tf_norwegian.txt
> > 76.48% downloading /orangebox\tf\resource\tf_polish.txt
> > 77.68% downloading /orangebox\tf\resource\tf_portuguese.txt
> > 78.89% downloading /orangebox\tf\resource\tf_romanian.txt
> > 79.93% downloading /orangebox\tf\resource\tf_russian.txt
> > 81.03% downloading /orangebox\tf\resource\tf_swedish.txt
> > 82.01% downloading /orangebox\tf\resource\tf_tchinese.txt
> > 82.29% downloading /orangebox\tf\scripts\items\items_game.txt
> > 82.47% downloading /orangebox\tf\scripts\gamehaptics.txt
> > 82.47% downloading /orangebox\tf\steam.inf
> >
> > Updating 'Team Fortress 2 Materials' from version 66 to version 67
> >
> > 82.47% downloading
> > /orangebox\tf\materials\backpack\player\items\all_class\parasite_hat.vmt
> > 82.47% downloading
> >
> >
>
>
/orangebox\tf\materials\backpack\player\items\all_class\parasite_hat_large.v
> > mt
> > 82.47% downloading
> > /orangebox\tf\materials\models\player\items\all_class\parasite_skin.vmt
> >
> > Checking/Installing 'Base Source Shared Materials' version 8
> >
> >
> > Checking/Installing 'Base Source Shared Models' version 4
> >
> >
> > Checking/Installing 'Base Source Shared Sounds' version 4
> >
> >
> > Updating 'OB Dedicated Server' from version 52 to version 53
> >
> > 83.73% downloading /orangebox\bin\adminserver.dll
> > 84.12% downloading /orangebox\bin\datacache.dll
> > 85.58% downloading /orangebox\bin\dedicated.dll
> > 91.88% downloading /orangebox\bin\engine.dll
> > 92.06% downloading /orangebox\bin\inputsystem.dll
> > 93.68% downloading /orangebox\bin\materialsystem.dll
> > 93.82% downloading /orangebox\bin\scenefilecache.dll
> > 93.97% downloading /orangebox\bin\shaderapiempty.dll
> > 94.18% downloading /orangebox\bin\soundemittersystem.dll
> > 94.45% downloading /orangebox\bin\stdshader_dbg.dll
> > 94.83% downloading /orangebox\bin\stdshader_dx6.dll
> > 95.12% downloading /orangebox\bin\stdshader_dx7.dll
> > 95.70% downloading /orangebox\bin\stdshader_dx8.dll
> > 96.58% downloading /orangebox\bin\stdshader_dx9.dll
> > 97.31% downloading /orangebox\bin\studiorender.dll
> > 97.68% downloading /orangebox\bin\tier0.dll
> > 98.24% downloading /orangebox\bin\vgui2.dll
> > 99.72% downloading /orangebox\bin\vphysics.dll
> > 100.00% downloading /orangebox\bin\vstdlib.dll
> >
> > -Lane
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jeff Sugar
> > Sent: Monday, July 19, 2010 9:03 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] Team Fortress 2 Update Available
> >
> > You can try setting the region. I set mine to Japan, and it's
> downloading.
> > Slowly, but it is. The Alien Swarm release has the servers hammered --
it
> > was not a good idea to do a tf2 release the day they released alien
swarm
> >
> > On Mon, Jul 19, 2010 at 5:56 PM, DontWannaName!
> > <ad...@topnotchclan.com>wrote:
> >
> > > Im having trouble downloading. Its 10mb but the tool just doesnt want
> to
> > > download anything, no retry message either. :(
> > >
> > > On Mon, Jul 19, 2010 at 5:34 PM, Jason Ruymen <
> jas...@valvesoftware.com
> > > >wrote:
> > >
> > > > A required update for Team Fortress 2 is now available.  The
specific
> > > > changes include:
> > > >
> > > > Team Fortress 2
> > > >  - Added a Parasite hat to celebrate the release of Alien Swarm (
> > > > http://www.alienswarm.com/)
> > > >  - Fixed a client crash when opening the backpack while running in a
> > > > language other than English.
> > > >  - Fixed not being able to pick-up buildings in Arena mode.
> > > >  - Fixed an exploit that allowed team kills with Wrangled sentries.
> > > >  - Fixed a bug where teleporters could be given more than their
> normal
> > > > amount of health.
> > > >  - Fixed old demos with different data tables thinking the SourceTV
> > > player
> > > > entity was burning.
> > > >  - TF Bot Changes
> > > >     - Improved performance of bot computations that are done when a
> > point
> > > > is captured, a round starts, or a checkpoint reached.
> > > >     - Fixed Engineer bot infinite build-destroy behavior loop
> > regression
> > > >     - Fixed Medic bots losing their charge if they touch a resupply
> > > cabinet
> > > >     - Fixed a crash due to having multiple types of bot systems
> running
> > > > in-game simultaneously
> > > >     - Fixed bot behavior issue resulting in bot pile-ups near level
3
> > > > teleporter entrances
> > > >     - Bots no longer consider sapped sentries a dangerous threat
> > > >     - Bots will not try to navigate through enemy spawn rooms
(unless
> > > they
> > > > have won the round)
> > > >     - Bot Engineers will avoid building teleporters on steep slopes
> > which
> > > > can hinder teammate movement
> > > >     - Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro
> bots
> > > > always reflect projectiles, regardless of difficulty level.
> > > >
> > > > Jason
> > > >
> > > >
> > > > _______________________________________________
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> >
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-- 
Michael Krasnow
http://mnkras.com
mnk...@gmail.com
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