Valve servers are the safest bet a player has for an normal TF2 experience with nothing getting in the way. I'm sure there are many community servers offering a similar experience, but there are just as many of those which don't.
On 2 June 2014 13:35, Mehtahl MetalMetal <metald...@gmail.com> wrote: > I'm quite sure that the experience on many more community servers has > given poorer experience than the number of Valve servers for any given > region. Take Nightteam for instance, let alone any other server with > donation perks such as immunity to auto-balance. Not that Valve > servers don't have their share of teamstacking. It's also important to > remember that many servers run on a 24/7 same-map rotation designed > for players to switch to another server when they grow tired from a > map. That's really inefficient for those with many different servers > managed that way, as you can see many of them being empty. In fact, > hundreds of Community servers have been empty before this quickplay > change, but Valve servers only had a few empty during high-time. > > We could always assume that Community servers are in the vast majority > of servers, thus also have most of the, completely subjective concept > of 'poor quality'. We could also assume that new players want the > actual default experience of the game instead of a very specific > method of play. When I first started playing I had no idea which > server to join, with the massive list of servers with different maps > and tags. I wasn't aware that when I decided to pick a Lotusclan, that > I would be unaware that I couldn't 'really' pick my team when > autobalance came around, because it most definitely autobalances more > frequently than Valve servers' system. While I do understand that's it > intention, to prevent stacking, this feature is definitely present in > most Community servers with normal maps, greatly limiting any real > variety. Community servers have only served the community with custom > maps and gamemode that Valve doesn't host. People come or came to play > the game, in general. I doubt that anyone new at all cares about any > particular community or which server to play as long as they get to > play it. > > "AND those of us who didn't try to turn TF2 into a money machine" > A lot of people seem to think that somehow more hats means less fun, > and no new weapons or maps in a year means the game is dead, but TF2 > is still one of the most played games on Steam. > > On 6/1/14, Alexander Corn <mc...@doctormckay.com> wrote: > > I agree entirely with everything that has been said. > > > > Simply put, the player experience on "official" servers is a joke. The > term > > "official server" implies some standard of quality since after all, it's > an > > *official* server. > > > > In reality, the experience is subpar, even borderline terrible. Valve > > hardware is overloaded to the point of hilarity. If I didn't get loot > from > > Mann Up mode, I wouldn't dream of paying $1 per game for servers that > can't > > keep up with the game. Valve PvP servers aren't much better. > > > > Lack of moderation makes the player experience dreadful in many cases. > > Cheaters have free reign on Valve servers since even when a votekick is > > started against them (note that many inexperienced players do not know > how > > to start such votes), they can simply rejoin the server and continue > > cheating. Even when eventually kicked, they can simply join another > > "official" server and start over again. Lack of moderation is to blame. > > > > > > Dr. McKay > > www.doctormckay.com > > > > > > On Fri, May 30, 2014 at 5:31 PM, E. Olsen <ceo.eol...@gmail.com> wrote: > > > >> Let's not go the way of throwing out insults towards the TF2 team. > >> There's > >> no doubt that - while certainly a mistake - they initially made the > >> change > >> to get rid of the nefarious server operators that were both screwing it > >> up > >> for the players AND those of us who didn't try to turn TF2 into a money > >> machine. I think their hearts were in the right place, but they simply > >> failed to think the change all the way through. > >> > >> Having said that, I DO hope they take into account that while a couple > >> dozen people on their SPUF forums might be glad to play on Vavlve > servers > >> only, for every successful legit server operators that wants this change > >> reversed, we are probably speaking for hundreds if not thousands of > >> server > >> regulars that will most likely walk away from TF2 soon if their servers > >> keep getting choked off this way. > >> > >> The fact of the matter is, with the options they added to the quickplay > >> system, there is no longer any reason for freezing us out this way. The > >> players that complained the loudest about hating community servers now > >> have > >> the option to pick the "offiicial servers only" button. > >> > >> With that in mind, why on earth would you keep it as the "default" > option > >> any longer? Why actively eliminate access to diversity, custom mapping, > >> the > >> replay system (which only community servers support) and any new > >> community-driven innovation in the game? Why keep a change that is > >> actually > >> decreasing the skill level and emphasis on teamwork for a game that was > >> both known for AND built on it? > >> > >> I struggle to find a single upside in allowing official servers to > >> continue to be the "default" option. The only thing being accomplished > is > >> the utter decimation of diversity and long-term player retention. > >> > >> Brings us in from the cold, Valve. > >> > >> > >> On Fri, May 30, 2014 at 5:13 PM, Robert Paulson <thepauls...