Oh. I kind of assumed that people wouldn't still be running those "FPS boost" 
hacks now. I'm sure that they interact terribly with the new timing code. 
Please get rid of those. We probably should have called that out in the update 
notice.

On Oct 17, 2011, at 11:21 AM, "mu...@anbservers.net" <mu...@anbservers.net> 
wrote:

> This maybe useful to some people.
> 
> I was running higher FPS servers (500 fps) 0n my win 2008R2 server with 
> sourcefpsbooster running.  After the update I noticed lots of lag but once I 
> disabled the fps booster the lag went away.  As there is no need for it when 
> the tick/fps is locked at 66.  So maybe that will help some of you.  I 
> personally now can't tell a difference.
> 
> 
> -----Original message-----
> From: Dominik Friedrichs d...@forlix.org
> Date: Mon, 17 Oct 2011 11:22:06 -0400
> To: Half-Life dedicated Win32 server mailing list hlds@list.valvesoftware.com
> Subject: Re: [hlds] Max FPS
> 
>> I too couldn't care less about the raging nerds who try to squeeze the 
>> last bit of performance out of their game, even if it gives them an 
>> unfair advantage over the majority of other players. The game should be 
>> fun and fair for everyone. Believe it or not, I'm still playing with a 
>> PC dated 2005 and my client FPS drop below 20 quite often in TF2. I 
>> highly doubt that anyone would notice any difference in server FPS 
>> playing from such a machine, and I'm quite happy that Valve levels the 
>> playing field in this regard. If - for some people - the in-game 
>> experience isn't smooth enough, I recommend getting a life.
>> 
>> On 2011/10/17 16:54, Drogen Viech wrote:
>>> Just one thing - keep going valve, i really appreciate the changes you
>>> guys are doing regarding fps and tickrate! I might even start playing
>>> css again because of this :)
>>> (Please don't start flaming me for spamming your inboxes, i'm just
>>> trying to give valve a heads up instead of raging about locked server
>>> side fps sucks :(
>> 
>> 
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