I agree. Is there a forum we could move the discussion to? On Jun 2, 2014 7:41 AM, "pilger" <pilger...@gmail.com> wrote:
> The more you guys discuss the subject between yourselves, the less likely > it is to get a response from Valve. I doubt they'll read through all this > text to reply it somehow. > > I agree with what you're saying. But this has been discussed to exhaustion > and nothing productive will come from it any more. Let's be concise. > > > _pilger > > > On 2 June 2014 09:25, Alexander Z <spacebur...@gmail.com> wrote: > >> Valve servers are the safest bet a player has for an normal TF2 >> experience with nothing getting in the way. I'm sure there are many >> community servers offering a similar experience, but there are just as many >> of those which don't. >> >> >> On 2 June 2014 13:35, Mehtahl MetalMetal <metald...@gmail.com> wrote: >> >>> I'm quite sure that the experience on many more community servers has >>> given poorer experience than the number of Valve servers for any given >>> region. Take Nightteam for instance, let alone any other server with >>> donation perks such as immunity to auto-balance. Not that Valve >>> servers don't have their share of teamstacking. It's also important to >>> remember that many servers run on a 24/7 same-map rotation designed >>> for players to switch to another server when they grow tired from a >>> map. That's really inefficient for those with many different servers >>> managed that way, as you can see many of them being empty. In fact, >>> hundreds of Community servers have been empty before this quickplay >>> change, but Valve servers only had a few empty during high-time. >>> >>> We could always assume that Community servers are in the vast majority >>> of servers, thus also have most of the, completely subjective concept >>> of 'poor quality'. We could also assume that new players want the >>> actual default experience of the game instead of a very specific >>> method of play. When I first started playing I had no idea which >>> server to join, with the massive list of servers with different maps >>> and tags. I wasn't aware that when I decided to pick a Lotusclan, that >>> I would be unaware that I couldn't 'really' pick my team when >>> autobalance came around, because it most definitely autobalances more >>> frequently than Valve servers' system. While I do understand that's it >>> intention, to prevent stacking, this feature is definitely present in >>> most Community servers with normal maps, greatly limiting any real >>> variety. Community servers have only served the community with custom >>> maps and gamemode that Valve doesn't host. People come or came to play >>> the game, in general. I doubt that anyone new at all cares about any >>> particular community or which server to play as long as they get to >>> play it. >>> >>> "AND those of us who didn't try to turn TF2 into a money machine" >>> A lot of people seem to think that somehow more hats means less fun, >>> and no new weapons or maps in a year means the game is dead, but TF2 >>> is still one of the most played games on Steam. >>> >>> On 6/1/14, Alexander Corn <mc...@doctormckay.com> wrote: >>> > I agree entirely with everything that has been said. >>> > >>> > Simply put, the player experience on "official" servers is a joke. The >>> term >>> > "official server" implies some standard of quality since after all, >>> it's an >>> > *official* server. >>> > >>> > In reality, the experience is subpar, even borderline terrible. Valve >>> > hardware is overloaded to the point of hilarity. If I didn't get loot >>> from >>> > Mann Up mode, I wouldn't dream of paying $1 per game for servers that >>> can't >>> > keep up with the game. Valve PvP servers aren't much better. >>> > >>> > Lack of moderation makes the player experience dreadful in many cases. >>> > Cheaters have free reign on Valve servers since even when a votekick is >>> > started against them (note that many inexperienced players do not know >>> how >>> > to start such votes), they can simply rejoin the server and continue >>> > cheating. Even when eventually kicked, they can simply join another >>> > "official" server and start over again. Lack of moderation is to blame. >>> > >>> > >>> > Dr. McKay >>> > www.doctormckay.com >>> > >>> > >>> > On Fri, May 30, 2014 at 5:31 PM, E. Olsen <ceo.eol...