Got another bug, with steampipe replay.
All was working great on classic server.
- Serveur is uploading on the ftp mirror
- I can download the files thru the browser
- TF2 failed to download the file.

Maybe an issue with the steampipe client.


2013/4/30 byteframe <bytefr...@gmail.com>

> IIRC The only purpose of the -replay command line switch is to adjust the
> player count.
>
>
> On Tue, Apr 30, 2013 at 1:01 AM, Ross Bemrose <rbemr...@gmail.com> wrote:
>
>> Before they added -replay, the only way you could enable replay was via
>> exec replay.cfg in autoexec.cfg.
>>
>> More to the point, it worked fine pre-SteamPipe.  And since it requires
>> adjusting the server command-line, a lot of server hosts won't allow it,
>> unless you're leasing an entire server from them.
>>
>>
>> On 4/30/2013 12:57 AM, DontWannaName! wrote:
>>
>>> Aren't you only suppose to enable replay from the command line?
>>>
>>> Sent from my iPhone 5
>>>
>>> On Apr 29, 2013, at 6:18 PM, Ross Bemrose <rbemr...@gmail.com> wrote:
>>>
>>>  So, I just ran into this neat little bug on a vanilla (no addons
>>>> directory) Linux SteamPipe server I'm preparing as a backup for tomorrow's
>>>> changeover.
>>>>
>>>> If replay is loaded from autoexec.cfg, it incorrect subtracts one from
>>>> the displayed max players.
>>>>
>>>> That is, if sv_visiblemaxplayers is set to 24 or -1 (on a maxplayers 24
>>>> server), it shows as 0/23 in the Steam and TF2 server browsers. This
>>>> persists after a map change.
>>>>
>>>> Starting with -replay on the command line shows 0/24 as expected.
>>>> Unfortunately, I don't have access to the command line on another server,
>>>> and this issue WILL cause problems there because of it.
>>>>
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>>
>>
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>
>
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