I would like to thank Nomaan and Dr.McKay for restating (err em;  adding spam) 
to the topic and adding redundancy to the points already brought up in this 
list. 
 
From: n0man....@gmail.com
Date: Mon, 17 Jun 2013 00:52:16 +0100
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] TF2 MOTD and Quickplay

I dont know why you want it restricted. As a server operator and plugin writer, 
I think you'd agree that restrictions aren't good unless they can be used for 
exploiting clients.

Why dont you ask Valve to add additional "status" for those quickplay clients 
that can be queried instead of restricting even more of what is already 
restricted?



On 17 June 2013 00:45, Doctor McKay <mc...@doctormckay.com> wrote:


I'd just like to point out that nowhere in my original post did I say that I 
run ads or that I want the MOTD restricted for non-Quickplay players.




Servers are unable to open the MOTD window on players who joined via Quickplay. 
However, this doesn't prevent servers from *loading pages* in 
Quickplay-players' MOTD browsers. I simply suggested that Valve could restrict 
the ability to load pages entirely on Quickplay-joined players.




Although I suppose I should have been a bit more direct and to the point. It's 
not necessarily that I particularly care about servers that pop ads (I 
exclusively play on my community's servers, which don't use ads), I just wanted 
a way to detect if a player joined through Quickplay. Checking if they are able 
to load an MOTD window seemed like the most logical solution. In fact, I had a 
plugin entirely finished and ready to deploy before I discovered that pages 
will still load, just in the background.




I'd like to detect Quickplay joins for two reasons. One, analytics. I'd like to 
keep a record of how many players join from Quickplay and how many join 
directly.




Two, my community's servers have some configurable options that are configured 
through the MOTD browser. I'd like to be able to detect which clients won't be 
able to open an MOTD window and respond to their commands accordingly.




The last thing I want is the disappearance of the MOTD browser entirely. I've 
written several plugins that rely on it, either fully (SourceMod DJ) or 
partially (backpack.tf Price Check, SteamRep Checker (Redux)).





Doctor McKay

http://www.doctormckay.com

mc...@doctormckay.com


On Sun, Jun 16, 2013 at 7:33 PM, ced lo <loranger...@hotmail.com> wrote:







Yeah im seriously tired of those useless post... Leave the Motd alone and if 
your not happy with, just move to another game.

> Date: Sun, 16 Jun 2013 18:31:17 -0500
> From: ad...@ponyfortress2.com




> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] TF2 MOTD and Quickplay
> 
> Hey guys, if you all want to fight, take it to Steam messages, some of  




> us use the mailing list for real issues, not bickering.
> 
> <3 DL
> 
> Quoting Doctor McKay <mc...@doctormckay.com>:
> 




> > As I'm sure most are aware, a little while ago Valve changed the TF2 MOTD
> > panel so that it can't be reopened by the server if the client joins via
> > Quickplay (or using the matchmaking argument on the connect command).




> > However, this just prevents the MOTD panel itself from redisplaying. The
> > server can still open pages in the client's MOTD panel in the background.
> >
> > This means that the server can still spam traffic-to-cash URLs on clients,




> > many of which have noise-making Flash embedded or which open popup windows
> > using JavaScript. In order to maintain the "sterile bubble" in Quickplay,
> > Valve might want to consider preventing servers from opening webpages on




> > Quickplay-joining clients entirely, not just preventing the panel from
> > being redisplayed.
> >
> >
> >
> > Doctor McKay
> > http://www.doctormckay.com




> > mc...@doctormckay.com
> >
> 
> 
> 
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