@gmail.com> >>> wrote: >>> > >>> >> Let's not go the way of throwing out insults towards the TF2 team. >>> >> There's >>> >> no doubt that - while certainly a mistake - they initially made the >>> >> change >>> >> to get rid of the nefarious server operators that were both screwing >>> it >>> >> up >>> >> for the players AND those of us who didn't try to turn TF2 into a >>> money >>> >> machine. I think their hearts were in the right place, but they simply >>> >> failed to think the change all the way through. >>> >> >>> >> Having said that, I DO hope they take into account that while a couple >>> >> dozen people on their SPUF forums might be glad to play on Vavlve >>> servers >>> >> only, for every successful legit server operators that wants this >>> change >>> >> reversed, we are probably speaking for hundreds if not thousands of >>> >> server >>> >> regulars that will most likely walk away from TF2 soon if their >>> servers >>> >> keep getting choked off this way. >>> >> >>> >> The fact of the matter is, with the options they added to the >>> quickplay >>> >> system, there is no longer any reason for freezing us out this way. >>> The >>> >> players that complained the loudest about hating community servers now >>> >> have >>> >> the option to pick the "offiicial servers only" button. >>> >> >>> >> With that in mind, why on earth would you keep it as the "default" >>> option >>> >> any longer? Why actively eliminate access to diversity, custom >>> mapping, >>> >> the >>> >> replay system (which only community servers support) and any new >>> >> community-driven innovation in the game? Why keep a change that is >>> >> actually >>> >> decreasing the skill level and emphasis on teamwork for a game that >>> was >>> >> both known for AND built on it? >>> >> >>> >> I struggle to find a single upside in allowing official servers to >>> >> continue to be the "default" option. The only thing being >>> accomplished is >>> >> the utter decimation of diversity and long-term player retention. >>> >> >>> >> Brings us in from the cold, Valve. >>> >> >>> >> >>> >> On Fri, May 30, 2014 at 5:13 PM, Robert Paulson < >>> thepauls...@gmail.com> >>> >> wrote: >>> >> >>> >>> Is anyone left at Valve humble enough to admit a mistake? Not only do >>> >>> community servers provide more value, but this is also a massive >>> >>> betrayal >>> >>> of what TF2 originally was. When I bought the game, I did not expect >>> >>> community servers to be segregated and much more difficult to find. >>> >>> >>> >>> Where is the original TF2 team that was smart enough not to keep >>> "custom >>> >>> tabs"? >>> >>> >>> >>> Emulating CS:GO and DOTA2's lobby system is not going to magically >>> make >>> >>> TF2 more popular. If you are not going to copy their update speed, >>> >>> screwing >>> >>> community servers will make things worse. To the person behind this >>> >>> change, >>> >>> how do you like the drop in players it is causing? >>> >>> >>> >>> >>> >>> >>> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1383289200000&to=End+Time >>> >>> >>> >>> Every day this policy remains in place more servers that took years >>> of >>> >>> seeding, prizes, and moderation get killed off, maybe even >>> permanently >>> >>> given how old TF2 is. >>> >>> >>> >>> Anyone that is interested in seeing something done about this, you >>> >>> should >>> >>> probably also email them directly as there has been no response here. >>> >>> http://www.valvesoftware.com/email.php >>> >>> >>> >>> >>> >>> >>> >>> On Fri, May 30, 2014 at 1:01 PM, Paul <ubyu....@gmail.com> wrote: >>> >>> >>> >>>> I agree. TF2 has dramatically lost my vote since the changes to >>> >>>> Quickplay and the lack of response or update from Valve regarding >>> any >>> >>>> future changes to it. In my own opinion they seem quite careless of >>> the >>> >>>> matter and to those who spent years hosting genuine servers for >>> little >>> >>>> to >>> >>>> nothing in return. It's as if Valve wants the game to end up >>> eventually >>> >>>> being a ghost town (which it will if nothing changes). >>> >>>> >>> >>>> My own experience on the Valve official servers is negative, ranging >>> >>>> from lack of moderation to the connection quality in comparison with >>> >>>> similar community servers. >>> >>>> >>> >>>> Please, Valve, show us a sign that you really do care about the >>> future >>> >>>> of Team Fortress 2 (and other Valve games, because one bad game will >>> >>>> most >>> >>>> likely put newcomers off from trying any other game title by the >>> same >>> >>>> company). and make a statement for crying out loud! Thanks. >>> >>>> >>> >>>> >>> >>>> >>> >>>> On 30 May 2014 20:54, ics <i...