I already asked and I don't think there will be. SM may not work for a bit.
I remember there being a plugin that only allowed admins in, but I cant find it anywhere!? On Wed, Aug 15, 2012 at 11:46 AM, Matt Adams <mbad...@united.net> wrote: > Is there any way to force your 6 man group to use a certain server? > > On 8/15/2012 10:49 AM, Fletcher Dunn wrote: >> >> You can hide your server from the server browser using tf_mm_strict. (The >> Valve servers will be configured this way.) However that setting is >> entirely unrelated to which matchmaking pool you wish your server to be in. >> >> >> -----Original Message----- >> From: hlds-boun...@list.valvesoftware.com >> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Matt Adams >> Sent: Wednesday, August 15, 2012 6:42 AM >> To: Half-Life dedicated Win32 server mailing list >> Subject: Re: [hlds] TF MvM hosting questions >> >> So if I'm understanding this correctly will TF2 have a lobby similar to >> the L4D lobby where 6 people will join and start the search for a server? If >> that is correct I remember using the "ms_force_dedicated_server" command >> back in L4D one to force matchmaking to point to a certain server. Of course >> after the steamgroup option was added we didn't have to use it anymore. Any >> ideas if this will still work? >> >> Also if you leave out the "tf_mm_servermode 2" from the server.cfg will >> the server basically be hidden from all public matchmaking? >> >> >> On 8/14/2012 12:16 PM, Fletcher Dunn wrote: >>> >>> OK, a little investigating reveals that this statement I made: >>> >>> * You can switch the server in and out of any matchmaking mode pool or >>> back to any regular game mode at any time. >>> >>> Is not really accurate! Sorry! If the server is EMPTY or has fewer >>> than 6 players, yes, there are no problems with switching --- that is >>> true. However, in general, switching from PvP to MvM is going to >>> cause several problems. (I believe that what would actually happen is >>> that the 7th, 8th, etc. players who connect on a map change will be >>> forced into spectator. At any rate, we don't officially support that, >>> so if you do it, you're on your own.) So, you should expect to >>> segregate your servers into MvM and PvP. Don't just put the MvM maps >>> into the mapcycle file, that won't work. (Actually, the mapcycle file >>> is slightly different for MvM because you really are cycling through >>> missions, not the maps. Likewise, players can vote to change the >>> "mission" even if it's on the current map. We'll have more details on >>> all this tomorrow.) >>> >>> -----Original Message----- >>> From: hlds_linux-boun...@list.valvesoftware.com >>> [mailto:hlds_linux-boun...@list.valvesoftware.com] On Behalf Of >>> Fletcher Dunn >>> Sent: Tuesday, August 14, 2012 10:00 AM >>> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated >>> Linux server mailing list (hlds_li...@list.valvesoftware.com) >>> Subject: Re: [hlds_linux] [hlds] TF MvM hosting questions >>> >>> We will not have Steam group functionality tomorrow. >>> >>> You actually have to set maxplayers to 32 to host MvM (to make room for >>> all the bots). That's why the mode is expensive CPU-wise, to not only >>> simulate all those players but run their AI logic as well. We'll have more >>> details on the recommended settings tomorrow. >>> >>> Regarding exactly what happens if a 24-player server switches to MvM: I >>> actually don't think we have worked that out yet. >>> >>> I'm pretty sure on day one there will be lots of people trying out all >>> sorts of things. Our approach to experimentation in MvM will be the same as >>> in PvP: we encourage it, provided that players are opting in to any major >>> deviations from the vanilla experience. Our servers will all be configured >>> vanilla, and the matchmaking will enforce the 6 player limit, and the server >>> browser will be the primary means for players to find those sorts of >>> customizations. What will the most interesting customizations be? What >>> will the standard tags be used that we request server operators to set in >>> order to help players find the modifications they want or avoid the ones >>> they don't like? We can't know that yet. That's something we expect you >>> guys and your players to figure out. >>> >>> I will hazard a guess that raising the player count well above 6 would be >>> detrimental the experience. There ratio of humans to bots would be off and >>> the human defending team would not have enough challenge. (As an extreme >>> example: imagine a 32-player server