Valve servers are the safest bet a player has for an normal TF2 experience
with nothing getting in the way. I'm sure there are many community servers
offering a similar experience, but there are just as many of those which
don't.


On 2 June 2014 13:35, Mehtahl MetalMetal <metald...@gmail.com> wrote:

> I'm quite sure that the experience on many more community servers has
> given poorer experience than the number of Valve servers for any given
> region. Take Nightteam for instance, let alone any other server with
> donation perks such as immunity to auto-balance. Not that Valve
> servers don't have their share of teamstacking. It's also important to
> remember that many servers run on a 24/7 same-map rotation designed
> for players to switch to another server when they grow tired from a
> map. That's really inefficient for those with many different servers
> managed that way, as you can see many of them being empty. In fact,
> hundreds of Community servers have been empty before this quickplay
> change, but Valve servers only had a few empty during high-time.
>
> We could always assume that Community servers are in the vast majority
> of servers, thus also have most of the, completely subjective concept
> of 'poor quality'. We could also assume that new players want the
> actual default experience of the game instead of a very specific
> method of play. When I first started playing I had no idea which
> server to join, with the massive list of servers with different maps
> and tags. I wasn't aware that when I decided to pick a Lotusclan, that
> I would be unaware that I couldn't 'really' pick my team when
> autobalance came around, because it most definitely autobalances more
> frequently than Valve servers' system. While I do understand that's it
> intention, to prevent stacking, this feature is definitely present in
> most Community servers with normal maps, greatly limiting any real
> variety. Community servers have only served the community with custom
> maps and gamemode that Valve doesn't host. People come or came to play
> the game, in general. I doubt that anyone new at all cares about any
> particular community or which server to play as long as they get to
> play it.
>
> "AND those of us who didn't try to turn TF2 into a money machine"
> A lot of people seem to think that somehow more hats means less fun,
> and no new weapons or maps in a year means the game is dead, but TF2
> is still one of the most played games on Steam.
>
> On 6/1/14, Alexander Corn <mc...@doctormckay.com> wrote:
> > I agree entirely with everything that has been said.
> >
> > Simply put, the player experience on "official" servers is a joke. The
> term
> > "official server" implies some standard of quality since after all, it's
> an
> > *official* server.
> >
> > In reality, the experience is subpar, even borderline terrible. Valve
> > hardware is overloaded to the point of hilarity. If I didn't get loot
> from
> > Mann Up mode, I wouldn't dream of paying $1 per game for servers that
> can't
> > keep up with the game. Valve PvP servers aren't much better.
> >
> > Lack of moderation makes the player experience dreadful in many cases.
> > Cheaters have free reign on Valve servers since even when a votekick is
> > started against them (note that many inexperienced players do not know
> how
> > to start such votes), they can simply rejoin the server and continue
> > cheating. Even when eventually kicked, they can simply join another
> > "official" server and start over again. Lack of moderation is to blame.
> >
> >
> > Dr. McKay
> > www.doctormckay.com
> >
> >
> > On Fri, May 30, 2014 at 5:31 PM, E. Olsen <ceo.eol...@gmail.com> wrote:
> >
> >> Let's not go the way of throwing out insults towards the TF2 team.
> >> There's
> >> no doubt that - while certainly a mistake - they initially made the
> >> change
> >> to get rid of the nefarious server operators that were both screwing it
> >> up
> >> for the players AND those of us who didn't try to turn TF2 into a money
> >> machine. I think their hearts were in the right place, but they simply
> >> failed to think the change all the way through.
> >>
> >> Having said that, I DO hope they take into account that while a couple
> >> dozen people on their SPUF forums might be glad to play on Vavlve
> servers
> >> only, for every successful legit server operators that wants this change
> >> reversed, we are probably speaking for hundreds if not thousands of
> >> server
> >> regulars that will most likely walk away from TF2 soon if their servers
> >> keep getting choked off this way.
> >>
> >> The fact of the matter is, with the options they added to the quickplay
> >> system, there is no longer any reason for freezing us out this way. The
> >> players that complained the loudest about hating community servers now
> >> have
> >> the option to pick the "offiicial servers only" button.
> >>
> >> With that in mind, why on earth would you keep it as the "default"
> option
> >> any longer? Why actively eliminate access to diversity, custom mapping,
> >> the
> >> replay system (which only community servers support) and any new
> >> community-driven innovation in the game? Why keep a change that is
> >> actually
> >> decreasing the skill level and emphasis on teamwork for a game that was
> >> both known for AND built on it?
> >>
> >> I struggle to find a single upside in allowing official servers to
> >> continue to be the "default" option. The only thing being accomplished
> is
> >> the utter decimation of diversity and long-term player retention.
> >>
> >> Brings us in from the cold, Valve.
> >>
> >>
> >> On Fri, May 30, 2014 at 5:13 PM, Robert Paulson <thepauls...@gmail.com>
> >> wrote:
> >>
> >>> Is anyone left at Valve humble enough to admit a mistake? Not only do
> >>> community servers provide more value, but this is also a massive
> >>> betrayal
> >>> of what TF2 originally was. When I bought the game, I did not expect
> >>> community servers to be segregated and much more difficult to find.
> >>>
> >>> Where is the original TF2 team that was smart enough not to keep
> "custom
> >>> tabs"?
> >>>
> >>> Emulating CS:GO and DOTA2's lobby system is not going to magically make
> >>> TF2 more popular. If you are not going to copy their update speed,
> >>> screwing
> >>> community servers will make things worse. To the person behind this
> >>> change,
> >>> how do you like the drop in players it is causing?
> >>>
> >>>
> >>>
> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1383289200000&to=End+Time
> >>>
> >>> Every day this policy remains in place more servers that took years of
> >>> seeding, prizes, and moderation get killed off, maybe even permanently
> >>> given how old TF2 is.
> >>>
> >>> Anyone that is interested in seeing something done about this, you
> >>> should
> >>> probably also email them directly as there has been no response here.
> >>> http://www.valvesoftware.com/email.php
> >>>
> >>>
> >>>
> >>> On Fri, May 30, 2014 at 1:01 PM, Paul <ubyu....@gmail.com> wrote:
> >>>
> >>>> I agree. TF2 has dramatically lost my vote since the changes to
> >>>> Quickplay and the lack of response or update from Valve regarding any
> >>>> future changes to it. In my own opinion they seem quite careless of
> the
> >>>> matter and to those who spent years hosting genuine servers for little
> >>>> to
> >>>> nothing in return. It's as if Valve wants the game to end up
> eventually
> >>>> being a ghost town (which it will if nothing changes).
> >>>>
> >>>> My own experience on the Valve official servers is negative, ranging
> >>>> from lack of moderation to the connection quality in comparison with
> >>>> similar community servers.
> >>>>
> >>>> Please, Valve, show us a sign that you really do care about the future
> >>>> of Team Fortress 2 (and other Valve games, because one bad game will
> >>>> most
> >>>> likely put newcomers off from trying any other game title by the same
> >>>> company). and make a statement for crying out loud! Thanks.
> >>>>
> >>>>
> >>>>
> >>>> On 30 May 2014 20:54, ics <i...@ics-base.net> wrote:
> >>>>
> >>>>> I can tell you about the status of community servers regarding
> >>>>> quickplay - it's really sad to see it in the state as it is now. I
> lost
> >>>>> my
> >>>>> interest to TF2 back in january or so due to this quickplay change
> and
> >>>>> i'm
> >>>>> _this close_ to lose my interest completely. I feel abandoned as a
> >>>>> person
> >>>>> who rans servers for free and doesn't tease the players with any crap
> >>>>> and
> >>>>> propably i'm not alone. I can spend the 152€ a month to something
> >>>>> quite
> >>>>> else instead of doing what i do now.
