The problem is servers are transient in nature.  Server IDs would be hard
to implement.

The short term and easy solution is to allow DNS to be saved.  Like "
ccsdm.mycommunity.com:27015" instead of always saving it as an IP.


On Fri, Apr 19, 2013 at 1:40 PM, E. Olsen <[email protected]> wrote:

> I had actually sent Valve a suggestions a couple of years ago that they
> tie the server favorites to the server ID, as opposed to the server's IP
> address, so as to allow server operators to upgrade/move their servers
> without losing all the regulars we had worked so hard to build. At the
> time, they had replied that it was a good idea and they would see about
> adding that to the client/engine, but nothing ever came of it so I guess it
> was dismissed as unimportant.
>
> I agree that it absolutely sucks to have to start again from square one
> every time we want to change a server's IP address and/or favorites get
> deleted for some reason. I would love it if they would make our server more
> "portable" and not tied to an IP address. There are a ton of great deals on
> new (more powerful) servers popping up, but if your current host
> isn't competitive, your forced to either stick with what you've got, or
> move to a new host and start back at square one.
>
>
> On Fri, Apr 19, 2013 at 2:23 PM, Aaron D <[email protected]> wrote:
>
>> After this update I noticed that my servers have been dead of the past
>> few days. I was going crazy trying to figure out why when a few of my
>> members reported to me that their favorites list got deleted.
>>
>> If this is true this is a freaking disaster and needs to be fixed right
>> away. This is worse than having to move your IP to a new location, because
>> at least then you could let people know a head of time what was going on.
>>
>> Please if anyone else is also having this problem make Valve aware so
>> something can be done, we don't want this also happening during the TF2
>> update.
>>
>> Thanks.
>>
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