I went to test out tf_bot_pyro_always_reflect and noted it was listed as a 
cheat 
cvar.

17:06:01 "tf_bot_pyro_always_reflect" = "1"
          game cheat

Can't use cheat cvar tf_bot_pyro_always_reflect in multiplayer, unless the 
server has sv_c
heats set to 1.

I don't believe this was created just to run with cheats off?

 



________________________________
From: Jason Ruymen <jas...@valvesoftware.com>
To: Half-Life dedicated Linux server mailing list 
<hlds_li...@list.valvesoftware.com>; "hlds@list.valvesoftware.com" 
<hlds@list.valvesoftware.com>; "hlds_annou...@list.valvesoftware.com" 
<hlds_annou...@list.valvesoftware.com>
Sent: Mon, July 19, 2010 7:34:58 PM
Subject: [hlds] Team Fortress 2 Update Available

A required update for Team Fortress 2 is now available.  The specific changes 
include:

Team Fortress 2
 - Added a Parasite hat to celebrate the release of Alien Swarm 
(http://www.alienswarm.com/)
 - Fixed a client crash when opening the backpack while running in a language 
other than English.
 - Fixed not being able to pick-up buildings in Arena mode.
 - Fixed an exploit that allowed team kills with Wrangled sentries.
 - Fixed a bug where teleporters could be given more than their normal amount 
of 
health.
 - Fixed old demos with different data tables thinking the SourceTV player 
entity was burning. 

 - TF Bot Changes
    - Improved performance of bot computations that are done when a point is 
captured, a round starts, or a checkpoint reached.
    - Fixed Engineer bot infinite build-destroy behavior loop regression
    - Fixed Medic bots losing their charge if they touch a resupply cabinet
    - Fixed a crash due to having multiple types of bot systems running in-game 
simultaneously
    - Fixed bot behavior issue resulting in bot pile-ups near level 3 
teleporter 
entrances
    - Bots no longer consider sapped sentries a dangerous threat
    - Bots will not try to navigate through enemy spawn rooms (unless they have 
won the round)
    - Bot Engineers will avoid building teleporters on steep slopes which can 
hinder teammate movement
    - Added tf_bot_pyro_always_reflect cvar. Set to 1 to make Pyro bots always 
reflect projectiles, regardless of difficulty level.

Jason


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



      
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to