With the first bug, I saw that too on a private server. The bots and humans
die whenever they reach the pit, and the only thing that could deliver a
bomb was a tank. For us, it seemed to happen whenever the bomb was
delivered after the server's map timer ran out.


On Thu, Aug 16, 2012 at 1:30 AM, E. Olsen <ceo.eol...@gmail.com> wrote:

> Bugs I've found (on a private server):
>
> - Rounds continued after we lost (the bomb was delivered) on the first wave
>
> - At the start of each round (after losing on the first wave), it let us
> know we "failed", but the wave continued anyway
>
>
>
> On Wed, Aug 15, 2012 at 11:54 PM, Daniel Barreiro <
> smelly.feet.you.h...@gmail.com> wrote:
>
>> Scratch that.  The bug resolved itself.  It kicked the players when
>> the round started.
>>
>> On Wed, Aug 15, 2012 at 11:05 PM, Daniel Barreiro
>> <smelly.feet.you.h...@gmail.com> wrote:
>> > Whoops. There were 4 players and when I unlocked it 28 joined within 5
>> > seconds
>> >
>> >
>> > On Wednesday, August 15, 2012, Daniel Barreiro
>> > <smelly.feet.you.h...@gmail.com> wrote:
>> >> I just unlocked my server and it suddenly got 32 real clients all
>> player
>> >>
>>
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