You *think* you can tell the difference because you expect there to be one.
The logic says there isn't. The only time you will see a difference is if
your system can't handle a consistent 66.66 fps. Because with an fps of 250,
for example, on such a system the chance of you dropping below 66.66 is much
lower.
Just look at all the hundreds of other discussions over fps in this mailing
list.

On 17 Oct 2011, at 05:46, Travis Brown <tbrown7...@gmail.com> wrote:

I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can
make it work properly but they dont. even locked at 66 tick as it is now
isnt stable at all. If it boiled down to FPS greater then tickrate then why
is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That
kind of throws the pointless out the window.

On Mon, Oct 17, 2011 at 12:39 AM, James Botting
<bottswan...@googlemail.com>wrote:

> Tf2 dosen't work properly at 100tick. That's why they disabled it.
> Valve are tying to make a more uniform experience for all players. And at
> the end of the day, they have the right to do that and you can't stop them.
> There have been so many discussions over fps and it has all boiled down to
> an fps being greater than the server tick rate being entirely pointless, so
> if you want to waste your CPU just so you can have a higher number then be
> my guest.
>
> On 17 Oct 2011, at 05:35, Travis Brown <tbrown7...@gmail.com> wrote:
>
> FPS wasnt a useless number. There was a difference in FPS servers quality.
> Why are you wasting efforts on trying to mess up the 100 tick mod? Those who
> run it obviously want it and your trying to sabotage that. Why you all chose
> to lock everything down to on the worst side of the spectrum i dont know.
> Locking it to 100 tick and 500FPS would have been much better.
>
> On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin 
> <hen...@valvesoftware.com>wrote:
>
>> Bandwidth settings, etc should remain unchanged from what they were
>> pre-update. FPS has always been a useless number that does not affect server
>> bandwidth or update rate unless you also run a binary mod that changes the
>> tickrate of the game. (Some server hosts appear to be doing this now that
>> FPS is locked. We will be disabling that type of mod soon, FYI.)
>>
>> In short, don't worry about it and don't change anything unless you really
>> feel the need to tinker.
>>
>>
>> On Oct 16, 2011, at 2:22 PM, "Rob Liu" <robl...@gmail.com> wrote:
>>
>> Can someone please give me a quick run down of the pro and con of server
>> FPS cap at 65?
>> Do I need to change any of my server rate to accommodate this new 65fps
>> cap?
>>
>> Cheers,
>>
>> Rob
>>
>> On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison 
>> <saul.renni...@gmail.com>wrote:
>>
>>> Your client FPS is completely separate to server FPS...
>>>
>>>
>>> Kind regards,
>>> *Saul Rennison*
>>>
>>>
>>>
>>> On 16 October 2011 14:43, Sachin Sud <ad...@crazyfreakgamers.com> wrote:
>>>
>>>> Some of my people are getting 250 to 290 fps in css.****
>>>>
>>>> ** **
>>>>
>>>> ** **
>>>>
>>>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley
>>>> *Sent:* Sunday, October 16, 2011 7:10 PM
>>>>
>>>> *To:* 'Half-Life dedicated Win32 server mailing list'
>>>> *Subject:* Re: [hlds] Max FPS****
>>>>
>>>> ** **
>>>>
>>>> Advertise much?****
>>>>
>>>> ** **
>>>>
>>>> -Lane****
>>>>
>>>> ** **
>>>>
>>>> *From:* hlds-boun...@list.valvesoftware.com [mailto:
>>>> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it -
>>>> Zelatech srl
>>>> *Sent:* Sunday, October 16, 2011 9:35 AM
>>>> *To:* Half-Life dedicated Win32 server mailing list
>>>> *Subject:* Re: [hlds] Max FPS****
>>>>
>>>> ** **
>>>>
>>>> Still have 1000fps for cs 1.6 and 100 for css on win 2008.****
>>>>
>>>>  ****
>>>>
>>>>  ****
>>>>
>>>> www.Server.it****
>>>>
>>>>  ****
>>>>
>>>>  ****
>>>>
>>>> *From:* Saul Rennison <saul.renni...@gmail.com> ****
>>>>
>>>> *Sent:* Sunday, October 16, 2011 3:32 PM****
>>>>
>>>> *To:* Half-Life dedicated Win32 server mailing 
>>>> list<hlds@list.valvesoftware.com>
>>>> ****
>>>>
>>>> *Subject:* Re: [hlds] Max FPS****
>>>>
>>>> Yeah, so you might want to remove "1000FPS" from your hostnames, now.
>>>> ****
>>>>
>>>>  ****
>>>>
>>>>  ****
>>>>
>>>> Kind regards,****
>>>>
>>>> *Saul Rennison*****
>>>>
>>>> On 16 October 2011 14:30, Cc2iscooL <cc2isc...@gmail.com> wrote:****
>>>>
>>>> FPS is locked at 66 now. ****
>>>>
>>>> On Oct 16, 2011 8:27 AM, "Sachin Sud" <ad...@crazyfreakgamers.com>
>>>> wrote:****
>>>>
>>>> Hi,****
>>>>
>>>>  ****
>>>>
>>>> With this update fps_max does not work anymore. The fps is based on the
>>>> rates which we set on the server.****
>>>>
>>>> Can someone tell me what max fps getting along with rates they have set
>>>> on the server.****
>>>>
>>>>  ****
>>>>
>>>> Thanks****
>>>>
>>>> Sachin Sud****
>>>>
>>>>  ****
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
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>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
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>>>> ** **
>>>> ------------------------------
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>
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