@gmail.com> > >> wrote: > >> > >>> Is anyone left at Valve humble enough to admit a mistake? Not only do > >>> community servers provide more value, but this is also a massive > >>> betrayal > >>> of what TF2 originally was. When I bought the game, I did not expect > >>> community servers to be segregated and much more difficult to find. > >>> > >>> Where is the original TF2 team that was smart enough not to keep > "custom > >>> tabs"? > >>> > >>> Emulating CS:GO and DOTA2's lobby system is not going to magically make > >>> TF2 more popular. If you are not going to copy their update speed, > >>> screwing > >>> community servers will make things worse. To the person behind this > >>> change, > >>> how do you like the drop in players it is causing? > >>> > >>> > >>> > http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1383289200000&to=End+Time > >>> > >>> Every day this policy remains in place more servers that took years of > >>> seeding, prizes, and moderation get killed off, maybe even permanently > >>> given how old TF2 is. > >>> > >>> Anyone that is interested in seeing something done about this, you > >>> should > >>> probably also email them directly as there has been no response here. > >>> http://www.valvesoftware.com/email.php > >>> > >>> > >>> > >>> On Fri, May 30, 2014 at 1:01 PM, Paul <ubyu....@gmail.com> wrote: > >>> > >>>> I agree. TF2 has dramatically lost my vote since the changes to > >>>> Quickplay and the lack of response or update from Valve regarding any > >>>> future changes to it. In my own opinion they seem quite careless of > the > >>>> matter and to those who spent years hosting genuine servers for little > >>>> to > >>>> nothing in return. It's as if Valve wants the game to end up > eventually > >>>> being a ghost town (which it will if nothing changes). > >>>> > >>>> My own experience on the Valve official servers is negative, ranging > >>>> from lack of moderation to the connection quality in comparison with > >>>> similar community servers. > >>>> > >>>> Please, Valve, show us a sign that you really do care about the future > >>>> of Team Fortress 2 (and other Valve games, because one bad game will > >>>> most > >>>> likely put newcomers off from trying any other game title by the same > >>>> company). and make a statement for crying out loud! Thanks. > >>>> > >>>> > >>>> > >>>> On 30 May 2014 20:54, ics <i...@ics-base.net> wrote: > >>>> > >>>>> I can tell you about the status of community servers regarding > >>>>> quickplay - it's really sad to see it in the state as it is now. I > lost > >>>>> my > >>>>> interest to TF2 back in january or so due to this quickplay change > and > >>>>> i'm > >>>>> _this close_ to lose my interest completely. I feel abandoned as a > >>>>> person > >>>>> who rans servers for free and doesn't tease the players with any crap > >>>>> and > >>>>> propably i'm not alone. I can spend the 152€ a month to something > >>>>> quite > >>>>> else instead of doing what i do now. > >>>>> > >>>>> Current status has gone from normal to bad. As a company, it really > >>>>> would suck to lose people like me who have been around nearly 10 > >>>>> years, > >>>>> helping your games to grow by hosting servers and providing players a > >>>>> place > >>>>> to stay, enjoy the game and on the side have a good feeling about the > >>>>> thing > >>>>> i do. > >>>>> > >>>>> Don't prove everyone right that it's better way to throw money at > >>>>> servers and host everything yourself. Because that is the way Valve > is > >>>>> right now going for, isn't it? It will help on short term but not for > >>>>> long > >>>>> term, and Valve games tend to have lifespan of years but i doubht > that > >>>>> with > >>>>> current rate there will be too many communities left if you don't > >>>>> support > >>>>> them in any way. > >>>>> > >>>>> Thanks. > >>>>> > >>>>> -ics > >>>>> > >>>>> Jason Tango kirjoitti: > >>>>> > >>>>>> Dear TF2 team, > >>>>>> > >>>>>> Would it be possible for you to communicate a status as to if/when > >>>>>> the > >>>>>> quickplay changes you made four months ago will be reverted to allow > >>>>>> all > >>>>>> community servers to be included in quickplay again by default? > >>>>>> > >>>>>> Fletcher Dunn had stated when this change was made that it would be > >>>>>> temporary, yet four months later as community server after community > >>>>>> server > >>>>>> dies out, we've had zero communication on the subject from the TF2 > >>>>>> team. > >>>>>> > >>>>>> Why are you no longer talking to server operators? > >>>>>> > >>>>>> Please, guys - communicate to the server community that has > supported > >>>>>> the game for so many years. If this is going to be the "default" > >>>>>> quickplay > >>>>>> configuration from now on, at least let us know so we can start > >>>>>> shutting > >>>>>> off servers as opposed to continuing to pay for hardware in the > hopes > >>>>>> that > >>>>>> we'll be treated fairly again. We're hanging on here and financially > >>>>>> supporting servers in the hopes that we'll be able to fill them > again > >>>>>> someday soon, but if there's no more hope left for us, at least let > us > >>>>>> know. > >>>>>> > >>>>>> Thank you. > >>>>>> > >>>>>> - JT > >>>>>> > >>>>>> P.S. If I could express to you the extreme sense of hopelessness you > >>>>>> are imposing on the good communities that have built themselves > around > >>>>>> TF2, > >>>>>> I would. We love this game, and we see the "culture" that so > attracted > >>>>>> us > >>>>>> to it for all these years slipping away. Please consider the harm > >>>>>> you're > >>>>>> doing to the "good" communities out there but effectively diverting > >>>>>> half of > >>>>>> the player traffic away from even finding us. Spending years > building > >>>>>> a > >>>>>> community only to have the rug pulled out from under us has > depressed > >>>>>> some > >>>>>> of our members so much that they've walked away from the game all > >>>>>> together. > >>>>>> These are long-term TF2 players who - if they can't play on the > >>>>>> community > >>>>>> servers they helped build - are not going to play anymore at all. > >>>>>> > >>>>>> > >>>>>> _______________________________________________ > >>>>>> To unsubscribe, edit your list preferences, or view the list > >>>>>> archives, > >>>>>> please visit: > >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>>>>> > >>>>> > >>>>> > >>>>> _______________________________________________ > >>>>> To unsubscribe, edit your list preferences, or view the list > archives, > >>>>> please visit: > >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>>>> > >>>> > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>>> > >>>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >>> > >>> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >> > >> > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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