Then the way you have explained it doesn't make sense. The way I see it
is the server uses client time for when to end the ubercharge. Client
time can be stopped by client stopping sending commands to the server.
But the server should have never trusted the client with this. There
should be a server timer counting the ubercharge length - in case the
client cheats or crashes or simply loses internet connection to the server.
On 12/17/2012 6:04 AM, evan otten wrote:
It's client side.
On Sun, Dec 16, 2012 at 11:55 PM, Adam Nowacki
<nowa...@platinum.linux.pl <mailto:nowa...@platinum.linux.pl>> wrote:
From the description it looks like this bug is purely server side
and could for example happen if client lost internet connection
during ubercharge - introducing VAC here is only going to hinder
finding and fixing server bugs and possibly ban innocent users.
On 12/17/2012 5:48 AM, Alexander Z wrote:
The way I see it, it's as much of a bug as wallhacking is.
Things like these are why we need a new, revised VAC, which actually
poses a threat to cheaters now that TF2 is F2P.
On 17 December 2012 05:27, wickedplayer494 .
<wickedplayer...@gmail.com <mailto:wickedplayer...@gmail.com>
<mailto:wickedplayer494@gmail.__com
<mailto:wickedplayer...@gmail.com>>> wrote:
BTW, Evan added me on Steam to discuss this. Not going to
reveal too
much to avoid someone using the exploit with bad intentions.
He said that yes, the not sending usercmds part was right.
But, as
some of you would remember, Valve fixed a bug where Medics
could
infinitely uber themselves, but infinitely ubering someone
else wasn't
fixed. Currently, the client handles the timing of
ubercharges. They
end when powerplaytime < clientticktime. clientticktime is only
updated when the client sends a usercmd. No usercmds being
sent means
infinite ubercharges.
Packet manipulation could be used, among other methods
which I won't
reveal.
On Sun, Dec 16, 2012 at 8:14 PM, wickedplayer494 .
<wickedplayer...@gmail.com
<mailto:wickedplayer...@gmail.com>
<mailto:wickedplayer494@gmail.__com
<mailto:wickedplayer...@gmail.com>>> wrote:
> I was browsing /r/tf2 when I came across this video
demonstrating
> infinite ubercharges of any type:
>
> http://www.youtube.com/watch?__v=iHUliYFjeQQ
<http://www.youtube.com/watch?v=iHUliYFjeQQ>
>
> The video's a bit long, so for those that don't have the
time or CBA
> to watch the whole thing, here's what I got from the video:
>
> The Medic that's deploying the charge stops sending user
commands
> after the charge is deployed. The Medic can still use
chat of both
> kinds (voice and text), taunt, and use the voice command
menu. An
> external program can be used or packet flow to the
server can be
> interrupted.
>
> All classes (but other Medics due to their passive
health regen
> ability) can become infinitely charged, but some items
will break the
> charge (such as the Equalizer/Escape Plan when used).
Another Medic
> can break the charge just by healing you. Friendly
payload carts and
> dispensers will also break the charge as well.
>
> There are two other scenarios in which the charge will
break, but by
> now, you should get the picture.
>
> Just a head's up for server admins in case anyone
figures out on
their
> own how to do it exactly and a step-by-step guide is
irresponsibly
> disclosed.
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