> >>>>>
> >>>>> Current status has gone from normal to bad. As a company, it really
> >>>>> would suck to lose people like me who have been around nearly 10
> >>>>> years,
> >>>>> helping your games to grow by hosting servers and providing players a
> >>>>> place
> >>>>> to stay, enjoy the game and on the side have a good feeling about the
> >>>>> thing
> >>>>> i do.
> >>>>>
> >>>>> Don't prove everyone right that it's better way to throw money at
> >>>>> servers and host everything yourself. Because that is the way Valve
> is
> >>>>> right now going for, isn't it? It will help on short term but not for
> >>>>> long
> >>>>> term, and Valve games tend to have lifespan of years but i doubht
> that
> >>>>> with
> >>>>> current rate there will be too many communities left if you don't
> >>>>> support
> >>>>> them in any way.
> >>>>>
> >>>>> Thanks.
> >>>>>
> >>>>> -ics
> >>>>>
> >>>>> Jason Tango kirjoitti:
> >>>>>
> >>>>>> Dear TF2 team,
> >>>>>>
> >>>>>> Would it be possible for you to communicate a status as to if/when
> >>>>>> the
> >>>>>> quickplay changes you made four months ago will be reverted to allow
> >>>>>> all
> >>>>>> community servers to be included in quickplay again by default?
> >>>>>>
> >>>>>> Fletcher Dunn had stated when this change was made that it would be
> >>>>>> temporary, yet four months later as community server after community
> >>>>>> server
> >>>>>> dies out, we've had zero communication on the subject from the TF2
> >>>>>> team.
> >>>>>>
> >>>>>> Why are you no longer talking to server operators?
> >>>>>>
> >>>>>> Please, guys - communicate to the server community that has
> supported
> >>>>>> the game for so many years. If this is going to be the "default"
> >>>>>> quickplay
> >>>>>> configuration from now on, at least let us know so we can start
> >>>>>> shutting
> >>>>>> off servers as opposed to continuing to pay for hardware in the
> hopes
> >>>>>> that
> >>>>>> we'll be treated fairly again. We're hanging on here and financially
> >>>>>> supporting servers in the hopes that we'll be able to fill them
> again
> >>>>>> someday soon, but if there's no more hope left for us, at least let
> us
> >>>>>> know.
> >>>>>>
> >>>>>> Thank you.
> >>>>>>
> >>>>>> - JT
> >>>>>>
> >>>>>> P.S. If I could express to you the extreme sense of hopelessness you
> >>>>>> are imposing on the good communities that have built themselves
> around
> >>>>>> TF2,
> >>>>>> I would. We love this game, and we see the "culture" that so
> attracted
> >>>>>> us
> >>>>>> to it for all these years slipping away. Please consider the harm
> >>>>>> you're
> >>>>>> doing to the "good" communities out there but effectively diverting
> >>>>>> half of
> >>>>>> the player traffic away from even finding us.  Spending years
> building
> >>>>>> a
> >>>>>> community only to have the rug pulled out from under us has
> depressed
> >>>>>> some
> >>>>>> of our members so much that they've walked away from the game all
> >>>>>> together.
> >>>>>>  These are long-term TF2 players who - if they can't play on the
> >>>>>> community
> >>>>>> servers they helped build - are not going to play anymore at all.
> >>>>>>
> >>>>>>
> >>>>>> _______________________________________________
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> >>>>>> archives,
> >>>>>> please visit:
> >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>>>>>
> >>>>>
> >>>>>
> >>>>> _______________________________________________
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> archives,
> >>>>> please visit:
> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
> >>>>>
> >>>>
> >>>>
> >>>> _______________________________________________
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> >>>> please visit:
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> >>>>
> >>>>
> >>>
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> >>> please visit:
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> >>>
> >>>
> >>
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> >> please visit:
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> >>
> >>
> >
>
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