Err...the L4D2 steamgroups.  The player avatars not showing is also a
result of this same issue.

                                                     -Richard Eid


On Sat, Dec 24, 2011 at 9:15 PM, Richard Eid <richard....@gmail.com> wrote:

> Actually, there was an odd performance issue that was affecting a lot of
> L4D2 players that I believe they wanted to focus on first.  The issue ended
> up being caused by the Steam client, and a client beta is being tested
> right now.  The player avatars not showing really don't affect the game
> like this performance issue did so the perf issue would take priority.
>
>                                                      -Richard Eid
>
>
>
> On Sat, Dec 24, 2011 at 3:41 PM, Robert Whelan <mrrjwhe...@yahoo.com>wrote:
>
>> So much for getting this fixed in a timely fashion, it's still borked!
>> Seems the only thing they were intrested in addressing was the damn gift
>> drop frequency! It's also been reported that if the server has a player
>> connected, others trying to join get a message that "it's not a joinable
>> game".
>>
>> Anyways... no use ranting over the holiday, Merry Christmas! ;)
>>
>>   *From:* Robert Whelan <mrrjwhe...@yahoo.com>
>> *To:* Richard Eid <richard....@gmail.com>
>> *Sent:* Monday, December 19, 2011 3:27 PM
>>
>> *Subject:* Re: [hlds] L4D2 Steamgroups Borked?
>>
>>   Thx for the 411 ;)
>>
>>   *From:* Richard Eid <richard....@gmail.com>
>> *To:* Robert Whelan <mrrjwhe...@yahoo.com>; Half-Life dedicated Win32
>> server mailing list <hlds@list.valvesoftware.com>
>> *Sent:* Monday, December 19, 2011 1:38 PM
>> *Subject:* Re: [hlds] L4D2 Steamgroups Borked?
>>
>> https://twitter.com/#!/l4ddev/statuses/148477338500341760
>>
>>                                                      -Richard Eid
>>
>>
>> On Mon, Dec 19, 2011 at 2:05 PM, Robert Whelan <mrrjwhe...@yahoo.com>wrote:
>>
>>  Hrrrm... afaik Fridays update http://store.steampowered.com/news/7036/ broke
>> the steamgroup servers feature for L4D2. It never returns any of our
>> servers now.
>>
>> Anyone else? L4D seems to be working fine though L4D2 isn't. I'm guessing
>> the new function added broke it?
>>
>> - Added blocklist functionality to Left 4 Dead 2
>>
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>>
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>>
>>
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