My understanding (for vs Saxton Hale as an example) is you simply replicate the original folders underneath the /custom folder. Example. If you had /tf2/models then it's now /tf2/custom/customstuff/models. Any files here will take priority over the stock files shaped with the game. Sent Via Pigeon
Alright, I am at work now so it'll have to wait until I get home to try testing it again. I was almost 100% sure I tried that last night and it just didn't want to force the download but I will try it again and see what happens, maybe I screwed up somewhere. Oddly enough, users who joined the server pre-steampipe and downloaded the files on the old file structure, can still see the model because TF2 is actually still viewing the old TF2 file directories as well. Ofcourse new clients who have never joined the server before cannot, so I was trying to get working for all. So bottom line, this is the following directory I should put all my files into, AND tell my plugin to look at: tf/materials/models/dodgeball_nuke/... (folder should house all my models and other various files relating) materials/models/dodgeball_nuke/nuke.mdl (tell my plugin this is where model is at, it knows to look into base tf folder) download/custom/materials/models/dodgeball_nuke/.... (this is where client will have the files downloaded to, but the gamesystem should read it as being the stock /materials/models/ folders) Same goes for the fastdl server correct? The game should force the download properly, or will I be required to use my downloader plugin to force those downloads correctly? Thanks for the help so far, just not liking the fact that only half the players can see the nuke. And IF/WHEN compatibility with old TF2 file structure gets removed, or when a player decides to nuke his old directory, they wont see the files anymore. Thanks again! =) On Wed, May 8, 2013 at 8:32 AM, scott biszmaier <sc...@aol.jp> wrote: i didnt have time to read all everything through cause im on my way to work however i ran into the same problem |
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