It's client side.

On Sun, Dec 16, 2012 at 11:55 PM, Adam Nowacki <nowa...@platinum.linux.pl>wrote:

> From the description it looks like this bug is purely server side and
> could for example happen if client lost internet connection during
> ubercharge - introducing VAC here is only going to hinder finding and
> fixing server bugs and possibly ban innocent users.
>
>
> On 12/17/2012 5:48 AM, Alexander Z wrote:
>
>> The way I see it, it's as much of a bug as wallhacking is.
>> Things like these are why we need a new, revised VAC, which actually
>> poses a threat to cheaters now that TF2 is F2P.
>>
>> On 17 December 2012 05:27, wickedplayer494 . <wickedplayer...@gmail.com
>> <mailto:wickedplayer494@gmail.**com <wickedplayer...@gmail.com>>> wrote:
>>
>>     BTW, Evan added me on Steam to discuss this. Not going to reveal too
>>     much to avoid someone using the exploit with bad intentions.
>>
>>     He said that yes, the not sending usercmds part was right. But, as
>>     some of you would remember, Valve fixed a bug where Medics could
>>     infinitely uber themselves, but infinitely ubering someone else wasn't
>>     fixed. Currently, the client handles the timing of ubercharges. They
>>     end when powerplaytime < clientticktime. clientticktime is only
>>     updated when the client sends a usercmd. No usercmds being sent means
>>     infinite ubercharges.
>>
>>     Packet manipulation could be used, among other methods which I won't
>>     reveal.
>>
>>     On Sun, Dec 16, 2012 at 8:14 PM, wickedplayer494 .
>>     <wickedplayer...@gmail.com 
>> <mailto:wickedplayer494@gmail.**com<wickedplayer...@gmail.com>>>
>> wrote:
>>      > I was browsing /r/tf2 when I came across this video demonstrating
>>      > infinite ubercharges of any type:
>>      >
>>      > 
>> http://www.youtube.com/watch?**v=iHUliYFjeQQ<http://www.youtube.com/watch?v=iHUliYFjeQQ>
>>      >
>>      > The video's a bit long, so for those that don't have the time or
>> CBA
>>      > to watch the whole thing, here's what I got from the video:
>>      >
>>      > The Medic that's deploying the charge stops sending user commands
>>      > after the charge is deployed. The Medic can still use chat of both
>>      > kinds (voice and text), taunt, and use the voice command menu. An
>>      > external program can be used or packet flow to the server can be
>>      > interrupted.
>>      >
>>      > All classes (but other Medics due to their passive health regen
>>      > ability) can become infinitely charged, but some items will break
>> the
>>      > charge (such as the Equalizer/Escape Plan when used). Another Medic
>>      > can break the charge just by healing you. Friendly payload carts
>> and
>>      > dispensers will also break the charge as well.
>>      >
>>      > There are two other scenarios in which the charge will break, but
>> by
>>      > now, you should get the picture.
>>      >
>>      > Just a head's up for server admins in case anyone figures out on
>>     their
>>      > own how to do it exactly and a step-by-step guide is irresponsibly
>>      > disclosed.
>>
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>>
>>
>>
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>>
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