What about registering to the tokenid? 

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From: Max Krivanek
Sent: Friday, April 19, 2013 12:45 PM
To: Half-Life dedicated Win32 server mailing list
Reply To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] CS:S Server Favorites Deleted

The problem is servers are transient in nature.  Server IDs would be hard to implement.

The short term and easy solution is to allow DNS to be saved.  Like "ccsdm.mycommunity.com:27015" instead of always saving it as an IP.


On Fri, Apr 19, 2013 at 1:40 PM, E. Olsen <[email protected]> wrote:
I had actually sent Valve a suggestions a couple of years ago that they tie the server favorites to the server ID, as opposed to the server's IP address, so as to allow server operators to upgrade/move their servers without losing all the regulars we had worked so hard to build. At the time, they had replied that it was a good idea and they would see about adding that to the client/engine, but nothing ever came of it so I guess it was dismissed as unimportant.

I agree that it absolutely sucks to have to start again from square one every time we want to change a server's IP address and/or favorites get deleted for some reason. I would love it if they would make our server more "portable" and not tied to an IP address. There are a ton of great deals on new (more powerful) servers popping up, but if your current host isn't competitive, your forced to either stick with what you've got, or move to a new host and start back at square one.


On Fri, Apr 19, 2013 at 2:23 PM, Aaron D <[email protected]> wrote:
After this update I noticed that my servers have been dead of the past few days. I was going crazy trying to figure out why when a few of my members reported to me that their favorites list got deleted.

If this is true this is a freaking disaster and needs to be fixed right away. This is worse than having to move your IP to a new location, because at least then you could let people know a head of time what was going on.

Please if anyone else is also having this problem make Valve aware so something can be done, we don't want this also happening during the TF2 update.

Thanks.

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