I've played on his servers, no Ads. Some of you can be so negative.
He probably just wants to see how useful/efficient Quickplay is, or how
many of his clients join from the Server Menu or Favorites


On Sun, Jun 16, 2013 at 3:49 PM, Ross Bemrose <rbemr...@gmail.com> wrote:

>  Question: Why do you need to know that information?
> Answer: You don't... unless you plan on doing things like blocking players
> that can't view your ads or some other such nonsense.
>
>
> On 6/16/2013 3:48 PM, N-Gon wrote:
>
> How is that annoying? What he wants to do doesn't affect the client in any
> way, it just let's him know which join from Quickplay and which didn't...
>
>
>  On Sun, Jun 16, 2013 at 3:45 PM, Ross Bemrose <rbemr...@gmail.com> wrote:
>
>>  So... you want them to fix a bug to stop annoying things... and in
>> doing so allow you to do completely different annoying things?
>>
>> On 6/16/2013 3:41 PM, Doctor McKay wrote:
>>
>>  The problem is, many players are apparently incapable of pressing the
>> F7 button, which led Valve to cripple it in the first place.
>>
>>  I mainly want Valve to prevent MOTDs from being loaded on Quickplay
>> clients so that I can detect if the client joined from Quickplay or not
>> (force the client to load a hidden page, then check if the page was
>> loaded). If there was some way to detect this, then I wouldn't necessarily
>> want this change to be made.
>>
>>  As it stands, however, there is no way to determine whether or not a
>> client is able to view an MOTD window.
>>
>>
>>
>>  Doctor McKay
>> http://www.doctormckay.com
>> mc...@doctormckay.com
>>
>>
>> On Sun, Jun 16, 2013 at 3:36 PM, Paul <ubyu....@gmail.com> wrote:
>>
>>> This idea would cripple functionality for radio on quickplay servers,
>>> just being one example of something it would further ruin for TF2 if such a
>>> restriction was imposed. I myself can't say I've come across servers like
>>> this, and if there are any then I imagine it's a mere handful (minor
>>> percentage of all QP servers). All players have to do in such instances of
>>> finding a server is just blacklist it and/or report it in-game, case
>>> closed. Alternatively if something is decided to be done in view of one
>>> complaint then disabling window.open would eliminate any new windows that
>>> you might be talking about even if that's the case. As I say, I haven't
>>> found this when going on servers myself.
>>>
>>>
>>>  On 16 June 2013 20:19, Doctor McKay <mc...@doctormckay.com> wrote:
>>>
>>>>   As I'm sure most are aware, a little while ago Valve changed the TF2
>>>> MOTD panel so that it can't be reopened by the server if the client joins
>>>> via Quickplay (or using the matchmaking argument on the connect command).
>>>> However, this just prevents the MOTD panel itself from redisplaying. The
>>>> server can still open pages in the client's MOTD panel in the background.
>>>>
>>>>  This means that the server can still spam traffic-to-cash URLs on
>>>> clients, many of which have noise-making Flash embedded or which open popup
>>>> windows using JavaScript. In order to maintain the "sterile bubble" in
>>>> Quickplay, Valve might want to consider preventing servers from opening
>>>> webpages on Quickplay-joining clients entirely, not just preventing the
>>>> panel from being redisplayed.
>>>>
>>>>
>>>>
>>>>  Doctor McKay
>>>> http://www.doctormckay.com
>>>> mc...@doctormckay.com
>>>>
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>>>
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>>
>>
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