I went to test out tf_bot_pyro_always_reflect and noted it was listed as a cheat cvar.
17:06:01 "tf_bot_pyro_always_reflect" = "1" game cheat Can't use cheat cvar tf_bot_pyro_always_reflect in multiplayer, unless the server has sv_c heats set to 1. I don't believe this was created just to run with cheats off? ________________________________ From: Jason Ruymen <jas...@valvesoftware.com> To: Half-Life dedicated Linux server mailing list <hlds_li...@list.valvesoftware.com>; "hlds@list.valvesoftware.com" <hlds@list.valvesoftware.com>; "hlds_annou...@list.valvesoftware.com" <hlds_annou...@list.valvesoftware.com> Sent: Mon, July 19, 2010 7:34:58 PM Subject: [hlds] Team Fortress 2 Update Available A required update for Team Fortress 2 is now available. The specific changes include: Team Fortress 2 - Added a Parasite hat to celebrate the release of Alien Swarm (http://www.alienswarm.com/) - Fixed a client crash when opening the backpack while running in a language other than English. - Fixed not being able to pick-up buildings in Arena mode. - Fixed an exploit that allowed team kills with Wrangled sentries. - Fixed a bug where teleporters could be given more than their normal amount of health. - Fixed old demos with different data tables thinking the SourceTV player entity was burning. - TF Bot Changes - Improved performance of bot computations that are done when a point is captured, a round starts, or a checkpoint reached. - Fixed Engineer bot infinite build-destroy behavior loop regression - Fixed Medic bots losing their charge if they touch a resupply cabinet - Fixed a crash due to having multiple types of bot systems running in-game simultaneously - Fixed bot behavior issue resulting in bot pile-ups near level 3 teleporter entrances - Bots no longer consider sapped sentries a dangerous threat - Bots will not try to navigate through enemy spawn rooms (unless they have won the round) - Bot Engineers will avoid building teleporters on steep slopes which can hinder teammate movement - Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always reflect projectiles, regardless of difficulty level. Jason _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds