I meant to say "You don't really have an mvm server community." I dont know how it is now but before you couldn't even join valve mvm servers through the server browser, said matchmaking only.
Building a community around matchmaking only? Not possible when people can't come back to any specific server. Ofcourse custom mvm server communities exist, like the ones with 9 human players or any other mods. Those work through the server browser. On Wed, Jun 5, 2013 at 10:25 PM, 1nsane <1nsane...@gmail.com> wrote: > MvM is pretty much matchmaking only unless you make it custom. > > It's not that kind of game mode. You don't really have an mvm community. > The rest of TF2 game modes are though. > > > > On Wed, Jun 5, 2013 at 10:22 PM, Phillip Vector > <t...@mostdeadlygame.com>wrote: > >> >No incentive to host it really. >> >> It used to be that server owners used to actually run good servers and >> the thrill of running a thriving community was reward enough. >> >> >> On Wed, Jun 5, 2013 at 7:12 PM, 1nsane <1nsane...@gmail.com> wrote: >> >>> No matchmaking? Expect a ton of MvM servers to disappear then. >>> Especially in locations where valve doesn't have any servers. >>> >>> No incentive to host it really. You can't build a community around that, >>> not unless you make it custom and rely on the server browser more. >>> >>> >>> On Wed, Jun 5, 2013 at 9:10 PM, Jason Tango <jtrun...@outlook.com>wrote: >>> >>>> Wow, that's brutal, even if unintended. I can see what they're trying >>>> to do - but this will probably alienate players even more. >>>> >>>> I think the solution to all the player complaints would be to simply >>>> disallow quickplay traffic to Pinion servers. That way, server operators >>>> can still use it if they wish, but they will need to attract & build >>>> traffic the old-fashioned way (via the server browser). >>>> >>>> I honestly think that's the litmus test for a good server environment - >>>> will it stay full without quickplay? For pinion/3rd party ad supported >>>> servers (that interrupt the natural operation/flow of the game to force an >>>> ad on players), I doubt they would survive without being constantly fed >>>> easy traffic. >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> >
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