I'm getting about 1400 edicts for my 2fort.  That's with about 1 hour up time.

22:11:34 Class: ai_network (1)
         Class: ambient_generic (4)
         Class: beam (138)
         Class: color_correction (1)
         Class: dispenser_touch_trigger (2)
         Class: env_fog_controller (6)
         Class: env_lightglow (54)
         Class: env_sniperdot (2)
         Class: env_soundscape (6)
         Class: env_soundscape_proxy (44)
         Class: env_sprite (63)
         Class: env_tonemap_controller (1)
         Class: filter_activator_tfteam (2)
         Class: func_areaportal (29)
         Class: func_brush (50)
         Class: func_capturezone (2)
         Class: func_door (14)
         Class: func_dustmotes (1)
         Class: func_illusionary (13)
         Class: func_nobuild (2)
         Class: func_occluder (13)
         Class: func_regenerate (8)
         Class: func_respawnroom (6)
         Class: func_respawnroomvisualizer (8)
         Class: func_rotating (3)
         Class: func_smokevolume (4)
         Class: game_intro_viewpoint (9)
         Class: info_observer_point (7)
         Class: info_particle_system (5)
         Class: info_player_start (2)
         Class: info_player_teamspawn (30)
         Class: info_target (15)
         Class: instanced_scripted_scene (33)
         Class: item_ammopack_medium (4)
         Class: item_ammopack_small (2)
         Class: item_healthkit_medium (4)
         Class: item_healthkit_small (2)
         Class: item_teamflag (2)
         Class: keyframe_rope (88)
         Class: logic_auto (1)
         Class: monster_resource (1)
         Class: move_rope (27)
         Class: obj_dispenser (1)
         Class: obj_sentrygun (3)
         Class: player (26)
         Class: point_spotlight (138)
         Class: prop_dynamic (27)
         Class: prop_physics (1)
         Class: prop_physics_multiplayer (1)
         Class: scene_manager (1)
         Class: shadow_control (1)
         Class: sky_camera (1)
         Class: soundent (1)
         Class: spotlight_end (138)
         Class: tf_ammo_pack (8)
         Class: tf_gamerules (1)
         Class: tf_mann_vs_machine_stats (1)
         Class: tf_objective_resource (1)
         Class: tf_player_manager (1)
         Class: tf_powerup_bottle (3)
         Class: tf_projectile_energy_ring (47)
         Class: tf_projectile_healing_bolt (1)
         Class: tf_projectile_pipe_remote (7)
         Class: tf_ragdoll (25)
         Class: tf_team (4)
         Class: tf_viewmodel (52)
         Class: tf_weapon_bat (1)
         Class: tf_weapon_bonesaw (3)
         Class: tf_weapon_bottle (1)
         Class: tf_weapon_buff_item (2)
         Class: tf_weapon_builder (5)
         Class: tf_weapon_club (6)
         Class: tf_weapon_crossbow (3)
         Class: tf_weapon_fireaxe (2)
         Class: tf_weapon_fists (2)
         Class: tf_weapon_flamethrower (2)
         Class: tf_weapon_flaregun (2)
         Class: tf_weapon_grenadelauncher (2)
         Class: tf_weapon_invis (2)
         Class: tf_weapon_jar (1)
         Class: tf_weapon_knife (2)
         Class: tf_weapon_lunchbox (1)
         Class: tf_weapon_mechanical_arm (1)
         Class: tf_weapon_medigun (3)
         Class: tf_weapon_minigun (2)
         Class: tf_weapon_pda_engineer_build (3)
         Class: tf_weapon_pda_engineer_destroy (3)
         Class: tf_weapon_pda_spy (2)
         Class: tf_weapon_pipebomblauncher (2)
         Class: tf_weapon_pistol (2)
         Class: tf_weapon_pistol_scout (1)
         Class: tf_weapon_revolver (2)
         Class: tf_weapon_rocketlauncher (3)
         Class: tf_weapon_scattergun (1)
         Class: tf_weapon_sentry_revenge (1)
         Class: tf_weapon_shotgun_hwg (1)
         Class: tf_weapon_shotgun_primary (2)
         Class: tf_weapon_shotgun_soldier (1)
         Class: tf_weapon_shovel (3)
         Class: tf_weapon_smg (4)
         Class: tf_weapon_sniperrifle (6)
         Class: tf_weapon_sword (2)
         Class: tf_weapon_syringegun_medic (1)
         Class: tf_weapon_wrench (3)
         Class: tf_wearable (61)
         Class: tf_wearable_demoshield (1)
         Class: tf_wearable_vm (2)
         Class: trigger_multiple (36)
         Class: vgui_screen (4)
         Class: vote_controller (1)
         Class: water_lod_control (1)
         Class: worldspawn (1)
         Total 1392 entities (0 empty, 1389 edicts)

My orange X3 server has been up 5 hours.  Only 423 edicts.

