I am not the owner of Game Liberty and you are not compliant. I just checked 
your servers and blu has a 8 second respawn for all ten deaths. You also have 
been de-listed for fake clients so lets call a spade a spade, ok. Should I list 
your non-compliant servers. Just cause you renamed the plugin doesn't make you 
compliant. 

----- Original Message -----
From: bottige...@gmail.com
To: "Half-Life dedicated Win32 server mailing list" 
<hlds@list.valvesoftware.com>
Sent: Tuesday, July 31, 2012 6:28:56 PM
Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without       
tags OK?

Skial is fully complaint with the policy of truth. I have to ask
whether you are familiar with the fact that a default respawn time can
mean faster than 10 second respawns, even for the blue team.

http://wiki.teamfortress.com/wiki/Respawn_times#Respawn_Waves

There are servers out there violating the policy of truth. We are not
one of them.

And also if you didn't already know, Todd is the owner of Game
Liberty, one of the groups caught using fake players after the first
ban.

On Tue, Jul 31, 2012 at 2:28 PM, Todd Pettit <pettit.t...@gmail.com> wrote:
> Sweet Lord. Lotusclan and Skial are doing it so are Wonkagaming.net and so is 
> Battlegrounds who is coincidentally using fake clients as well and they sure 
> as hell know they are in violation because they have all been de-listed for 
> using fake clients. That right there is 250-300 flagrant violators. You don't 
> think lotus and skial knew what they were doing when they renamed their 
> plugins? Both of them have 8 sec Blue team respawns and no sv_tags. How hard 
> is it to understand if you break the policy you are in violation.
>
> It is black and white if you are too lazy to learn scripting and do not check 
> the effects of a plugin you purchase you are still ultimately responsible for 
> your servers. So yes you should be de-listed if it was caught. They do not 
> send you a warning for fake clients. Ignorance is not an excuse if you are 
> incompetent.
>
> "Luckily - cooler heads usually prevail with the TF2 team, and they have the 
> added benefit of seeing the big picture (and all the underlying player-data 
> that denotes which servers players like)."
> You mean they like servers which manipulate the system to gain a competitive 
> advantage.
>
> If you don't know the speed limit does that excuse you from a speeding 
> ticket? NO!
>
>
> ----- Original Message -----
> From: "E. Olsen" <ceo.eol...@gmail.com>
> To: "Half-Life dedicated Win32 server mailing list" 
> <hlds@list.valvesoftware.com>
> Sent: Tuesday, July 31, 2012 4:46:26 PM
> Subject: Re: [hlds] Policy of Truth Still in effect? Fast Respawn without     
>   tags OK?
>
>
> I just think people have to be careful in thinking that everything comes down 
> to back & white. I'll give you a specific example:
>
> A few months ago when I had the fast respawn plugin we use re-written by a 
> Sorucemod coder to insure it added the proper sv_tags, an error was 
> introduced that went unnoticed for almost 6 weeks. For some reason, whatever 
> the coder did (which, I have no idea, I have to pay freelancers to get these 
> things done for me) somehow caused the "increased_maxplayers" tag to 
> disappear when it added the "respawntimes" tag, even though my servers were 
> set above 24 slots.
>
> Now, that is something I certainly did not intend to do (I didn't even think 
> it was possible, as that's hard-coded into the engine), and I only happened 
> to notice it when checking our servers in the browser one day. Now, as soon 
> as I saw that, I contacted the coder and he found/fixed the error that caused 
> it - but I certainly wasn't trying to game the system, it was an innocent 
> coding error.
>
> Should everyone be aware of the rules? Sure - but unless it's something truly 
> intentional and nefarious like the fake clients thing described above, then 
> outright bans of servers is extreme. I agree ignorance of the law is not an 
> excuse, but the last time I checked we didn't put jaywalkers in front of 
> firing squads either.
>
> There needs to be a reasonable level of response to these types of things. A 
> written warning with X amount of time to comply (with graduating consequences 
> for non-compliance such as revoking quickplay eligibility, temporary 
> delisting, followed by a perma-ban) is absolutely appropriate and acceptable. 
> Those server operators that are less-tech savvy than others may someday put a 
> plugin on their server that (as the example I noted above) causes unintended 
> non-compliance in one or more areas, without their knowledge. A simple 
> warning to these folks would go a long way towards preserving goodwill in the 
> server community as a whole.
>
> Luckily - cooler heads usually prevail with the TF2 team, and they have the 
> added benefit of seeing the big picture (and all the underlying player-data 
> that denotes which servers players like).
>
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