Critical mass of hyperbole reached.

On Thu, Jun 5, 2014 at 6:26 PM, Robert Paulson <thepauls...@gmail.com>
wrote:

> Regardless of the reason Valve has for essentially removing community
> servers from quickplay, this change has done more harm than good.
>
> I don't know how many times I need to keep citing this. How many more
> players does TF2 need to lose before someone at Valve wakes up? It is
> already summer time and player counts are lower than ever.
>
>
> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1388563200000&to=End+Time
>
> The longer this policy remains the more permanent damage you are doing to
> communities people have spent years building up.
>
>
> On Wed, Jun 4, 2014 at 8:04 PM, Alexander Corn <mc...@doctormckay.com>
> wrote:
>
>> Source radio is obviously not the only thing that it would break. What's
>> minor to you may not be minor to others.
>>
>> Plenty of TF2 trade servers have a !bp command which opens a player's
>> backpack (in an online backpack viewer) in the MOTD panel. Without
>> JavaScript, hovering over an item won't show a tooltip with its details.
>> Sure, this could be done in CSS exclusively, but nobody does that because
>> having JavaScript enabled is basically a given in modern web development.
>>
>> I'd rather have to work harder to populate my Quickplay servers than have
>> to deal with a completely useless MOTD browser. As others have said, the
>> HTML MOTD disable option is there for a reason.
>>
>> Additionally, HTML MOTDs aren't even displayed for Quickplay connections.
>> I really don't understand why it's even an issue anymore. It's already been
>> crippled considerably.
>>
>>
>> Dr. McKay
>> www.doctormckay.com
>>
>>
>> On Wed, Jun 4, 2014 at 1:50 PM, E. Olsen <ceo.eol...@gmail.com> wrote:
>>
>>> I agree that disabling javascript/flash/html5 is less than an ideal
>>> solution, but for the very minor things it would disable (source radio,
>>> etc.), if it would allow Valve to return to a level playing field it would
>>> be a very small sacrifice. I'm sure if Valve came to all of us and said
>>> "we'll enable all servers by default, but we need to remove those elements
>>> from the web browser to do so" we would all jump at that chance. I honestly
>>> believe as long as operators have the ability to run those kinds of ads it
>>> will be abused by the blackhat folks to the point that they ruin it for the
>>> rest of us.
>>>
>>> I fully agree that mass punishment is/was a seriously ham-fisted
>>> approach to dealing with the issues, and was the wrong (and frankly,
>>> unethical) way to treat all server operators.
>>>
>>> I like your ideas for better informing the players regarding quickplay
>>> options, but as with any system of this kind, I think it should start with
>>> "maximum diversity" fully enabled by default, and allow the players to opt
>>> out, instead of opting in. Only then will it be a truly level playing field
>>> for all servers.
>>>
>>> On a side note, I would also like to know why the "server scoring"
>>> system (apparently) didn't work, and why it wasn't more effectively used to
>>> weed out all the bad apples in the first place.
>>>
>>>
>>> On Wed, Jun 4, 2014 at 11:25 AM, Alexander Corn <mc...@doctormckay.com>
>>> wrote:
>>>
>>>> >
>>>> ​
>>>> Further - if Valve wanted to get rid of those horrendous MOTD ads (and
>>>> I wish to hell they would), they could easily do it by disabling
>>>> flash/javascript/html5 from functioning in the in-game web browser (which
>>>> would have probably fixed the problem almost entirely).
>>>>
>>>> This is still not an ideal solution. Plenty of community servers rely
>>>> on the MOTD and features such as JavaScript and Flash (mostly for audio
>>>> streams, but many are switching to HTML5 audio elements) for their custom
>>>> features. Removing those features is still removing features that have
>>>> existed for a very long time due to the abusive tendencies of a few.
>>>>
>>>> Those that are abusive should be dealt with. There is no reason why
>>>> everyone should suffer in order to punish a few. It goes back to grade
>>>> school gym class. Weren't you pissed when the teacher/coach made everyone
>>>> run laps or whatever because 3-4 kids wouldn't stop talking? That's how
>>>> we're being treated now.
>>>>
>>>> I could live with the default Valve-only option if it were more obvious
>>>> how to switch it. When the player first starts up TF2, they're shown popups
>>>> directing them to the store, showing them how the backpack works, etc.
>>>> Ironically, these popups really only cover the item system, which most can
>>>> agree comes second to actual gameplay. There's no coaching regarding how to
>>>> actually join a game.
>>>>
>>>> Display a balloon that points to the Quickplay button and says
>>>> something like, "Click here to be quickly matched into a game based on
>>>> gamemode" and one that points to the servers button and says something
>>>> like, "Click here to fine-tune your desired game settings".
>>>>
>>>> Also show a balloon in the Quickplay dialog that points to the settings
>>>> button (which isn't exactly immediately apparent as being clickable) and
>>>> also a dialog that explains the difference between official and community
>>>> servers.
>>>>
>>>> "Official servers offer an unmodified and uncustomized experience."
>>>>
>>>> "Community servers typically offer better moderation, some minor
>>>> gameplay modifications, and a greater sense of community."
>>>>
>>>>
>>>> Dr. McKay
>>>> www.doctormckay.com
>>>>
>>>>
>>>> On Mon, Jun 2, 2014 at 5:45 PM, E. Olsen <ceo.eol...@gmail.com> wrote:
>>>>
>>>>> Perhaps it's time to examine the possibility that Valve is very
>>>>>> purposefully forcing community run servers into the minority because
>>>>>> they're straight tired of having to play code-counter-code withe people
>>>>>> like the fuckjobs who programmed plugins to force ads down players 
>>>>>> throats
>>>>>> and other like-minded stains.
