same here. sourcemod appears to be the source and cause of the windows servers edict overflowing issues. are we the testers for these products or are there actual testers looking at these things before they are released to the public? From: steam.comman...@live.com To: hlds@list.valvesoftware.com Date: Fri, 12 Jul 2013 00:54:26 -0400 Subject: Re: [hlds] Windows Server 2008R2 crashing issues since update
As soon as I removed sourcemod from my windows servers they have been stable and no more edict issues. I'll keep an eye on this and update the list as progress occurs. From: xxwoodyman123...@sbcglobal.net Date: Thu, 11 Jul 2013 21:48:18 -0700 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Windows Server 2008R2 crashing issues since update Yep same behavior here. My orange server hasn't had one issue. I removed a few plugins on my 2fort that were spawning some entities, hopefully that helps for now. Sent from my iPhone On Jul 11, 2013, at 9:44 PM, "E. Olsen" <ceo.eol...@gmail.com> wrote: Yep - same behavior here. Funny thing is, my custom map servers haven't crashed at all today, but all the (32-player) servers running Valve maps have crashed several times, all with the same "no free edicts" error. On Fri, Jul 12, 2013 at 12:36 AM, Cody Woodson <xxwoodyman123...@sbcglobal.net> wrote: I'm having the same issue with my 2fort server. Before the update it was stable with up times of 10+ days. Now the server runs out of edicts every few hours. Sent from my iPhone On Jul 11, 2013, at 9:01 PM, "E. Olsen" <ceo.eol...@gmail.com> wrote: Hello, My servers are somewhat more stable than yesterday, but I am still seeing "Engine error: ED_Alloc: no free edicts" crashes on 32 player servers (to include 2Fort, badwater, dustbowl, and more). I've removed any and all plugins that can spawn entities, yet the intermittent crashes persist - to include on two servers I ran today without sourcemod/metamod (as a test). Again, this is on Windows 2008R2 servers, all of which are underloaded (less than one TF2 instance per physical core). Prior to the update, these servers were pretty rock-solid stable, so I have to conclude that there is something new in this update causing the excess entities to spawn and not be removed from the map/server, etc. Anyone have any ideas, or do we need a patch from the TF2 team? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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