It's already possible to register a server ID for Team Fortress 2, but not
yet for other games.

On Fri, Apr 19, 2013 at 2:45 PM, Max Krivanek <[email protected]> wrote:

> The problem is servers are transient in nature.  Server IDs would be hard
> to implement.
>
> The short term and easy solution is to allow DNS to be saved.  Like "
> ccsdm.mycommunity.com:27015" instead of always saving it as an IP.
>
>
> On Fri, Apr 19, 2013 at 1:40 PM, E. Olsen <[email protected]> wrote:
>
>> I had actually sent Valve a suggestions a couple of years ago that they
>> tie the server favorites to the server ID, as opposed to the server's IP
>> address, so as to allow server operators to upgrade/move their servers
>> without losing all the regulars we had worked so hard to build. At the
>> time, they had replied that it was a good idea and they would see about
>> adding that to the client/engine, but nothing ever came of it so I guess it
>> was dismissed as unimportant.
>>
>> I agree that it absolutely sucks to have to start again from square one
>> every time we want to change a server's IP address and/or favorites get
>> deleted for some reason. I would love it if they would make our server more
>> "portable" and not tied to an IP address. There are a ton of great deals on
>> new (more powerful) servers popping up, but if your current host
>> isn't competitive, your forced to either stick with what you've got, or
>> move to a new host and start back at square one.
>>
>>
>> On Fri, Apr 19, 2013 at 2:23 PM, Aaron D <[email protected]> wrote:
>>
>>> After this update I noticed that my servers have been dead of the past
>>> few days. I was going crazy trying to figure out why when a few of my
>>> members reported to me that their favorites list got deleted.
>>>
>>> If this is true this is a freaking disaster and needs to be fixed right
>>> away. This is worse than having to move your IP to a new location, because
>>> at least then you could let people know a head of time what was going on.
>>>
>>> Please if anyone else is also having this problem make Valve aware so
>>> something can be done, we don't want this also happening during the TF2
>>> update.
>>>
>>> Thanks.
>>>
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>>>
>>
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>>
>
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-- 
Ross Bemrose
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