where everybody is defending an there >>> are no bots.) Exactly how far it can be raised above 6 without totally >>> breaking the game is speculation of course. I think a smart server operator >>> will start out with the server configured relatively vanilla, and then watch >>> how the game unfolds and listen to their players, and try to make smart >>> decisions about which areas to experiment, rather than assuming the same >>> sorts of adjustments your community prefers in PvP will automatically apply >>> to this mode. A fun co-op mode with more than six players is likely to >>> require entirely new missions. (The mission decides the pattern of enemy >>> robots that come at you.) We have purposefully made it easy for players to >>> create their own miss >> >> io >>> >>> ns. (It's a lot easier than creating a whole new map!) But if you >>> play with more than six players, with the missions we've made, I think the >>> balance will be way off. >>> >>> - Fletch >>> >>> >>> -----Original Message----- >>> From: hlds-boun...@list.valvesoftware.com >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saint K. >>> Sent: Tuesday, August 14, 2012 4:51 AM >>> To: Half-Life dedicated Win32 server mailing list >>> Subject: Re: [hlds] TF MvM hosting questions >>> >>> Will we be able to restrict a MvM server to people in the steamgroup >>> only, like in L4D2? >>> >>> Saint K. >>> ________________________________________ >>> From: hlds-boun...@list.valvesoftware.com >>> [hlds-boun...@list.valvesoftware.com] On Behalf Of Fletcher Dunn >>> [fletch...@valvesoftware.com] >>> Sent: 14 August 2012 08:52 >>> To: Half-Life dedicated Win32 server mailing list; Half-Life dedicated >>> Win32 server mailing list (hlds@list.valvesoftware.com) >>> Subject: Re: [hlds] TF MvM hosting questions >>> >>> MvM matchmaking will be restricted to 6 players at launch. >>> >>> The matchmaking also supports joining games in progress to fill an empty >>> slot, in which case of course the current map will not be changed. >>> >>> From: hlds-boun...@list.valvesoftware.com >>> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Agro >>> Sent: Monday, August 13, 2012 11:40 PM >>> >>> To: Half-Life dedicated Win32 server mailing list >>> Subject: Re: [hlds] TF MvM hosting questions >>> >>> Is MvM matchmaking going to be limited to 6 players or was the "6 players >>> join, map changes" logic just an indicator of server behavior to expect? >>> >>> ----- Reply message ----- >>> From: "Fletcher Dunn" >>> <fletch...@valvesoftware.com<mailto:fletch...@valvesoftware.com>> >>> To: "Half-Life dedicated Linux server mailing list >>> (hlds_li...@list.valvesoftware.com<mailto:hlds_linux@list.valvesoftwar >>> e.com>)" >>> <hlds_li...@list.valvesoftware.com<mailto:hlds_linux@list.valvesoftwar >>> e.com>>, "Half-Life dedicated Win32 server mailing list >>> (hlds@list.valvesoftware.com<mailto:hlds@list.valvesoftware.com>)" >>> <hlds@list.valvesoftware.com<mailto:hlds@list.valvesoftware.com>> >>> Subject: [hlds] TF MvM hosting questions >>> Date: Tue, Aug 14, 2012 06:39 >>> >>> Here are some answers to questions regarding hosting MvM servers: >>> >>> * Players can join your server through any means they can join PvP games: >>> the server browser, ad hoc joins, or the new matchmaking system (quickplay >>> beta). >>> * To accept matchmaking traffic, you must select which sort of traffic >>> you want. (Regular PvP traffic or MvM traffic.) Set "tf_mm_servermode 2" >>> to be placed in the MvM pool. >>> * For MvM matchmaking, if 6 players are sent to your server to start a >>> new game, it will switch to whatever map the players selected. >>> * You will need a TF gameserver account to accept matchmaking traffic. >>> >>> * You can switch the server in and out of any matchmaking mode pool or >>> back to any regular game mode at any time. >>> * The CPU usage for a 6 player MvM game is about the same as for a >>> regular TF server. (Yep, this mode requires significantly more CPU >>> cycles per player than the PvP mode, that's an unfortunate fact.) >>> >>> Given the surge of players that comes with any major release, and the >>> player / server ratio of this game mode, the demand for MvM servers will >>> probably be high. We expect that a large number of players will want to try >>> out the new mode, so we will be converting most of our servers to host MvM, >>> and then adjust the allocation based on what players are playing. >>> >>> I, for one, DO NOT welcome our new robot overlords! >>> >>> - Fletch >>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds