I saw this start back on the 8/17 CSS update and reported it though no comments 
were added.

I mentioned:-

CSS locked up after awhile, hadn't been watching it closely to see what 
happened 
or how long it was up.

 Win2k3 Server

Console froze showing:

workthreadpool.cpp (297) : Assertion Failed: CWorkThreadPool::StopWorkThreads: 
Some threads required forcible termination.

Assert( Assertion Failed: CWorkThreadPool::StopWorkThreads: Some threads 
required forcible termination.

 ):.\workthreadpool.cpp:297

Since then I've seen this happen probably a dozen times or so...




________________________________
From: Andreas Grimm <l...@gmx.net>
To: Dominik Friedrichs <d...@forlix.org>; Half-Life dedicated Win32 server 
mailing 
list <hlds@list.valvesoftware.com>
Sent: Sat, August 21, 2010 1:25:32 PM
Subject: Re: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003

Hi,

I have same issues on my Win2008 64bit system.
Had two hangs in TF2 and two hangs in CSS today.

Andreas

-----Original Message-----
From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Dominik Friedrichs
Sent: Saturday, August 21, 2010 7:47 PM
To: Half-Life dedicated Win32 server mailing list
Subject: [hlds] Dumps of Crashes/Hangs on CS:S and TF2 servers, Windows 2003

Today I've gotten three crashes of my CS:S and TF2 servers already, both 
without quitting. The servers just hang, very annoying because they will not 
quit and restart automatically via batch file, they simply stay offline 
until I notice the issue...

CS:S (non-beta):
Found the console in a hung state, saying something about forcible thread 
termination/assertion failed, happened twice today without any apparent 
reason (no player disconnecting or anything)
Dump: http://forlix.org/_res/host/css_hang.dmp

TF2:
Found the console simply in a hung state for no apparent reason - it just 
hung in the middle of normal gameplay.
I attached a debugger and saw that it was running through a pretty small 
piece of code that probably had to do with waiting for another thread, over 
and over again. I did a manual crash dump using DrWatson, but its 64bit so I 
cant open it on my home PC.
Dump: http://forlix.org/_res/host/tf2_deadlock.dmp



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