It's validate, not verify.

On 5/13/2013 7:54 PM, Jason wrote:
I have updated 4 of my 5 servers. With the 5th one, I keep getting the following error -- and I know I have my install directory correct.....it went through the update, got to 100% then continually gives out the following error:

[  0%] Checking for available updates...
[----] Verifying installation...
Steam Console Client (c) Valve Corporation
-- type 'quit' to exit --
Loading Steam3...OK.
Loading Steam2...OK.

Steam>@ShutdownOnFailedCommand 1
"@ShutdownOnFailedCommand" = "1"

Steam>@NoPromptForPassword 1
"@NoPromptForPassword" = "1"

Steam>login anonymous

Connecting anonymously to Steam Public...Success.

Steam>force_install_dir tf2

Steam>app_update 232250 verify
 Initial App state (0x406) installed
 App state (0x10506) reconfiguring, progress: 0.00 (0 / 0)
Error! App '232250' state is 0x606 after update job.

------------

I tried with and without "verify" and it's the same result. Also, I am on Ubuntu 12.04 and don't know how to get past this.....any help would be appreciated.


On Mon, May 13, 2013 at 6:57 PM, Albert Davis <davis.alb...@gmail.com <mailto:davis.alb...@gmail.com>> wrote:

    I am using the update option through my GPS


    On Mon, May 13, 2013 at 6:50 PM, Ross Bemrose <rbemr...@gmail.com
    <mailto:rbemr...@gmail.com>> wrote:

        They don't anymore.  Instead, they push out
        cfg/mapcycle_default.txt

        Having said that, a few config files are overwritten if you
        use validate, specifically all the replay configs and
        config_arena.cfg

        You are updating through SteamCMD, RIGHT?


        On 5/13/2013 6:46 PM, Albert Davis wrote:
        WHY when you guys put an update out, you insist on causing
        files such as MOTD/MAPCYCLE to default? I find that stupidly
        annoying. It just happened again..... wtf?


        On Mon, May 13, 2013 at 6:36 PM, Valentin G.
        <nextra...@gmail.com <mailto:nextra...@gmail.com>> wrote:

            It does happen. Updates take a while to distribute
            through the CDN.


            On Tue, May 14, 2013 at 12:12 AM, Peter Jerde
            <peter-h...@jerde.net <mailto:peter-h...@jerde.net>> wrote:

                Did today's different procedure somehow affect how
                the update was pushed out to clients? It took me
                several tries and restarting steam before my own
                client got updated, and I'm getting reports of other
                people unable to connect to our servers because their
                clients are out of date.

                I don't recall that ever happening before pre-steampipe.

                 - Peter



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