Remove yourself from the list if you don't want to be "clogged with this
crap".


On Fri, 2010-07-23 at 21:57 -0400, Steve Stifler wrote:
> You guys are pissing in the wind. Been asking for a better update procedure
> for years and it ain't happened. Valve don't listen and don't care about the
> server admins and hosts so stop clogging my inbox with this crap....
> 
> On Fri, Jul 23, 2010 at 9:07 PM, Steven Hartland 
> <kill...@multiplay.co.uk>wrote:
> 
> > I must say the updates are becoming a pain. More and more regular and more
> > often than not they break things :(
> >
> > We all appreciate the work being done, don't think for a minute we don't,
> > but I do think that there could be some definite improvements to how things
> > are done atm.
> >
> > First off don't release updates a absolute PEAK gaming time for the week.
> >
> > Week after week we get updates released at 10pm on a Friday during peak
> > gaming hours, by all means prepare a weekly update and release it but
> > pick a sensible day / time. Tuesday / Wednesday would be much better, it
> > means people are more likely to be about and if there are any issues
> > they can be fixed in time for the weekend sessions.
> >
> > Please please let us know in advance! Is there any harm in getting an
> > update ready then delaying its release for 24 hours or so during which
> > time admins can download the updates to prepare for the release. Then
> > at a pre-published time the client releases, server admins flick the switch
> > their end and everyone's happy.
> >
> > The benefits of this:-
> > 1. Admins can prepare
> > 2. Lower load on the Content Servers as admins aren't downloading at the
> > same time as the Clients
> > 3. Clients are happier as their servers are updated quickly instead of
> > having to wait while admins struggle to get the servers update.
> > 4. Admins can pre test with their server up and raise issues before
> > all hell breaks loose.
> >
> > All in all everyone wins.
> >
> > Please consider reviewing your release engineering to incorporate some
> > or all of the ideas above, it will make everyone's life so much easier.
> >
> >   Regards
> >   Steve
> >
> > ----- Original Message ----- From: <e...@ccgaming.com>
> >
> > To: "Half-Life dedicated Win32 server mailing list" <
> > hlds@list.valvesoftware.com>
> > Sent: Saturday, July 24, 2010 1:42 AM
> >
> > Subject: Re: [hlds] Counter-Strike: Source Update Available
> >
> >
> >  Releasing a required update without the capacity to handle everyone
> >> updating at once is a problem -- expecting people to leave their servers
> >> broken to reduce Valve's load isn't an acceptable solution.
> >>
> >> Valve should either invest in the infrastructure to handle it or work with
> >> a service such as Akamai to handle the load from updates.
> >>
> >> If TF2 is any indication, don't expect advance notification or beta
> >> releases (Valve even released an update they knew would break almost all
> >> management plugins without giving notification or a beta for the plugin
> >> developers to work with).
> >>
> >
> >
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> >
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