>From what I understand thus far from reading this discussion, if you have max >6 cilents (as in players), the rest of the slots are naturally going to be >bots, as in robots. In the case of a 24 slot server, that would result in 18 >robots max. It seems so far that VALVe has balanced this mode for 32 slot, as >in 26 robots max, suggesting this is the preferred configuration.
I suspect we will still have control over the various elements of this, but I myself plan to shoot for 32 slot. Also, the init declaration of -maxplayers 32 won't necessarily mean >6 players can connect in MvM. I suspect the mode will have another CVAR to limit specifically the humans (unverified). BloodyIron ----- Original Message ----- From: Damir Butmir <d4m1...@hotmail.com> Date: Tuesday, August 14, 2012 2:30 pm Subject: Re: [hlds] TF MvM hosting questions To: hlds@list.valvesoftware.com > > Anyone know the response to the below question? Anyone else > planning on doing the same thing? > > Seems like we might have to set the server to 24 slots first > before we could activate the MvM mode though... > > Damir > > From: d4m1...@hotmail.com > To: hlds@list.valvesoftware.com > Date: Tue, 14 Aug 2012 11:34:50 -0400 > Subject: Re: [hlds] TF MvM hosting questions > > > > > > Or even better, will we be able to set out server to exclusively > used for MvM? Idea here is to set it to 6 players and passworded > so only me and a few friends could play it privately.... > > Also, am I wrong to assume all servers will get the update to > handle MvM game mode either tonight or tomorrow and be able to > toggle it themselves? > > > Damir > > > Date: Tue, 14 Aug 2012 17:33:10 +0300 > > From: i...@ics-base.net > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] TF MvM hosting questions > > > > This is also relevant to my interests because this came out a > bit of > > surprise that the gamemode eats so much cpu. In this case i > would rather > > limit the servers usage to community members instead of all > random > > joiners due to limited resources. > > > > -ics > > > > 14.8.2012 14:51, Saint K. kirjoitti: > > > Will we be able to restrict a MvM server to people in the > steamgroup only, like in L4D2? > > > > > > Saint K. > > > ________________________________________ > > > From: hlds-boun...@list.valvesoftware.com [hlds- > boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn > [fletch...@valvesoftware.com]> > Sent: 14 August 2012 08:52 > > > To: Half-Life dedicated Win32 server mailing list; Half-Life > dedicated Win32 server mailing list > (hlds@list.valvesoftware.com)> > Subject: Re: [hlds] TF MvM > hosting questions > > > > > > MvM matchmaking will be restricted to 6 players at launch. > > > > > > The matchmaking also supports joining games in progress to > fill an empty slot, in which case of course the current map will > not be changed. > > > > > > From: hlds-boun...@list.valvesoftware.com [mailto:hlds- > boun...@list.valvesoftware.com] On Behalf Of Agro > > > Sent: Monday, August 13, 2012 11:40 PM > > > To: Half-Life dedicated Win32 server mailing list > > > Subject: Re: [hlds] TF MvM hosting questions > > > > > > Is MvM matchmaking going to be limited to 6 players or was > the "6 players join, map changes" logic just an indicator of > server behavior to expect? > > > ----- Reply message ----- > > > From: "Fletcher Dunn" > <fletch...@valvesoftware.com<mailto:fletch...@valvesoftware.com>>> > To: > "Half-Life dedicated Linux server mailing list > (hlds_li...@list.valvesoftware.com<mailto:hlds_li...@list.valvesoftware.com>)" > > <hlds_li...@list.valvesoftware.com<mailto:hlds_li...@list.valvesoftware.com>>, > "Half-Life dedicated Win32 server mailing list > (hlds@list.valvesoftware.com<mailto:hlds@list.valvesoftware.com>)" > <hlds@list.valvesoftware.com<mailto:hlds@list.valvesoftware.com>> > > > Subject: [hlds] TF MvM hosting questions > > > Date: Tue, Aug 14, 2012 06:39 > > > > > > Here are some answers to questions regarding hosting MvM servers: > > > > > > * Players can join your server through any means they can > join PvP games: the server browser, ad hoc joins, or the new > matchmaking system (quickplay beta). > > > * To accept matchmaking traffic, you must select which sort > of traffic you want. (Regular PvP traffic or MvM > traffic.) Set “tf_mm_servermode 2” to be placed in the MvM pool. > > > * For MvM matchmaking, if 6 players are sent to your server > to start a new game, it will switch to whatever map the players > selected.> > * You will need a TF gameserver account to accept > matchmaking traffic. > > > * You can switch the server in and out of any matchmaking > mode pool or back to any regular game mode at any time. > > > * The CPU usage for a 6 player MvM game is about the same as > for a regular TF server. (Yep, this mode requires > significantly more CPU cycles per player than the PvP mode, > that’s an unfortunate fact.) > > > > > > Given the surge of players that comes with any major > release, and the player / server ratio of this game mode, the > demand for MvM servers will probably be high. We expect > that a large number of players will want to try out the new > mode, so we will be converting most of our servers to host MvM, > and then adjust the allocation based on what players are playing. > > > > > > I, for one, DO NOT welcome our new robot overlords! > > > > > > - Fletch > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > https://list.valvesoftware.com/cgi- > bin/mailman/listinfo/hlds
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