Fletcher, I prefer that the Source SDK resides in the game folder now. I
saw you mentioned on GitHub that you may in the future give it an appid.

With hammer residing in the game folder and being a standalone, Steam does
not show im in SourceSDK. Which is good for many reasons. I like to leave
hammer open and when playing games friends can not join on me, or I cannot
invite people to my game, because it invites them to play SourceSDK instead
of the game. It also cuts down on the MANY steam messages saying "O hai wut
r yew makin?" that I tend to get every 15 min.

Another prevalent problem I had with the old method was
the validating files bug, which was fixed with Steam Pipe, but you never
know. Everytime I would launch hammer I would have to manually validate the
TF2 file system(hence leaving it open as much as possible).

I also prefer to be able to launch hammer as a desktop shortcut, instead of
going to my Steam tools library, clicking on SourceSDK, then opening hammer
through the GUI.


On Sun, May 5, 2013 at 5:47 PM, [BT]Black V <bt.bla...@gmail.com> wrote:

> be aware that doing it that way is only valid for things launched from
> that command prompt if you close it you have to set that variable every
> time you run it
> might be better if you set up a environment variable via your system
> properties
>
> sysdm.cpl or windows key + pause or right click my computer > properties >
> advanced > environment vaiables
>
>
> On Mon, May 6, 2013 at 9:41 AM, scott biszmaier <sc...@aol.jp> wrote:
>
>> open command prompt and type
>>
>> set VPROJECT=C:\Program Files (x86)\Steam\steamapps\common\Team Fortress
>> 2\tf
>>
>> then change directory to your tf2 bin directory which is
>>
>> C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin
>>
>> and type
>>
>> hammer.exe
>>
>>
>>  ------------------------------
>> scott biszmaier
>>
>>
>>  -----Original Message-----
>> From: big john <brewskii...@gmail.com>
>> To: Half-Life dedicated Win32 server mailing list <
>> hlds@list.valvesoftware.com>
>> Sent: Sun, May 5, 2013 2:27 pm
>> Subject: Re: [hlds] Very early betas of Source engine SDK tools released
>>
>>  Where is the VPROJECT environment variable?
>>
>>
>> On Fri, May 3, 2013 at 9:09 PM, List User <l...@redspeedservers.com>wrote:
>>
>>>  Can you run multiple betas? sdk and prerelease?
>>>
>>>
>>> On 5/3/2013 8:21 PM, Kyle Sanderson wrote:
>>>
>>> Thanks Fletcher!
>>>
>>> Kyle.
>>>
>>>
>>> On Fri, May 3, 2013 at 5:13 PM, Fletcher Dunn <
>>> fletch...@valvesoftware.com> wrote:
>>>
>>>>  This is not really gameserver admin related, but several people on
>>>> this list were asking, so I am posting here.
>>>>
>>>> We’ve released some very early betas of the SDK tools that have been
>>>> broken by the SteamPipe filesystem changes.  They are now going to go in
>>>> the same folder as the game.  The separate Source SDK app is not used for
>>>> these tools.  Please see this bug in github:
>>>>
>>>> https://github.com/ValveSoftware/Source-1-Games/issues/8
>>>>
>>>> That bug has the instructions for how to install the tools, and
>>>> comments about what may or may not work.  (There are probably also some
>>>> problems getting hammer to figure out where the .FGD files are.)  That bug
>>>> will also serve as the location where you can give feedback.
>>>>
>>>> Thanks for your patience.
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>
>>>
>>> _______________________________________________
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>>> please visit:https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>>
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>>>
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>>
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>>
>
>
> --
> Cheers
>
> Terry Wrennall
>
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