With the first bug, I saw that too on a private server. The bots and humans die whenever they reach the pit, and the only thing that could deliver a bomb was a tank. For us, it seemed to happen whenever the bomb was delivered after the server's map timer ran out.
On Thu, Aug 16, 2012 at 1:30 AM, E. Olsen <ceo.eol...@gmail.com> wrote: > Bugs I've found (on a private server): > > - Rounds continued after we lost (the bomb was delivered) on the first wave > > - At the start of each round (after losing on the first wave), it let us > know we "failed", but the wave continued anyway > > > > On Wed, Aug 15, 2012 at 11:54 PM, Daniel Barreiro < > smelly.feet.you.h...@gmail.com> wrote: > >> Scratch that. The bug resolved itself. It kicked the players when >> the round started. >> >> On Wed, Aug 15, 2012 at 11:05 PM, Daniel Barreiro >> <smelly.feet.you.h...@gmail.com> wrote: >> > Whoops. There were 4 players and when I unlocked it 28 joined within 5 >> > seconds >> > >> > >> > On Wednesday, August 15, 2012, Daniel Barreiro >> > <smelly.feet.you.h...@gmail.com> wrote: >> >> I just unlocked my server and it suddenly got 32 real clients all >> player >> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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