Uh, because network settings aren't a one size fits all sort of thing.

On Fri, Jun 14, 2013 at 6:03 AM, Drogen Viech <drogenvi...@googlemail.com>wrote:

> How is allowing people to fck with their network settings a fix? I
> don't get it, why won't valve finally review some of their
> network-stuff so the end user doesn't need to care about opening the
> *developer* console to "fix" network settings?
>
> 2013/6/13 Brian <br...@doublejump.eu>:
> > Hi Eric,
> >
> > Great to see Valve listening to feedback on even such esoteric things as
> > network cvars :)
> >
> > B
> >
> >
> > On Tue, Jun 11, 2013 at 12:41 AM, Eric Smith <er...@valvesoftware.com>
> > wrote:
> >>
> >> We've released a mandatory update for TF2. The notes for the update are
> >> below. The new version is 1793626.
> >>
> >> -Eric
> >>
> >> --------------------------
> >>
> >> Team Fortress 2
> >> - Added a new promo item
> >> - Unusual hats that are tradable can now be listed on the Steam
> Community
> >> Market
> >> - Updated the network interpolation and update convars so they can be
> >> changed immediately after changing class and respawning. This allows the
> >> automatically executed [classname].cfg files to update the values.
> >> - Fixed a bug that would cause some players who used an "Upgrade to
> >> Premium" item to be unable to thank another player after upgrading.
> Accounts
> >> that were affected by this bug have been retroactively fixed and will
> have
> >> the option to thank a helpful player automatically next time they log
> in.
> >> - The ITFItems/GetPlayerItems and ITFItems/GetSchema WebAPI interfaces
> are
> >> now deprecated and will eventually be removed. External tools can call
> >> IEconItems/GetPlayerItems and IEconItems/GetSchema for current data.
> >>
> >> _______________________________________________
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> >
> >
> >
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