I'm not sure it's a good idea to nice/renice srcds_linux to -20, as you're
literally telling the OS to give it every available CPU resource at the
expense of everything else.


On Mon, Apr 7, 2014 at 3:09 PM, pilger <pilger...@gmail.com> wrote:

> I took that screenshot when the server was at its peak of the full
> capacity. It doesn't get any more loaded than that. We never experienced
> the server's FPS dropping, though ("sv" field of the net_graph keeps pretty
> stable at 66.7).
>
> I'm not sure what you mean by running out of memory. If I understand
> right, I'm only using 536MB out of 1024MB. How can that be running out of
> memory?
>
> Here's the output of the free command:
>
>>              total       used       free     shared    buffers     cached
>> Mem:       1048576    1028516      20060          0          0     514344
>> -/+ buffers/cache:     514172     534404
>> Swap:      1572864     114332    1458532
>>
>
>
>
> _pilger
>
>
> On 7 April 2014 15:58, ics <i...@ics-base.net> wrote:
>
>> First of all, you are running out of CPU. Second, you are also running
>> out of memory. System propably ate the other half of it. Check it with
>> command "free" and see how much you have in buffers and swap.
>>
>> -ics
>>
>>
>> pilger kirjoitti:
>>
>>> Not sure if this can be of any help, but this is what it looks like when
>>> it's full (28/28):
>>> Inline images 1
>>>
>>>
>>>
>>>
>>> _pilger
>>>
>>>
>>>
>>> On 7 April 2014 11:50, pilger <pilger...@gmail.com <mailto:
>>> pilger...@gmail.com>> wrote:
>>>
>>>     I've noticed the yellow bars mainly on the Mem field. Don't know
>>>     if that might be related. Could it?
>>>
>>>     About collectd, it seems very nice and a lot easier to visualize
>>>     but you talked greek to me up there. Would you point me to some
>>>     tutorial or show me some ropes on how to get it running so I can
>>>     find the bottlenecks? Does it use a lot of resource!?
>>>
>>>
>>>     _pilger
>>>
>>>
>>>     On 7 April 2014 11:35, Yun Huang Yong <gumby_li...@mooh.org
>>>     <mailto:gumby_li...@mooh.org>> wrote:
>>>
>>>         Your concern about noisy VPS neighbours will show up as CPU
>>>         steal - htop shows this as yellow bars by default.
>>>
>>>         Disk latency could also be an issue.
>>>
>>>         66 tick means each tick has a time budget of around 15ms
>>>         (1000/66). If disk latency exceeds 15ms you will get
>>>         stuttering - I had this happen on servers in the past.
>>>
>>>         e.g.
>>>         https://dl.dropboxusercontent.com/u/8110989/2013/np1-disk-
>>> latency.png
>>>
>>>         Stuttery server leading up to 08/03 (US style month/day,
>>>         August last year). Host migrated my server to another less
>>>         loaded machine, great for a few weeks then as that machine
>>>         also became more heavily utilised (by other customers) it
>>>         started to stutter again.
>>>
>>>         FWIW I use collectd to gather these metrics on each host,
>>>         feeding into a single collectd collector which then uses
>>>         collectd's write_graphite plugin to write all the data into
>>>         graphite for storage & graphing. collectd's default 10s
>>>         polling is great for picking up transient issues, and
>>>         graphite_web makes the visualisation easy.
>>>
>>>
>>>         On 7/04/2014 10:26 PM, pilger wrote:
>>>
>>>             Hey guys, thanks for the replies.
>>>
>>>               * The RAM seems all right when I look at it with htop;
>>>               * We tried CentOS but the network was behaving poorly
>>>             with it so we
>>>
>>>                 switched to Debian x64 and it became a lot better;
>>>               * net_splitpacket_maxrate was set to 50000 while the
>>>             rates were from
>>>
>>>                 30000 to 60000. I've now set the splitpacket to 100000
>>>             and the rates
>>>                 to 50000 to 100000 as you guys suggested. Gotta wait a
>>>             bit for the
>>>                 server to get full so I can check if it worked;
>>>
>>>             Wouldn't the htop or any other monitoring tool show
>>>             something wrong even
>>>             it being a VPS!?
>>>
>>>             But, anyway, as I mentioned before, the problem occurs
>>>             with the server
>>>             practically empty. So I don't think it is related to CPU
>>> being
>>>             overloaded... could I be wrong on this? Could my VPS
>>>             neighbours be
>>>             leeching on my CPU even it being supposedly reserved to my
>>>             service?
>>>
>>>             Thanks!
>>>
>>>
>>>
>>>             _pilger
>>>
>>>
>>>             On 7 April 2014 02:10, John
>>>             <lists.va...@nuclearfallout.net
>>>             <mailto:lists.va...@nuclearfallout.net>
>>>             <mailto:lists.va...@nuclearfallout.net
>>>
>>>             <mailto:lists.va...@nuclearfallout.net>>> wrote:
>>>
>>>                     Its not the RAM. Its packet loss from server side
>>>             - you won't
>>>                     see it on net graph as its only client side.
>>>
>>>
>>>                 Packet loss should show in net_graph output either
>>>             way. But, to be
>>>                 safe, certainly run MTR tests.
>>>
>>>
>>>                     I've had this happen to me lots of times. Been
>>>             running servers
>>>                     since the 1.5 days. Ditch your host and also ditch
>>>             Debian BS.
>>>
>>>
>>>                 Recent versions of Debian work well for game servers,
>>>             so ditching it
>>>                 would not be necessary.
>>>
>>>                 You should confer with your host on the status of your
>>>             hardware and
>>>                 whether a performance limitation is involved, such as
>>>             I/O delays.
>>>                 You should also double-check server-side rates,
>>>             including by making
>>>                 sure that net_splitpacket_maxrate is set sufficiently
>>>             high (such as
>>>                 100000). These symptoms seem along the lines of what I
>>>             would expect
>>>                 from net_splitpacket_maxrate being low.
>>>
>>>
>>>                     Ask ant corporation or enterprise, all use CentOS.
>>>
>>>
>>>                 CentOS is marketed to enterprise and works well for such
>>>                 applications because of its older, stable, well-tested
>>>             software
>>>                 packages and extended RHEL support for those older
>>>             packages. For
>>>                 game servers, it is not ideal, since those older
>>>             packages often lack
>>>                 useful features and performance tweaks. Debian is
>>>             usually a better
>>>                 choice for game servers.
>>>
>>>
>>>                     If you're interested in hosting DDoS protected
>>>             servers, email me
>>>                     - I can help you.
>>>
>>>
>>>                 Be very careful with hosts that claim to offer DDoS
>>>             protection.
>>>                 There is an extremely limited number who do it right,
>>>             and a very
>>>                 large number who do not.
>>>
>>>                 -John
>>>
>>>
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>>>
>>>
>>>
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>>
>>
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-- 
Ross Bemrose
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