https://forums.alliedmods.net/showthread.php?p=820076

In your server.cfg (I think it should work in autoexec.cfg as well), go
sm_gamecron_add 15 "tf_bot_quota 12"
Then set bots to 0 in your server.cfg.

Thanks,
Kyle.

On Tue, May 8, 2012 at 10:41 AM, Shon Myles <shonte.my...@gmail.com> wrote:

> And how did you go about disabling it for a short while on map change?
>
>
> On Tue, May 8, 2012 at 12:35 PM, <gamead...@127001.org> wrote:
>
>> **We've had issues with a similar problem in the past. Our reserved
>> slots are of the "go past maximum" kind, not the "kick when someone joins"
>> kind, but on map change, it seems to generate a join event for each player.
>> Since the player count is over normal maximum, it interprets the first few
>> players as trying to join the reserved slots, and kicks them.
>>
>> We solved this by disabling the plugin for a short while on map change
>>
>>
>> Shon Myles <shonte.my...@gmail.com> wrote:
>>>
>>> We're using "Reserved Slots" (1.4.3-dev) by AlliedModders LLC
>>>
>>>
>>> On Tue, May 8, 2012 at 11:49 AM, Kyle Sanderson <kyle.l...@gmail.com>wrote:
>>>
>>>> Which reservation plugin are you using?
>>>>
>>>> Thanks,
>>>> Kyle.
>>>>
>>>>
>>>> On Tue, May 8, 2012 at 9:31 AM, Mr Razzle <raz...@mr-razzle.net> wrote:
>>>>
>>>>> Someone had a similar problem last month.  I'll post the solution
>>>>> below along with a link to the original thread.
>>>>>
>>>>> "For bots there's another solution: keep the quota set to 0 in
>>>>> server's config file and add a very simple plugin that sets the correct
>>>>> value in 2-3 minutes after map loaded. The plugin may also check for a 
>>>>> .nav
>>>>> file, to change the quota only if there's one. In this way the bots won't
>>>>> join the server immediately, allowing real player to use the slots."
>>>>>
>>>>>
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>  On Tue, May 8, 2012 at 11:15 AM, Shon Myles 
>>>>> <shonte.my...@gmail.com>wrote:
>>>>>
>>>>>>  Hi All,
>>>>>>
>>>>>> I run a server with bots (no not the crappy misleading fake bots; the
>>>>>> entirely legit ones that show up as bots) that I use mainly to make 
>>>>>> filling
>>>>>> the server not seem like such a daunting/boring task for
>>>>>> our members/admins. I also use SM's reserved slot plugin. As real players
>>>>>> join the server, the bots are automatically kicked. I have the following
>>>>>> settings in place:
>>>>>>
>>>>>> tf_bot_quota 12
>>>>>> tf_bot_quota_mode fill
>>>>>>
>>>>>> The problem though, is that when the server is full and the map
>>>>>> changes, players get dropped due to slot reservation because the bots
>>>>>> aren't being kicked. Does anyone know how to fix this?
>>>>>>
>>>>>>
>>>>>> _______________________________________________
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>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
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>>>>> please visit:
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>>>>>
>>>>>
>>>>
>>>> _______________________________________________
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>>>> please visit:
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>>>>
>>>>
>>>
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>>
>>
>
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