My understanding (for vs Saxton Hale as an example) is you simply replicate the original folders underneath the /custom folder.

Example. If you had /tf2/models then it's now /tf2/custom/customstuff/models. Any files here will take priority over the stock files shaped with the game. 

Sent Via Pigeon

From: CScrivener .
Sent: Wednesday, May 8, 2013 7:09 AM
To: Half-Life dedicated Win32 server mailing list
Reply To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Steampipe and /custom directory

Alright, I am at work now so it'll have to wait until I get home to try testing it again. I was almost 100% sure I tried that last night and it just didn't want to force the download but I will try it again and see what happens, maybe I screwed up somewhere.

Oddly enough, users who joined the server pre-steampipe and downloaded the files on the old file structure, can still see the model because TF2 is actually still viewing the old TF2 file directories as well. Ofcourse new clients who have never joined the server before cannot, so I was trying to get working for all.

So bottom line, this is the following directory I should put all my files into, AND tell my plugin to look at:

tf/materials/models/dodgeball_nuke/... (folder should house all my models and other various files relating)

materials/models/dodgeball_nuke/nuke.mdl (tell my plugin this is where model is at, it knows to look into base tf folder)

download/custom/materials/models/dodgeball_nuke/.... (this is where client will have the files downloaded to, but the gamesystem should read it as being the stock /materials/models/ folders)

Same goes for the fastdl server correct? The game should force the download properly, or will I be required to use my downloader plugin to force those downloads correctly?

Thanks for the help so far, just not liking the fact that only half the players can see the nuke. And IF/WHEN compatibility with old TF2 file structure gets removed, or when a player decides to nuke his old directory, they wont see the files anymore. Thanks again! =)

On Wed, May 8, 2013 at 8:32 AM, scott biszmaier <sc...@aol.jp> wrote:
i didnt have time to read all everything through cause im on my way to work however i ran into the same problem
and was informed to put all my materials/models in the same structure as they were before the update. meaning
put your materials/models back in the tf/materials & tf/models and ignore the tf/custom & tf/download directories.

do not change anything with your fastdl URL or fastdl file structure and if you use the download precacher, do not
touch anything the downloads.ini either. the only thing you need to do it copy the files back to their original location
as they were never moved by the update.

worked for me. good luck, and report back please.



scott biszmaier


-----Original Message-----
From: CTScrivener <ctscrive...@gmail.com>
To: hlds <hlds@list.valvesoftware.com>
Sent: Tue, May 7, 2013 8:37 pm
Subject: [hlds] Steampipe and /custom directory

I thought I had the /custom directory figured out but I guess not. Why do players technically have a /custom folder as well as a /download folder?
 
Our server uses a fastdl server to get files to client quicker and I need to figure out the file structure so custom files and folders are read properly by the game. Frankly, the /custom folder is pointless from what I can tell because the TF2 game atleast downloads all files to the /download folder THEN to respective folder such as custom, models, materials, etc.
 
Is the /custom directory ONLY used if you are distributing mods/models/custom files via direct file download OUTSIDE of the game client?
 
Do I need to change all my plugins so they are directly pointing into players’ /download folder?
 
Granted, all my files and custom vpks are downloading just fine, but just to a directory that even the readme.txt file says, “can be deleted at any time”.
 
Horribly worded but here is exactly what I am trying to do:
 
Dodgeball Plugin points to the following file as a custom model: /materials/models/dodgeball_nuke/nuke.mdl
 
I have a vpk built around the following directory within the custom folder (which includes all the vmts, mdls, etc.): dodgeball_nuke/materials/models/dodgeball_nuke/nuke.mdl so my vpk is dodgeball_nuke.vpk
 
I even have the dodgeball_nuke.vpk file uploaded to my fastdl server under the /custom directory as well as under my game server under the /custom directory.
 
The server downloads the vpk fine but it gets placed under download/custom/dodgeball_nuke.vpk
 
The plugin cannot see that directory so do I need to change the directory it points to, or is this just a bad way for tf2 to be downloading files? Did you do this as a way for security so servers couldn’t FORCE models/skins/etc unto players?
 
I am just trying to figure out what exactly I would need to do to get plugins like this (any plugins like freak fortress, dodgeball, etc that use custom models) to work with those custom models.
 
Long post, probably repeated myself multiple times and I’m sorry....hopefully someone can help me out as this would effect all custom models across game servers for everyone. What am I not doing right?
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