Valve just released an update to fix this issue. Sent from my iPhone
On Jul 12, 2013, at 3:25 PM, Aerolite <ad...@aerolitegaming.co.uk> wrote: > Well I'm glad to hear that it's probably a Valve issue, but I wouldn't expect > anything on it over the weekend. > > I noticed that if a round ends or the map changes not too long after it > starts then the lag stops. A temporary solution would be faster map changes > although it isn't ideal. > > I have the issue running both ctf_2fort and ctf_turbine. > > On 12/07/2013 23:20, E. Olsen wrote: >> I don;t think this has anything to do with Sourcemod, or I would be seeing >> the same crashing behavior across all of my servers, and as of right now I >> have several custom map servers that have not crashed since last night's >> update - yet my 2Fort, Badwater/Goldrush, and several other Valve payload >> maps/servers have all crashed several times today with the same error >> mentioned in my original post. >> >> As mentioned previously, I also ran without sourcemod for almost a full day, >> and still saw the same crashes, so I think I've eliminated that as the cause >> (and I think if it WAS sourcemod, their forums would be alight with people >> posting the same issues). >> >> This is either something to do with the changes Valve made to the maps, or >> all the new particle effects, or both - but the entities are building up the >> longer a server runs, sending it over the limit with a crash. >> >> Help us Obi-Valve-Kenobi....you're our only hope ;-) >> >> .valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds