Try "validate" instead of "verify".

On Mon, May 13, 2013 at 7:54 PM, Jason <pctool...@gmail.com> wrote:

> I have updated 4 of my 5 servers.  With the 5th one, I keep getting the
> following error -- and I know I have my install directory correct.....it
> went through the update, got to 100% then continually gives out the
> following error:
>
> [  0%] Checking for available updates...
> [----] Verifying installation...
> Steam Console Client (c) Valve Corporation
> -- type 'quit' to exit --
> Loading Steam3...OK.
> Loading Steam2...OK.
>
> Steam>@ShutdownOnFailedCommand 1
> "@ShutdownOnFailedCommand" = "1"
>
> Steam>@NoPromptForPassword 1
> "@NoPromptForPassword" = "1"
>
> Steam>login anonymous
>
> Connecting anonymously to Steam Public...Success.
>
> Steam>force_install_dir tf2
>
> Steam>app_update 232250 verify
>  Initial App state (0x406) installed
>  App state (0x10506) reconfiguring, progress: 0.00 (0 / 0)
> Error! App '232250' state is 0x606 after update job.
>
> ------------
>
> I tried with and without "verify" and it's the same result.  Also, I am on
> Ubuntu 12.04 and don't know how to get past this.....any help would be
> appreciated.
>
>
> On Mon, May 13, 2013 at 6:57 PM, Albert Davis <davis.alb...@gmail.com>wrote:
>
>> I am using the update option through my GPS
>>
>>
>> On Mon, May 13, 2013 at 6:50 PM, Ross Bemrose <rbemr...@gmail.com> wrote:
>>
>>>  They don't anymore.  Instead, they push out cfg/mapcycle_default.txt
>>>
>>> Having said that, a few config files are overwritten if you use
>>> validate, specifically all the replay configs and config_arena.cfg
>>>
>>> You are updating through SteamCMD, RIGHT?
>>>
>>>
>>> On 5/13/2013 6:46 PM, Albert Davis wrote:
>>>
>>> WHY when you guys put an update out, you insist on causing files such as
>>> MOTD/MAPCYCLE to default? I find that stupidly annoying. It just happened
>>> again..... wtf?
>>>
>>>
>>>  On Mon, May 13, 2013 at 6:36 PM, Valentin G. <nextra...@gmail.com>wrote:
>>>
>>>> It does happen. Updates take a while to distribute through the CDN.
>>>>
>>>>
>>>> On Tue, May 14, 2013 at 12:12 AM, Peter Jerde <peter-h...@jerde.net>wrote:
>>>>
>>>>> Did today's different procedure somehow affect how the update was
>>>>> pushed out to clients? It took me several tries and restarting steam 
>>>>> before
>>>>> my own client got updated, and I'm getting reports of other people unable
>>>>> to connect to our servers because their clients are out of date.
>>>>>
>>>>> I don't recall that ever happening before pre-steampipe.
>>>>>
>>>>>  - Peter
>>>>>
>>>>>
>>>>>
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>>>>
>>>>
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>>
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>
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