Phillip:

"more the" is an idiomatic phrase in English. Since you appear to be a
non-native speaker, that sentence should be parsed as follows:

"The absence of players on communities servers was more caused by the fact
that 90% of the players never reach our servers than the actual
administration of the server."


Marty Scherr


On Mon, Jun 2, 2014 at 2:27 PM, Phillip Vector <t...@mostdeadlygame.com>
wrote:

> LOL..
>
> >Its more the fact
>
> How can something be "More then a fact"? Either it is or it isn't.
>
>
> >that 90% of the population out there
>
> Do you work for Valve? Do you know exactly how many people fit into your
> "more then fact"?
>
>
> > never gets a chance to find/try our servers out in the first place.
>
> They have the chance by using the server browser.
>
> I find it funny how the custom server operators say they want to build a
> community, then turn around and call said people too stupid to figure out
> how to work the server browser.
>
> If you lost people because you aren't getting people new to the game, then
> you never really had a community worth a damm.
>
>
> On Mon, Jun 2, 2014 at 11:21 AM, Chris Oryschak <ch...@oryschak.com>
> wrote:
>
>> Its more the fact that 90% of the population out there never gets a
>> chance to find/try our servers out in the first place.
>>
>>
>> On Mon, Jun 2, 2014 at 8:32 AM, ced lo <loranger...@hotmail.com> wrote:
>>
>>> Finally some common sense answer.
>>>
>>> I hear people here cry all the time about valve removing quickplay to
>>> community be default.
>>>
>>> You guys don't seem to realize that if player don't come back to your
>>> servers without QP, its because they don't give a F about your server.
>>>
>>>
>>>
>>> ------------------------------
>>> Date: Mon, 2 Jun 2014 14:25:08 +0200
>>> From: spacebur...@gmail.com
>>> To: hlds@list.valvesoftware.com
>>> Subject: Re: [hlds] Can we have a Quickplay Status report, please?
>>>
>>>
>>> Valve servers are the safest bet a player has for an normal TF2
>>> experience with nothing getting in the way. I'm sure there are many
>>> community servers offering a similar experience, but there are just as many
>>> of those which don't.
>>>
>>>
>>> On 2 June 2014 13:35, Mehtahl MetalMetal <metald...@gmail.com> wrote:
>>>
>>> I'm quite sure that the experience on many more community servers has
>>> given poorer experience than the number of Valve servers for any given
>>> region. Take Nightteam for instance, let alone any other server with
>>> donation perks such as immunity to auto-balance. Not that Valve
>>> servers don't have their share of teamstacking. It's also important to
>>> remember that many servers run on a 24/7 same-map rotation designed
>>> for players to switch to another server when they grow tired from a
>>> map. That's really inefficient for those with many different servers
>>> managed that way, as you can see many of them being empty. In fact,
>>> hundreds of Community servers have been empty before this quickplay
>>> change, but Valve servers only had a few empty during high-time.
>>>
>>> We could always assume that Community servers are in the vast majority
>>> of servers, thus also have most of the, completely subjective concept
>>> of 'poor quality'. We could also assume that new players want the
>>> actual default experience of the game instead of a very specific
>>> method of play. When I first started playing I had no idea which
>>> server to join, with the massive list of servers with different maps
>>> and tags. I wasn't aware that when I decided to pick a Lotusclan, that
>>> I would be unaware that I couldn't 'really' pick my team when
>>> autobalance came around, because it most definitely autobalances more
>>> frequently than Valve servers' system. While I do understand that's it
>>> intention, to prevent stacking, this feature is definitely present in
>>> most Community servers with normal maps, greatly limiting any real
>>> variety. Community servers have only served the community with custom
>>> maps and gamemode that Valve doesn't host. People come or came to play
>>> the game, in general. I doubt that anyone new at all cares about any
>>> particular community or which server to play as long as they get to
>>> play it.
