It tells the engine to parallelize a bunch of work related to networking 
entities.

From: hlds-boun...@list.valvesoftware.com 
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Cc2iscooL
Sent: Wednesday, October 12, 2011 8:06 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

What does that cvar specifically do? In the cvarlist it doesn't have any 
comment. Just curious.

On Wed, Oct 12, 2011 at 10:01 PM, Tony Paloma 
<to...@valvesoftware.com<mailto:to...@valvesoftware.com>> wrote:
No, not yet, but you should be able to do that if you disable 
sv_parallel_packentities and also run with 31 maxplayers or less.

From: 
hlds-boun...@list.valvesoftware.com<mailto:hlds-boun...@list.valvesoftware.com> 
[mailto:hlds-boun...@list.valvesoftware.com<mailto:hlds-boun...@list.valvesoftware.com>]
 On Behalf Of Cc2iscooL
Sent: Wednesday, October 12, 2011 7:00 PM

To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Does this engine update also fix the usage of SourceTV and Replay at the same 
time on Windows TF2 servers?
On Wed, Oct 12, 2011 at 6:08 PM, Henry Goffin 
<hen...@valvesoftware.com<mailto:hen...@valvesoftware.com>> wrote:
The bell character and empty-packet exploits will be fixed in the next Orange 
Box engine update.

-henry


From: 
hlds-boun...@list.valvesoftware.com<mailto:hlds-boun...@list.valvesoftware.com> 
[mailto:hlds-boun...@list.valvesoftware.com<mailto:hlds-boun...@list.valvesoftware.com>]
 On Behalf Of h...@gmx.com<mailto:h...@gmx.com>
Sent: Tuesday, October 11, 2011 5:08 PM

To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Why the engine replies to empty packets with a full update? Is there any reason 
for this?

http://wiki.alliedmods.net/SRCDS_Hardening#Force_fullupdate



----- Original Message -----

From: Tony Paloma

Sent: 10/11/11 09:50 PM

To: Half-Life dedicated Win32 server mailing list

Subject: Re: [hlds] Mandatory TF2 update coming Wednesday

Every frame, the engine will sleep until it's time for the next tick. However, 
the Sleep system call may be imprecise and wake the process up slightly later 
than intended. Setting host_timer_spin_ms will reduce the value passed into 
Sleep by that many milliseconds, but will cause the process to busy wait for 
longer while it waits for the next tick and thus increase CPU usage. The var 
will not improve your framerate if you're constantly below 66 (i.e. a bogged 
down server), but may improve consistency on a sub-second scale.


From: 
hlds-boun...@list.valvesoftware.com<mailto:hlds-boun...@list.valvesoftware.com> 
[mailto:hlds-boun...@list.valvesoftware.com<mailto:hlds-boun...@list.valvesoftware.com>]
 On Behalf Of AnAkIn .
Sent: Tuesday, October 11, 2011 2:25 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mandatory TF2 update coming Wednesday





Can anyone from Valve comment about host_timer_spin_ms?

This seem to make the FPS more consistent when enabled, it always stay at 66. 
When it's disabled, it's mostly between 60-70.


2011/10/11 Brian Simon 
<bluebriansi...@gmail.com<mailto:bluebriansi...@gmail.com>>


Yes, I am very relieved that this Major Update is not one of Valve's infamous 
Friday Updates.





On Tue, Oct 11, 2011 at 12:07 AM, Rob Liu 
<robl...@gmail.com<mailto:robl...@gmail.com>> wrote:


Well, at least they're doing a major update on Wednesday instead on Friday





On Tue, Oct 11, 2011 at 4:53 PM, Wander 
<wander...@gmail.com<mailto:wander...@gmail.com>> wrote:


thanks for the heads up

Im guessing we'll need to change this on our prophunt servers, or does
anyone know if the ph mod takes care of it?



On Tue, Oct 11, 2011 at 05:50, Jake Haldeman 
<jake.halde...@neumont.edu<mailto:jake.halde...@neumont.edu>> wrote:
> I'm guessing the default is that it will show the icons.  But if your 
> server.cfg has the tf_show_voice_icons after the update it will no longer 
> work because they changed it...
> ________________________________________
> From: 
> hlds-boun...@list.valvesoftware.com<mailto:hlds-boun...@list.valvesoftware.com>
>  
> [hlds-boun...@list.valvesoftware.com<mailto:hlds-boun...@list.valvesoftware.com>]
>  On Behalf Of Rob Liu [robl...@gmail.com<mailto:robl...@gmail.com>]
> Sent: Monday, October 10, 2011 9:48 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Mandatory TF2 update coming Wednesday
>
> Hi there,
>
> What if I don't have mp_show_voice_icons in my server.cfg ?
>
> On Tue, Oct 11, 2011 at 2:32 PM, Tony Paloma 
> <to...@valvesoftware.com<mailto:to...@valvesoftware.com><mailto:to...@valvesoftware.com<mailto:to...@valvesoftware.com>>>
>  wrote:
> We're going to have a mandatory TF2 update coming Wednesday 
> afternoon/evening. This is just a heads-up that it's coming so that you can 
> be prepared.
>
> There is one change that might require a change to server configs:
> tf_show_voice_icons has been renamed to mp_show_voice_icons so that it's more 
> generic.
>
> Thanks,
> Tony
>
> _______________________________________________
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>
>
>
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caption



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--
Best regards,
AnAkIn








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