Which reservation plugin are you using?

Thanks,
Kyle.

On Tue, May 8, 2012 at 9:31 AM, Mr Razzle <raz...@mr-razzle.net> wrote:

> Someone had a similar problem last month.  I'll post the solution below
> along with a link to the original thread.
>
> "For bots there's another solution: keep the quota set to 0 in
> server's config file and add a very simple plugin that sets the correct
> value in 2-3 minutes after map loaded. The plugin may also check for a .nav
> file, to change the quota only if there's one. In this way the bots won't
> join the server immediately, allowing real player to use the slots."
>
>
> https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html
>
>
>
>
> On Tue, May 8, 2012 at 11:15 AM, Shon Myles <shonte.my...@gmail.com>wrote:
>
>>  Hi All,
>>
>> I run a server with bots (no not the crappy misleading fake bots; the
>> entirely legit ones that show up as bots) that I use mainly to make filling
>> the server not seem like such a daunting/boring task for
>> our members/admins. I also use SM's reserved slot plugin. As real players
>> join the server, the bots are automatically kicked. I have the following
>> settings in place:
>>
>> tf_bot_quota 12
>> tf_bot_quota_mode fill
>>
>> The problem though, is that when the server is full and the map changes,
>> players get dropped due to slot reservation because the bots aren't being
>> kicked. Does anyone know how to fix this?
>>
>>
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>
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