@ics-base.net> wrote: >>> >>>> >>> >>>>> I can tell you about the status of community servers regarding >>> >>>>> quickplay - it's really sad to see it in the state as it is now. I >>> lost >>> >>>>> my >>> >>>>> interest to TF2 back in january or so due to this quickplay change >>> and >>> >>>>> i'm >>> >>>>> _this close_ to lose my interest completely. I feel abandoned as a >>> >>>>> person >>> >>>>> who rans servers for free and doesn't tease the players with any >>> crap >>> >>>>> and >>> >>>>> propably i'm not alone. I can spend the 152€ a month to something >>> >>>>> quite >>> >>>>> else instead of doing what i do now. >>> >>>>> >>> >>>>> Current status has gone from normal to bad. As a company, it really >>> >>>>> would suck to lose people like me who have been around nearly 10 >>> >>>>> years, >>> >>>>> helping your games to grow by hosting servers and providing >>> players a >>> >>>>> place >>> >>>>> to stay, enjoy the game and on the side have a good feeling about >>> the >>> >>>>> thing >>> >>>>> i do. >>> >>>>> >>> >>>>> Don't prove everyone right that it's better way to throw money at >>> >>>>> servers and host everything yourself. Because that is the way >>> Valve is >>> >>>>> right now going for, isn't it? It will help on short term but not >>> for >>> >>>>> long >>> >>>>> term, and Valve games tend to have lifespan of years but i doubht >>> that >>> >>>>> with >>> >>>>> current rate there will be too many communities left if you don't >>> >>>>> support >>> >>>>> them in any way. >>> >>>>> >>> >>>>> Thanks. >>> >>>>> >>> >>>>> -ics >>> >>>>> >>> >>>>> Jason Tango kirjoitti: >>> >>>>> >>> >>>>>> Dear TF2 team, >>> >>>>>> >>> >>>>>> Would it be possible for you to communicate a status as to if/when >>> >>>>>> the >>> >>>>>> quickplay changes you made four months ago will be reverted to >>> allow >>> >>>>>> all >>> >>>>>> community servers to be included in quickplay again by default? >>> >>>>>> >>> >>>>>> Fletcher Dunn had stated when this change was made that it would >>> be >>> >>>>>> temporary, yet four months later as community server after >>> community >>> >>>>>> server >>> >>>>>> dies out, we've had zero communication on the subject from the TF2 >>> >>>>>> team. >>> >>>>>> >>> >>>>>> Why are you no longer talking to server operators? >>> >>>>>> >>> >>>>>> Please, guys - communicate to the server community that has >>> supported >>> >>>>>> the game for so many years. If this is going to be the "default" >>> >>>>>> quickplay >>> >>>>>> configuration from now on, at least let us know so we can start >>> >>>>>> shutting >>> >>>>>> off servers as opposed to continuing to pay for hardware in the >>> hopes >>> >>>>>> that >>> >>>>>> we'll be treated fairly again. We're hanging on here and >>> financially >>> >>>>>> supporting servers in the hopes that we'll be able to fill them >>> again >>> >>>>>> someday soon, but if there's no more hope left for us, at least >>> let us >>> >>>>>> know. >>> >>>>>> >>> >>>>>> Thank you. >>> >>>>>> >>> >>>>>> - JT >>> >>>>>> >>> >>>>>> P.S. If I could express to you the extreme sense of hopelessness >>> you >>> >>>>>> are imposing on the good communities that have built themselves >>> around >>> >>>>>> TF2, >>> >>>>>> I would. We love this game, and we see the "culture" that so >>> attracted >>> >>>>>> us >>> >>>>>> to it for all these years slipping away. Please consider the harm >>> >>>>>> you're >>> >>>>>> doing to the "good" communities out there but effectively >>> diverting >>> >>>>>> half of >>> >>>>>> the player traffic away from even finding us. Spending years >>> building >>> >>>>>> a >>> >>>>>> community only to have the rug pulled out from under us has >>> depressed >>> >>>>>> some >>> >>>>>> of our members so much that they've walked away from the game all >>> >>>>>> together. >>> >>>>>> These are long-term TF2 players who - if they can't play on the >>> >>>>>> community >>> >>>>>> servers they helped build - are not going to play anymore at all. >>> >>>>>> >>> >>>>>> >>> >>>>>> _______________________________________________ >>> >>>>>> To unsubscribe, edit your list preferences, or view the list >>> >>>>>> archives, >>> >>>>>> please visit: >>> >>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>>>>> >>> >>>>> >>> >>>>> >>> >>>>> _______________________________________________ >>> >>>>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >>>>> please visit: >>> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>>>> >>> >>>> >>> >>>> >>> >>>> _______________________________________________ >>> >>>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >>>> please visit: >>> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>>> >>> >>>> >>> >>> >>> >>> _______________________________________________ >>> >>> To unsubscribe, edit your list preferences, or view the list >>> archives, >>> >>> please visit: >>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >>> >>> >>> >>> >> >>> >> _______________________________________________ >>> >> To unsubscribe, edit your list preferences, or view the list archives, >>> >> please visit: >>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >>> >> >>> > >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > >
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