>>>
>>> "AND those of us who didn't try to turn TF2 into a money machine"
>>> A lot of people seem to think that somehow more hats means less fun,
>>> and no new weapons or maps in a year means the game is dead, but TF2
>>> is still one of the most played games on Steam.
>>>
>>> On 6/1/14, Alexander Corn <mc...@doctormckay.com> wrote:
>>> > I agree entirely with everything that has been said.
>>> >
>>> > Simply put, the player experience on "official" servers is a joke. The
>>> term
>>> > "official server" implies some standard of quality since after all,
>>> it's an
>>> > *official* server.
>>> >
>>> > In reality, the experience is subpar, even borderline terrible. Valve
>>> > hardware is overloaded to the point of hilarity. If I didn't get loot
>>> from
>>> > Mann Up mode, I wouldn't dream of paying $1 per game for servers that
>>> can't
>>> > keep up with the game. Valve PvP servers aren't much better.
>>> >
>>> > Lack of moderation makes the player experience dreadful in many cases.
>>> > Cheaters have free reign on Valve servers since even when a votekick is
>>> > started against them (note that many inexperienced players do not know
>>> how
>>> > to start such votes), they can simply rejoin the server and continue
>>> > cheating. Even when eventually kicked, they can simply join another
>>> > "official" server and start over again. Lack of moderation is to blame.
>>> >
>>> >
>>> > Dr. McKay
>>> > www.doctormckay.com
>>> >
>>> >
>>> > On Fri, May 30, 2014 at 5:31 PM, E. Olsen <ceo.eol...@gmail.com>
>>> wrote:
>>> >
>>> >> Let's not go the way of throwing out insults towards the TF2 team.
>>> >> There's
>>> >> no doubt that - while certainly a mistake - they initially made the
>>> >> change
>>> >> to get rid of the nefarious server operators that were both screwing
>>> it
>>> >> up
>>> >> for the players AND those of us who didn't try to turn TF2 into a
>>> money
>>> >> machine. I think their hearts were in the right place, but they simply
>>> >> failed to think the change all the way through.
>>> >>
>>> >> Having said that, I DO hope they take into account that while a couple
>>> >> dozen people on their SPUF forums might be glad to play on Vavlve
>>> servers
>>> >> only, for every successful legit server operators that wants this
>>> change
>>> >> reversed, we are probably speaking for hundreds if not thousands of
>>> >> server
>>> >> regulars that will most likely walk away from TF2 soon if their
>>> servers
>>> >> keep getting choked off this way.
>>> >>
>>> >> The fact of the matter is, with the options they added to the
>>> quickplay
>>> >> system, there is no longer any reason for freezing us out this way.
>>> The
>>> >> players that complained the loudest about hating community servers now
>>> >> have
>>> >> the option to pick the "offiicial servers only" button.
>>> >>
>>> >> With that in mind, why on earth would you keep it as the "default"
>>> option
>>> >> any longer? Why actively eliminate access to diversity, custom
>>> mapping,
>>> >> the
>>> >> replay system (which only community servers support) and any new
>>> >> community-driven innovation in the game? Why keep a change that is
>>> >> actually
>>> >> decreasing the skill level and emphasis on teamwork for a game that
>>> was
>>> >> both known for AND built on it?
>>> >>
>>> >> I struggle to find a single upside in allowing official servers to
>>> >> continue to be the "default" option. The only thing being
>>> accomplished is
>>> >> the utter decimation of diversity and long-term player retention.
>>> >>
>>> >> Brings us in from the cold, Valve.
>>> >>
>>> >>
>>> >> On Fri, May 30, 2014 at 5:13 PM, Robert Paulson <
>>> thepauls...@gmail.com>
>>> >> wrote:
>>> >>
>>> >>> Is anyone left at Valve humble enough to admit a mistake? Not only do
>>> >>> community servers provide more value, but this is also a massive
>>> >>> betrayal
>>> >>> of what TF2 originally was. When I bought the game, I did not expect
>>> >>> community servers to be segregated and much more difficult to find.
