First of all, you are running out of CPU. Second, you are also running
out of memory. System propably ate the other half of it. Check it with
command "free" and see how much you have in buffers and swap.
-ics
pilger kirjoitti:
Not sure if this can be of any help, but this is what it looks like
when it's full (28/28):
Inline images 1
_pilger
On 7 April 2014 11:50, pilger <pilger...@gmail.com
<mailto:pilger...@gmail.com>> wrote:
I've noticed the yellow bars mainly on the Mem field. Don't know
if that might be related. Could it?
About collectd, it seems very nice and a lot easier to visualize
but you talked greek to me up there. Would you point me to some
tutorial or show me some ropes on how to get it running so I can
find the bottlenecks? Does it use a lot of resource!?
_pilger
On 7 April 2014 11:35, Yun Huang Yong <gumby_li...@mooh.org
<mailto:gumby_li...@mooh.org>> wrote:
Your concern about noisy VPS neighbours will show up as CPU
steal - htop shows this as yellow bars by default.
Disk latency could also be an issue.
66 tick means each tick has a time budget of around 15ms
(1000/66). If disk latency exceeds 15ms you will get
stuttering - I had this happen on servers in the past.
e.g.
https://dl.dropboxusercontent.com/u/8110989/2013/np1-disk-latency.png
Stuttery server leading up to 08/03 (US style month/day,
August last year). Host migrated my server to another less
loaded machine, great for a few weeks then as that machine
also became more heavily utilised (by other customers) it
started to stutter again.
FWIW I use collectd to gather these metrics on each host,
feeding into a single collectd collector which then uses
collectd's write_graphite plugin to write all the data into
graphite for storage & graphing. collectd's default 10s
polling is great for picking up transient issues, and
graphite_web makes the visualisation easy.
On 7/04/2014 10:26 PM, pilger wrote:
Hey guys, thanks for the replies.
* The RAM seems all right when I look at it with htop;
* We tried CentOS but the network was behaving poorly
with it so we
switched to Debian x64 and it became a lot better;
* net_splitpacket_maxrate was set to 50000 while the
rates were from
30000 to 60000. I've now set the splitpacket to 100000
and the rates
to 50000 to 100000 as you guys suggested. Gotta wait a
bit for the
server to get full so I can check if it worked;
Wouldn't the htop or any other monitoring tool show
something wrong even
it being a VPS!?
But, anyway, as I mentioned before, the problem occurs
with the server
practically empty. So I don't think it is related to CPU being
overloaded... could I be wrong on this? Could my VPS
neighbours be
leeching on my CPU even it being supposedly reserved to my
service?
Thanks!
_pilger
On 7 April 2014 02:10, John
<lists.va...@nuclearfallout.net
<mailto:lists.va...@nuclearfallout.net>
<mailto:lists.va...@nuclearfallout.net
<mailto:lists.va...@nuclearfallout.net>>> wrote:
Its not the RAM. Its packet loss from server side
- you won't
see it on net graph as its only client side.
Packet loss should show in net_graph output either
way. But, to be
safe, certainly run MTR tests.
I've had this happen to me lots of times. Been
running servers
since the 1.5 days. Ditch your host and also ditch
Debian BS.
Recent versions of Debian work well for game servers,
so ditching it
would not be necessary.
You should confer with your host on the status of your
hardware and
whether a performance limitation is involved, such as
I/O delays.
You should also double-check server-side rates,
including by making
sure that net_splitpacket_maxrate is set sufficiently
high (such as
100000). These symptoms seem along the lines of what I
would expect
from net_splitpacket_maxrate being low.
Ask ant corporation or enterprise, all use CentOS.
CentOS is marketed to enterprise and works well for such
applications because of its older, stable, well-tested
software
packages and extended RHEL support for those older
packages. For
game servers, it is not ideal, since those older
packages often lack
useful features and performance tweaks. Debian is
usually a better
choice for game servers.
If you're interested in hosting DDoS protected
servers, email me
- I can help you.
Be very careful with hosts that claim to offer DDoS
protection.
There is an extremely limited number who do it right,
and a very
large number who do not.
-John
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