Performance is horrible after the update. its not just you. i see lots of
lag and rubber banding. Like i said. I have no problem with it being locked
at 66 tick and 66 fps as long as its stable and smooth which it is not.

On Mon, Oct 17, 2011 at 1:03 AM, Ant <essential...@bigpond.com> wrote:

> I will only agree on one thing here and that is that game performance has
> degraded since the update. I hear more bitching from players re performance
> now than I ever have. So many issues i honestly don't know what to bitch
> about first, so I am sitting back waiting for others to confirm before I cry
> wolf****
>
> ** **
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Travis Brown
> *Sent:* Monday, 17 October 2011 2:55 PM
>
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Max FPS****
>
> ** **
>
> Trust me its not in my mind. You can setup servers with each FPS and i can
> pick out the ones with higher FPS. Im not retard i can feel it in the game.
> My system is fine. I dont need to look at other discussions.****
>
> ** **
>
> If valve can fix this right it wouldnt be a problem but as is the game is
> unplayable after the latest update.****
>
> On Mon, Oct 17, 2011 at 12:49 AM, James Botting <
> bottswan...@googlemail.com> wrote:****
>
> You *think* you can tell the difference because you expect there to be one.
> ****
>
> The logic says there isn't. The only time you will see a difference is if
> your system can't handle a consistent 66.66 fps. Because with an fps of 250,
> for example, on such a system the chance of you dropping below 66.66 is much
> lower.****
>
> Just look at all the hundreds of other discussions over fps in this mailing
> list.
>
>
> On 17 Oct 2011, at 05:46, Travis Brown <tbrown7...@gmail.com> wrote:****
>
> I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can
> make it work properly but they dont. even locked at 66 tick as it is now
> isnt stable at all. If it boiled down to FPS greater then tickrate then why
> is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That
> kind of throws the pointless out the window.****
>
> On Mon, Oct 17, 2011 at 12:39 AM, James Botting <
> bottswan...@googlemail.com> wrote:****
>
> Tf2 dosen't work properly at 100tick. That's why they disabled it.****
>
> Valve are tying to make a more uniform experience for all players. And at
> the end of the day, they have the right to do that and you can't stop them.
> ****
>
> There have been so many discussions over fps and it has all boiled down to
> an fps being greater than the server tick rate being entirely pointless, so
> if you want to waste your CPU just so you can have a higher number then be
> my guest.
>
> On 17 Oct 2011, at 05:35, Travis Brown <tbrown7...@gmail.com> wrote:****
>
> FPS wasnt a useless number. There was a difference in FPS servers quality.
> Why are you wasting efforts on trying to mess up the 100 tick mod? Those who
> run it obviously want it and your trying to sabotage that. Why you all chose
> to lock everything down to on the worst side of the spectrum i dont know.
> Locking it to 100 tick and 500FPS would have been much better.****
>
> On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin <hen...@valvesoftware.com>
> wrote:****
>
> Bandwidth settings, etc should remain unchanged from what they were
> pre-update. FPS has always been a useless number that does not affect server
> bandwidth or update rate unless you also run a binary mod that changes the
> tickrate of the game. (Some server hosts appear to be doing this now that
> FPS is locked. We will be disabling that type of mod soon, FYI.)****
>
> ** **
>
> In short, don't worry about it and don't change anything unless you really
> feel the need to tinker.****
>
>
>
> On Oct 16, 2011, at 2:22 PM, "Rob Liu" <robl...@gmail.com> wrote:****
>
> Can someone please give me a quick run down of the pro and con of server
> FPS cap at 65?
> Do I need to change any of my server rate to accommodate this new 65fps
> cap?
>
> Cheers,
>
> Rob****
>
> On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison <saul.renni...@gmail.com>
> wrote:****
>
> Your client FPS is completely separate to server FPS...
> ****
>
> ** **
>
> ** **
>
> Kind regards,****
>
> *Saul Rennison*****
>
>
>
> ****
>
> On 16 October 2011 14:43, Sachin Sud <ad...@crazyfreakgamers.com> wrote:**
> **
>
> Some of my people are getting 250 to 290 fps in css.****
>
>  ****
>
>  ****
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley
> *Sent:* Sunday, October 16, 2011 7:10 PM****
>
>
> *To:* 'Half-Life dedicated Win32 server mailing list'
> *Subject:* Re: [hlds] Max FPS****
>
>  ****
>
> Advertise much?****
>
>  ****
>
> -Lane****
>
>  ****
>
> *From:* hlds-boun...@list.valvesoftware.com [mailto:
> hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it - Zelatech
> srl
> *Sent:* Sunday, October 16, 2011 9:35 AM
> *To:* Half-Life dedicated Win32 server mailing list
> *Subject:* Re: [hlds] Max FPS****
>
>  ****
>
> Still have 1000fps for cs 1.6 and 100 for css on win 2008.****
>
>  ****
>
>  ****
>
> www.Server.it****
>
>  ****
>
>  ****
>
> *From:* Saul Rennison <saul.renni...@gmail.com> ****
>
> *Sent:* Sunday, October 16, 2011 3:32 PM****
>
> *To:* Half-Life dedicated Win32 server mailing 
> list<hlds@list.valvesoftware.com>
> ****
>
> *Subject:* Re: [hlds] Max FPS****
>
> Yeah, so you might want to remove "1000FPS" from your hostnames, now.
> ****
>
>  ****
>
>  ****
>
> Kind regards,****
>
> *Saul Rennison*****
>
> On 16 October 2011 14:30, Cc2iscooL <cc2isc...@gmail.com> wrote:****
>
> FPS is locked at 66 now. ****
>
> On Oct 16, 2011 8:27 AM, "Sachin Sud" <ad...@crazyfreakgamers.com> wrote:*
> ***
>
> Hi,****
>
>  ****
>
> With this update fps_max does not work anymore. The fps is based on the
> rates which we set on the server.****
>
> Can someone tell me what max fps getting along with rates they have set on
> the server.****
>
>  ****
>
> Thanks****
>
> Sachin Sud****
>
>  ****
>
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