>>> >>>
>>> >>> Where is the original TF2 team that was smart enough not to keep
>>> "custom
>>> >>> tabs"?
>>> >>>
>>> >>> Emulating CS:GO and DOTA2's lobby system is not going to magically
>>> make
>>> >>> TF2 more popular. If you are not going to copy their update speed,
>>> >>> screwing
>>> >>> community servers will make things worse. To the person behind this
>>> >>> change,
>>> >>> how do you like the drop in players it is causing?
>>> >>>
>>> >>>
>>> >>>
>>> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1383289200000&to=End+Time
>>> >>>
>>> >>> Every day this policy remains in place more servers that took years
>>> of
>>> >>> seeding, prizes, and moderation get killed off, maybe even
>>> permanently
>>> >>> given how old TF2 is.
>>> >>>
>>> >>> Anyone that is interested in seeing something done about this, you
>>> >>> should
>>> >>> probably also email them directly as there has been no response here.
>>> >>> http://www.valvesoftware.com/email.php
>>> >>>
>>> >>>
>>> >>>
>>> >>> On Fri, May 30, 2014 at 1:01 PM, Paul <ubyu....@gmail.com> wrote:
>>> >>>
>>> >>>> I agree. TF2 has dramatically lost my vote since the changes to
>>> >>>> Quickplay and the lack of response or update from Valve regarding
>>> any
>>> >>>> future changes to it. In my own opinion they seem quite careless of
>>> the
>>> >>>> matter and to those who spent years hosting genuine servers for
>>> little
>>> >>>> to
>>> >>>> nothing in return. It's as if Valve wants the game to end up
>>> eventually
>>> >>>> being a ghost town (which it will if nothing changes).
>>> >>>>
>>> >>>> My own experience on the Valve official servers is negative, ranging
>>> >>>> from lack of moderation to the connection quality in comparison with
>>> >>>> similar community servers.
>>> >>>>
>>> >>>> Please, Valve, show us a sign that you really do care about the
>>> future
>>> >>>> of Team Fortress 2 (and other Valve games, because one bad game will
>>> >>>> most
>>> >>>> likely put newcomers off from trying any other game title by the
>>> same
>>> >>>> company). and make a statement for crying out loud! Thanks.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> On 30 May 2014 20:54, ics <i...@ics-base.net> wrote:
>>> >>>>
>>> >>>>> I can tell you about the status of community servers regarding
>>> >>>>> quickplay - it's really sad to see it in the state as it is now. I
>>> lost
>>> >>>>> my
>>> >>>>> interest to TF2 back in january or so due to this quickplay change
>>> and
>>> >>>>> i'm
>>> >>>>> _this close_ to lose my interest completely. I feel abandoned as a
>>> >>>>> person
>>> >>>>> who rans servers for free and doesn't tease the players with any
>>> crap
>>> >>>>> and
>>> >>>>> propably i'm not alone. I can spend the 152€ a month to something
>>> >>>>> quite
>>> >>>>> else instead of doing what i do now.
>>> >>>>>
>>> >>>>> Current status has gone from normal to bad. As a company, it really
>>> >>>>> would suck to lose people like me who have been around nearly 10
>>> >>>>> years,
>>> >>>>> helping your games to grow by hosting servers and providing
>>> players a
>>> >>>>> place
>>> >>>>> to stay, enjoy the game and on the side have a good feeling about
>>> the
>>> >>>>> thing
>>> >>>>> i do.
>>> >>>>>
>>> >>>>> Don't prove everyone right that it's better way to throw money at
>>> >>>>> servers and host everything yourself. Because that is the way
>>> Valve is
>>> >>>>> right now going for, isn't it? It will help on short term but not
>>> for
>>> >>>>> long
>>> >>>>> term, and Valve games tend to have lifespan of years but i doubht
>>> that
>>> >>>>> with
>>> >>>>> current rate there will be too many communities left if you don't
>>> >>>>> support
>>> >>>>> them in any way.
