https://forums.alliedmods.net/showthread.php?p=820076
In your server.cfg (I think it should work in autoexec.cfg as well), go sm_gamecron_add 15 "tf_bot_quota 12" Then set bots to 0 in your server.cfg. Thanks, Kyle. On Tue, May 8, 2012 at 10:41 AM, Shon Myles <shonte.my...@gmail.com> wrote: > And how did you go about disabling it for a short while on map change? > > > On Tue, May 8, 2012 at 12:35 PM, <gamead...@127001.org> wrote: > >> **We've had issues with a similar problem in the past. Our reserved >> slots are of the "go past maximum" kind, not the "kick when someone joins" >> kind, but on map change, it seems to generate a join event for each player. >> Since the player count is over normal maximum, it interprets the first few >> players as trying to join the reserved slots, and kicks them. >> >> We solved this by disabling the plugin for a short while on map change >> >> >> Shon Myles <shonte.my...@gmail.com> wrote: >>> >>> We're using "Reserved Slots" (1.4.3-dev) by AlliedModders LLC >>> >>> >>> On Tue, May 8, 2012 at 11:49 AM, Kyle Sanderson <kyle.l...@gmail.com>wrote: >>> >>>> Which reservation plugin are you using? >>>> >>>> Thanks, >>>> Kyle. >>>> >>>> >>>> On Tue, May 8, 2012 at 9:31 AM, Mr Razzle <raz...@mr-razzle.net> wrote: >>>> >>>>> Someone had a similar problem last month. I'll post the solution >>>>> below along with a link to the original thread. >>>>> >>>>> "For bots there's another solution: keep the quota set to 0 in >>>>> server's config file and add a very simple plugin that sets the correct >>>>> value in 2-3 minutes after map loaded. The plugin may also check for a >>>>> .nav >>>>> file, to change the quota only if there's one. In this way the bots won't >>>>> join the server immediately, allowing real player to use the slots." >>>>> >>>>> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html >>>>> >>>>> >>>>> >>>>> >>>>> On Tue, May 8, 2012 at 11:15 AM, Shon Myles >>>>> <shonte.my...@gmail.com>wrote: >>>>> >>>>>> Hi All, >>>>>> >>>>>> I run a server with bots (no not the crappy misleading fake bots; the >>>>>> entirely legit ones that show up as bots) that I use mainly to make >>>>>> filling >>>>>> the server not seem like such a daunting/boring task for >>>>>> our members/admins. I also use SM's reserved slot plugin. As real players >>>>>> join the server, the bots are automatically kicked. I have the following >>>>>> settings in place: >>>>>> >>>>>> tf_bot_quota 12 >>>>>> tf_bot_quota_mode fill >>>>>> >>>>>> The problem though, is that when the server is full and the map >>>>>> changes, players get dropped due to slot reservation because the bots >>>>>> aren't being kicked. Does anyone know how to fix this? >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> To unsubscribe, edit your list preferences, or view the list >>>>>> archives, please visit: >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>>> >>>>>> >>>>> >>>>> _______________________________________________ >>>>> To unsubscribe, edit your list preferences, or view the list archives, >>>>> please visit: >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>>> >>>>> >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>>> >>>> >>> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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