Hint: direction of TCP SYN packets ... but maybe it's for the better, there is no shortage of TF2 servers - leave it to those who know what they are doing.

On 2012-08-11 22:11, Calvin Judy wrote:
http://www.mail-archive.com/hlds_linux@list.valvesoftware.com/msg67721.html
Invalid protocol was able to help me solve the issue when I was
operating servers on a linux platform, this same issue has arose on
windows, generally after a couple hours of uptime the servers will
update the "Public IP" field, the problem is they're not using the
assigned IP after this update. Below is a "status" command example of
the issue.

version : 1.2.1.4/21 4961 secure
          udp/ip  : ***.***.***.92:27015  (public ip: ***.***.***.88)
          account : not logged in  (Cannot locate owner's steam account)
          map     : ctf_2fort at: 0 x, 0 y, 0 z
          players : 6 (24 max)



The problem with this is that the "Public IP" field is what users join off of through 
steam invites, when the server is "updating" this value, it's causing the server to show 
non-responsive because no server is running on the ip requested.
This issue was solved before by keeping 27015 through TCP closed, however this 
is being used as the rcon port and cannot be closed as rcon is how I'm managing 
this on the fly. Has anyone found a solution to this?
Or can we get a valve employee to look into this issue? I don't understand why 
a process utilizing UDP connections is automatically adjusting itself to harbor 
a TCP connection.


Thank you.





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