I thought I had the /custom directory figured out but I guess not. Why do
players technically have a /custom folder as well as a /download folder?
Our server uses a fastdl server to get files to client quicker and I need to
figure out the file structure so custom files and folders are read properly by
the game. Frankly, the /custom folder is pointless from what I can tell because
the TF2 game atleast downloads all files to the /download folder THEN to
respective folder such as custom, models, materials, etc.
Is the /custom directory ONLY used if you are distributing mods/models/custom
files via direct file download OUTSIDE of the game client?
Do I need to change all my plugins so they are directly pointing into players’
/download folder?
Granted, all my files and custom vpks are downloading just fine, but just to a
directory that even the readme.txt file says, “can be deleted at any time”.
Horribly worded but here is exactly what I am trying to do:
Dodgeball Plugin points to the following file as a custom model:
/materials/models/dodgeball_nuke/nuke.mdl
I have a vpk built around the following directory within the custom folder
(which includes all the vmts, mdls, etc.):
dodgeball_nuke/materials/models/dodgeball_nuke/nuke.mdl so my vpk is
dodgeball_nuke.vpk
I even have the dodgeball_nuke.vpk file uploaded to my fastdl server under the
/custom directory as well as under my game server under the /custom directory.
The server downloads the vpk fine but it gets placed under
download/custom/dodgeball_nuke.vpk
The plugin cannot see that directory so do I need to change the directory it
points to, or is this just a bad way for tf2 to be downloading files? Did you
do this as a way for security so servers couldn’t FORCE models/skins/etc unto
players?
I am just trying to figure out what exactly I would need to do to get plugins
like this (any plugins like freak fortress, dodgeball, etc that use custom
models) to work with those custom models.
Long post, probably repeated myself multiple times and I’m sorry....hopefully
someone can help me out as this would effect all custom models across game
servers for everyone. What am I not doing right?
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