22:05:23 Class: ai_network (1)
         Class: dispenser_touch_trigger (1)
         Class: env_fog_controller (1)
         Class: env_sniperdot (2)
         Class: env_soundscape (1)
         Class: env_sun (1)
         Class: env_tonemap_controller (1)
         Class: filter_activator_tfteam (2)
         Class: func_regenerate (4)
         Class: info_player_deathmatch (1)
         Class: info_player_start (1)
         Class: info_player_teamspawn (32)
         Class: instanced_scripted_scene (33)
         Class: item_healthkit_small (1)
         Class: monster_resource (1)
         Class: obj_dispenser (1)
         Class: obj_sentrygun (2)
         Class: obj_teleporter (4)
         Class: player (18)
         Class: point_clientcommand (1)
         Class: prop_dynamic (123)
         Class: scene_manager (1)
         Class: shadow_control (1)
         Class: soundent (1)
         Class: team_control_point (5)
         Class: team_control_point_master (1)
         Class: tf_ammo_pack (7)
         Class: tf_gamerules (1)
         Class: tf_mann_vs_machine_stats (1)
         Class: tf_objective_resource (1)
         Class: tf_player_manager (1)
         Class: tf_powerup_bottle (7)
         Class: tf_ragdoll (17)
         Class: tf_team (4)
         Class: tf_viewmodel (34)
         Class: tf_weapon_bat (4)
         Class: tf_weapon_bat_wood (2)
         Class: tf_weapon_bonesaw (1)
         Class: tf_weapon_buff_item (1)
         Class: tf_weapon_builder (3)
         Class: tf_weapon_cleaver (1)
         Class: tf_weapon_club (5)
         Class: tf_weapon_crossbow (1)
         Class: tf_weapon_fists (1)
         Class: tf_weapon_handgun_scout_secondary (2)
         Class: tf_weapon_invis (1)
         Class: tf_weapon_jar (1)
         Class: tf_weapon_jar_milk (1)
         Class: tf_weapon_knife (1)
         Class: tf_weapon_laser_pointer (1)
         Class: tf_weapon_medigun (1)
         Class: tf_weapon_minigun (1)
         Class: tf_weapon_pda_engineer_build (2)
         Class: tf_weapon_pda_engineer_destroy (2)
         Class: tf_weapon_pda_spy (1)
         Class: tf_weapon_pistol (1)
         Class: tf_weapon_pistol_scout (2)
         Class: tf_weapon_revolver (1)
         Class: tf_weapon_robot_arm (1)
         Class: tf_weapon_rocketlauncher (1)
         Class: tf_weapon_scattergun (6)
         Class: tf_weapon_sentry_revenge (1)
         Class: tf_weapon_shotgun_hwg (1)
         Class: tf_weapon_shotgun_primary (1)
         Class: tf_weapon_shovel (1)
         Class: tf_weapon_smg (1)
         Class: tf_weapon_sniperrifle (4)
         Class: tf_weapon_sniperrifle_decap (1)
         Class: tf_weapon_wrench (1)
         Class: tf_wearable (42)
         Class: tf_wearable_robot_arm (1)
         Class: tf_wearable_vm (2)
         Class: trigger_capture_area (5)
         Class: vgui_screen (2)
         Class: vote_controller (1)
         Class: water_lod_control (1)
         Class: worldspawn (1)
         Total 425 entities (0 empty, 423 edicts)






________________________________
 From: E. Olsen <ceo.eol...@gmail.com>
To: Half-Life dedicated Win32 server mailing list <hlds@list.valvesoftware.com> 
Sent: Thursday, July 11, 2013 10:11 PM
Subject: Re: [hlds] Windows Server 2008R2 crashing issues since update
 


I don't think Sourcemod is behind these issues, as I've already ran a couple of 
servers all day without it, and saw the same crash error(s) - especially on 
payload maps.

@ ics: I did run an entity report on 2Fort earlier, and this line stuck out:

Class: tf_projectile_energy_ring (173)


That seems like alot of entities for the soldier rockets to me, but I'm not 
sure how many each shot generates, etc. All the other entities seem to be at 
pretty normal levels.





On Fri, Jul 12, 2013 at 12:57 AM, ics <i...@ics-base.net> wrote:

Try this, play on a server (or spec) and type report_entities to server console 
and see if they suddenly start climing. That way you can see if something odd 
is going on there and if entities suddenly peak.
>
>-ics
>
>E. Olsen kirjoitti:
>
>Yep - same behavior here. Funny thing is, my custom map servers haven't 
>crashed at all today, but all the (32-player) servers running Valve maps have 
>crashed several times, all with the same "no free edicts" error.
>>
>>
>>
>>On Fri, Jul 12, 2013 at 12:36 AM, Cody Woodson 
>><xxwoodyman123...@sbcglobal.net <mailto:xxwoodyman123...@sbcglobal.net>> 
>>wrote:
>>
>>    I'm having the same issue with my 2fort server.  Before the update
>>    it was stable with up times of 10+ days.  Now the server runs out
>>    of edicts every few hours.
>>
>>    Sent from my iPhone
>>
>>    On Jul 11, 2013, at 9:01 PM, "E. Olsen" <ceo.eol...@gmail.com
>>
    <mailto:ceo.eol...@gmail.com>> wrote:
>>
>>
>>    Hello,
>>>
>>>    My servers are somewhat more stable than yesterday, but I am
>>>
    still seeing "*Engine error: ED_Alloc: no free edicts*" crashes
>>>
>>>    on 32 player servers (to include 2Fort, badwater, dustbowl, and
>>>    more). I've removed any and all plugins that can spawn entities,
>>>    yet the intermittent crashes persist - to include on two servers
>>>    I ran today without sourcemod/metamod (as a test).
>>>
>>>    Again, this is on Windows 2008R2 servers, all of which are
>>>    underloaded (less than one TF2 instance per physical core).
>>>
>>>    Prior to the update, these servers were pretty rock-solid stable,
>>>    so I have to conclude that there is something new in this update
>>>    causing the excess entities to spawn and not be removed from the
>>>    map/server, etc.
>>>
>>>    Anyone have any ideas, or do we need a patch from the TF2 team?
>>>    _______________________________________________
>>>    To unsubscribe, edit your list preferences, or view the list
>>>    archives, please visit:
>>>    https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>
>>    _______________________________________________
>>    To unsubscribe, edit your list preferences, or view the list
>>    archives, please visit:
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>>
>>
>>
>>
>>_______________________________________________
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>>visit:
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>>
>
>
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>

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