How is allowing people to fck with their network settings a fix? I
don't get it, why won't valve finally review some of their
network-stuff so the end user doesn't need to care about opening the
*developer* console to "fix" network settings?

2013/6/13 Brian <br...@doublejump.eu>:
> Hi Eric,
>
> Great to see Valve listening to feedback on even such esoteric things as
> network cvars :)
>
> B
>
>
> On Tue, Jun 11, 2013 at 12:41 AM, Eric Smith <er...@valvesoftware.com>
> wrote:
>>
>> We've released a mandatory update for TF2. The notes for the update are
>> below. The new version is 1793626.
>>
>> -Eric
>>
>> --------------------------
>>
>> Team Fortress 2
>> - Added a new promo item
>> - Unusual hats that are tradable can now be listed on the Steam Community
>> Market
>> - Updated the network interpolation and update convars so they can be
>> changed immediately after changing class and respawning. This allows the
>> automatically executed [classname].cfg files to update the values.
>> - Fixed a bug that would cause some players who used an "Upgrade to
>> Premium" item to be unable to thank another player after upgrading. Accounts
>> that were affected by this bug have been retroactively fixed and will have
>> the option to thank a helpful player automatically next time they log in.
>> - The ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPI interfaces are
>> now deprecated and will eventually be removed. External tools can call
>> IEconItems/GetPlayerItems and IEconItems/GetSchema for current data.
>>
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>
>
>
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