>>> >>>>>
>>> >>>>> Thanks.
>>> >>>>>
>>> >>>>> -ics
>>> >>>>>
>>> >>>>> Jason Tango kirjoitti:
>>> >>>>>
>>> >>>>>> Dear TF2 team,
>>> >>>>>>
>>> >>>>>> Would it be possible for you to communicate a status as to if/when
>>> >>>>>> the
>>> >>>>>> quickplay changes you made four months ago will be reverted to
>>> allow
>>> >>>>>> all
>>> >>>>>> community servers to be included in quickplay again by default?
>>> >>>>>>
>>> >>>>>> Fletcher Dunn had stated when this change was made that it would
>>> be
>>> >>>>>> temporary, yet four months later as community server after
>>> community
>>> >>>>>> server
>>> >>>>>> dies out, we've had zero communication on the subject from the TF2
>>> >>>>>> team.
>>> >>>>>>
>>> >>>>>> Why are you no longer talking to server operators?
>>> >>>>>>
>>> >>>>>> Please, guys - communicate to the server community that has
>>> supported
>>> >>>>>> the game for so many years. If this is going to be the "default"
>>> >>>>>> quickplay
>>> >>>>>> configuration from now on, at least let us know so we can start
>>> >>>>>> shutting
>>> >>>>>> off servers as opposed to continuing to pay for hardware in the
>>> hopes
>>> >>>>>> that
>>> >>>>>> we'll be treated fairly again. We're hanging on here and
>>> financially
>>> >>>>>> supporting servers in the hopes that we'll be able to fill them
>>> again
>>> >>>>>> someday soon, but if there's no more hope left for us, at least
>>> let us
>>> >>>>>> know.
>>> >>>>>>
>>> >>>>>> Thank you.
>>> >>>>>>
>>> >>>>>> - JT
>>> >>>>>>
>>> >>>>>> P.S. If I could express to you the extreme sense of hopelessness
>>> you
>>> >>>>>> are imposing on the good communities that have built themselves
>>> around
>>> >>>>>> TF2,
>>> >>>>>> I would. We love this game, and we see the "culture" that so
>>> attracted
>>> >>>>>> us
>>> >>>>>> to it for all these years slipping away. Please consider the harm
>>> >>>>>> you're
>>> >>>>>> doing to the "good" communities out there but effectively
>>> diverting
>>> >>>>>> half of
>>> >>>>>> the player traffic away from even finding us.  Spending years
>>> building
>>> >>>>>> a
>>> >>>>>> community only to have the rug pulled out from under us has
>>> depressed
>>> >>>>>> some
>>> >>>>>> of our members so much that they've walked away from the game all
>>> >>>>>> together.
>>> >>>>>>  These are long-term TF2 players who - if they can't play on the
>>> >>>>>> community
>>> >>>>>> servers they helped build - are not going to play anymore at all.
>>> >>>>>>
>>> >>>>>>
>>> >>>>>> _______________________________________________
>>> >>>>>> To unsubscribe, edit your list preferences, or view the list
>>> >>>>>> archives,
>>> >>>>>> please visit:
>>> >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>> >>>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> _______________________________________________
>>> >>>>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> >>>>> please visit:
>>> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>> >>>>>
>>> >>>>
>>> >>>>
>>> >>>> _______________________________________________
>>> >>>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> >>>> please visit:
>>> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>> >>>>
>>> >>>>
>>> >>>
>>> >>> _______________________________________________
>>> >>> To unsubscribe, edit your list preferences, or view the list
>>> archives,
>>> >>> please visit:
>>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>> >>>
>>> >>>
>>> >>
>>> >> _______________________________________________
>>> >> To unsubscribe, edit your list preferences, or view the list archives,
>>> >> please visit:
>>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>> >>
>>> >>
>>> >
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>>
>>> _______________________________________________ To unsubscribe, edit
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>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>>
>>
>> _______________________________________________
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>> please visit:
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>>
>>
>
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> please visit:
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>
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