We're using "Reserved Slots" (1.4.3-dev) by AlliedModders LLC

On Tue, May 8, 2012 at 11:49 AM, Kyle Sanderson <kyle.l...@gmail.com> wrote:

> Which reservation plugin are you using?
>
> Thanks,
> Kyle.
>
>
> On Tue, May 8, 2012 at 9:31 AM, Mr Razzle <raz...@mr-razzle.net> wrote:
>
>> Someone had a similar problem last month.  I'll post the solution below
>> along with a link to the original thread.
>>
>> "For bots there's another solution: keep the quota set to 0 in
>> server's config file and add a very simple plugin that sets the correct
>> value in 2-3 minutes after map loaded. The plugin may also check for a .nav
>> file, to change the quota only if there's one. In this way the bots won't
>> join the server immediately, allowing real player to use the slots."
>>
>>
>> https://list.valvesoftware.com/cgi-bin/mailman/private/hlds/2012-April/071209.html
>>
>>
>>
>>
>>  On Tue, May 8, 2012 at 11:15 AM, Shon Myles <shonte.my...@gmail.com>wrote:
>>
>>>  Hi All,
>>>
>>> I run a server with bots (no not the crappy misleading fake bots; the
>>> entirely legit ones that show up as bots) that I use mainly to make filling
>>> the server not seem like such a daunting/boring task for
>>> our members/admins. I also use SM's reserved slot plugin. As real players
>>> join the server, the bots are automatically kicked. I have the following
>>> settings in place:
>>>
>>> tf_bot_quota 12
>>> tf_bot_quota_mode fill
>>>
>>> The problem though, is that when the server is full and the map changes,
>>> players get dropped due to slot reservation because the bots aren't being
>>> kicked. Does anyone know how to fix this?
>>>
>>>
>>> _______________________________________________
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>>>
>>>
>>
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>>
>>
>
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