good to know Henry. Thats a pretty reassuring post. Looking forward to it happening.
On Mon, Oct 17, 2011 at 1:10 AM, Henry Goffin <hen...@valvesoftware.com>wrote: > We are currently suffering from a lot of client issues that we hope to get > fixed ASAP. That is unfortunately clouding the issue of performance. You'll > have to trust that when the dust from this last megaupdate settles, things > will be better than ever. We are working on settling it as fast as we can. > > On Oct 16, 2011, at 10:03 PM, "Ant" <essential...@bigpond.com> wrote: > > I will only agree on one thing here and that is that game performance has > degraded since the update. I hear more bitching from players re performance > now than I ever have. So many issues i honestly don't know what to bitch > about first, so I am sitting back waiting for others to confirm before I cry > wolf**** > > ** ** > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *Travis Brown > *Sent:* Monday, 17 October 2011 2:55 PM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Max FPS**** > > ** ** > > Trust me its not in my mind. You can setup servers with each FPS and i can > pick out the ones with higher FPS. Im not retard i can feel it in the game. > My system is fine. I dont need to look at other discussions.**** > > ** ** > > If valve can fix this right it wouldnt be a problem but as is the game is > unplayable after the latest update.**** > > On Mon, Oct 17, 2011 at 12:49 AM, James Botting < > bottswan...@googlemail.com> wrote:**** > > You *think* you can tell the difference because you expect there to be one. > **** > > The logic says there isn't. The only time you will see a difference is if > your system can't handle a consistent 66.66 fps. Because with an fps of 250, > for example, on such a system the chance of you dropping below 66.66 is much > lower.**** > > Just look at all the hundreds of other discussions over fps in this mailing > list. > > On 17 Oct 2011, at 05:46, Travis Brown <tbrown7...@gmail.com> wrote:**** > > I know TF2 doesnt work right at 100 tick. Im more refering to CSS. They can > make it work properly but they dont. even locked at 66 tick as it is now > isnt stable at all. If it boiled down to FPS greater then tickrate then why > is it i can tell a difference between 250FPS and 500FPS and 1000FPS? That > kind of throws the pointless out the window.**** > > On Mon, Oct 17, 2011 at 12:39 AM, James Botting < > bottswan...@googlemail.com> wrote:**** > > Tf2 dosen't work properly at 100tick. That's why they disabled it.**** > > Valve are tying to make a more uniform experience for all players. And at > the end of the day, they have the right to do that and you can't stop them. > **** > > There have been so many discussions over fps and it has all boiled down to > an fps being greater than the server tick rate being entirely pointless, so > if you want to waste your CPU just so you can have a higher number then be > my guest. > > On 17 Oct 2011, at 05:35, Travis Brown <tbrown7...@gmail.com> wrote:**** > > FPS wasnt a useless number. There was a difference in FPS servers quality. > Why are you wasting efforts on trying to mess up the 100 tick mod? Those who > run it obviously want it and your trying to sabotage that. Why you all chose > to lock everything down to on the worst side of the spectrum i dont know. > Locking it to 100 tick and 500FPS would have been much better.**** > > On Mon, Oct 17, 2011 at 12:20 AM, Henry Goffin <hen...@valvesoftware.com> > wrote:**** > > Bandwidth settings, etc should remain unchanged from what they were > pre-update. FPS has always been a useless number that does not affect server > bandwidth or update rate unless you also run a binary mod that changes the > tickrate of the game. (Some server hosts appear to be doing this now that > FPS is locked. We will be disabling that type of mod soon, FYI.)**** > > ** ** > > In short, don't worry about it and don't change anything unless you really > feel the need to tinker.**** > > > > On Oct 16, 2011, at 2:22 PM, "Rob Liu" <robl...@gmail.com> wrote:**** > > Can someone please give me a quick run down of the pro and con of server > FPS cap at 65? > Do I need to change any of my server rate to accommodate this new 65fps > cap? > > Cheers, > > Rob**** > > On Mon, Oct 17, 2011 at 2:45 AM, Saul Rennison <saul.renni...@gmail.com> > wrote:**** > > Your client FPS is completely separate to server FPS... > **** > > ** ** > > ** ** > > Kind regards,**** > > *Saul Rennison***** > > > > **** > > On 16 October 2011 14:43, Sachin Sud <ad...@crazyfreakgamers.com> wrote:** > ** > > Some of my people are getting 250 to 290 fps in css.**** > > **** > > **** > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *Lane Eckley > *Sent:* Sunday, October 16, 2011 7:10 PM**** > > > *To:* 'Half-Life dedicated Win32 server mailing list' > *Subject:* Re: [hlds] Max FPS**** > > **** > > Advertise much?**** > > **** > > -Lane**** > > **** > > *From:* hlds-boun...@list.valvesoftware.com [mailto: > hlds-boun...@list.valvesoftware.com] *On Behalf Of *Server.it - Zelatech > srl > *Sent:* Sunday, October 16, 2011 9:35 AM > *To:* Half-Life dedicated Win32 server mailing list > *Subject:* Re: [hlds] Max FPS**** > > **** > > Still have 1000fps for cs 1.6 and 100 for css on win 2008.**** > > **** > > **** > > www.Server.it**** > > **** > > **** > > *From:* Saul Rennison <saul.renni...@gmail.com> **** > > *Sent:* Sunday, October 16, 2011 3:32 PM**** > > *To:* Half-Life dedicated Win32 server mailing > list<hlds@list.valvesoftware.com> > **** > > *Subject:* Re: [hlds] Max FPS**** > > Yeah, so you might want to remove "1000FPS" from your hostnames, now. > **** > > **** > > **** > > Kind regards,**** > > *Saul Rennison***** > > On 16 October 2011 14:30, Cc2iscooL <cc2isc...@gmail.com> wrote:**** > > FPS is locked at 66 now. **** > > On Oct 16, 2011 8:27 AM, "Sachin Sud" <ad...@crazyfreakgamers.com> wrote:* > *** > > Hi,**** > > **** > > With this update fps_max does not work anymore. The fps is based on the > rates which we set on the server.**** > > Can someone tell me what max fps getting along with rates they have set on > the server.**** > > **** > > Thanks**** > > Sachin Sud**** > > **** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds**** > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds**** > > **** > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds**** > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds**** > > ** ** > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds**** > > ** ** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds**** > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds**** > > ** ** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds**** > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds**** > > ** ** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds**** > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds**** > > ** ** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
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