>>>>>
>>>>>
>>>>> I guess I would consider that a valid argument if it wasn't Valve who
>>>>> had enabled the "ad farms" in the first place. Those things were never a
>>>>> problem before quickplay came along, because those kinds of servers would
>>>>> never get favorited to see a return visitor. The Pinion-supported folks
>>>>> were only enabled by quickplay, plain and simple - which is why when 
>>>>> Pinion
>>>>> came on the scene shortly after quickplay came along, you had these guys 
>>>>> go
>>>>> from a dozen or so servers to 100+ just to farm ad impressions.
>>>>>
>>>>> ​​
>>>>> Further - if Valve wanted to get rid of those horrendous MOTD ads (and
>>>>> I wish to hell they would), they could easily do it by disabling
>>>>> flash/javascript/html5 from functioning in the in-game web browser (which
>>>>> would have probably fixed the problem almost entirely). If they did that,
>>>>> and just quietly dropped any of the "premium" servers from quickplay, they
>>>>> would have knocked out all but the most determined black-hat folks, and
>>>>> those can always be dealt with.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> On Mon, Jun 2, 2014 at 5:14 PM, Eli Witt <eliw...@gmail.com> wrote:
>>>>>
>>>>>> Replied to the last message, I'll post this here too.
>>>>>>
>>>>>> Well, we know from experience just how good Valve is at keeping a lid
>>>>>> on things (case in point HL3) so I doubt they're going to acknowledge 
>>>>>> this
>>>>>> in any way unless they see fit to, not because we're disgruntled and 
>>>>>> asking
>>>>>> for information.
>>>>>>
>>>>>> And for what it's worth, everyone (who's opinion on this list is
>>>>>> worth a damn) has thrown out the point that "we're the ones providing the
>>>>>> servers for Valve, we're the ones who give their players a place to play
>>>>>> etc etc" - but what I think is going unnoticed here is the fact that 
>>>>>> Valve
>>>>>> is obviously taking steps (and increasingly larger ones) to nullify that
>>>>>> argument in it's entirety.
>>>>>>
>>>>>> Perhaps it's time to examine the possibility that Valve is very
>>>>>> purposefully forcing community run servers into the minority because
>>>>>> they're straight tired of having to play code-counter-code withe people
>>>>>> like the fuckjobs who programmed plugins to force ads down players 
>>>>>> throats
>>>>>> and other like-minded stains.
>>>>>>
>>>>>> We've got the binaries on both ends, and Valve knows this. It's
>>>>>> virtually impossible to stop people from being fuckjobs with access to 
>>>>>> both
>>>>>> binaries, so let [Valve] just diminish the footprint the fuckjobs get
>>>>>> access by about 90% by forcing people into the servers we can afford to 
>>>>>> run
>>>>>> now that we've monetized TF2.
>>>>>>
>>>>>> If I was Valve and I made this decision, I wouldn't give a piss
>>>>>> whether people who run servers are upset by this or threaten to pull 
>>>>>> their
>>>>>> servers offline because of this decision, because that's the direction I
>>>>>> wanted to force you in anyway.
>>>>>>
>>>>>> Just a thought.
>>>>>>
>>>>>>
>>>>>> On Mon, Jun 2, 2014 at 4:47 PM, Robert Paulson <thepauls...@gmail.com
>>>>>> > wrote:
>>>>>>
>>>>>>> Making a new thread because replies are being blocked with "Message
>>>>>>> body is too big: 41090 bytes with a limit of 40 KB".
>>>>>>>
>>>>>>> Complaints here have historically gone ignored but it doesn't mean
>>>>>>> it is a bad idea to keep the issue in the spotlight here as well.
>>>>>>>
>>>>>>> Just make sure you also contact Valve directly.
>>>>>>> http://valvesoftware.com/email.php
>>>>>>> Some people say Fletcher is in charge of TF2 now so email him too.
>>>>>>>
>>>>>>> We're really past the point in asking Valve for an "answer". The
>>>>>>> answer is probably the same as before: a handful of servers ruined the
>>>>>>> experience for a few new players and some lazy players who couldn't be
>>>>>>> bothered to type valve in the tags.
>>>>>>>
>>>>>>> So they threw in some useless features like quickpick and released
>>>>>>> server migrations at the same time to shut you up before you realize 
>>>>>>> your
>>>>>>> community was also going to get screwed so there would be no huge public
>>>>>>> outrage.
>>>>>>>
>>>>>>> What needs to be done now is to get someone at Valve to realize that
>>>>>>> this change did more harm than good and there is evidence to prove it.
>>>>>>>
>>>>>>> Any other argument we bring up they will consider it biased because
>>>>>>> we host servers and somehow that means we don't care about players.
>>>>>>>
>>>>>>> Ever since the change, global TF2 player counts have steadily been
>>>>>>> dropping. Peaks have dipped from 82k to 71k, a 15% loss. And summer
>>>>>>> vacation has already started as you can see from the weekday player 
>>>>>>> counts.
>>>>>>>
>>>>>>>
>>>>>>> http://www.steamgraph.net/index.php?action=graph&jstime=1&appid=440&from=1388563200000&to=End+Time
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>>> archives, please visit:
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> _______________________________________________
>>>>>> To unsubscribe, edit your list preferences, or view the list
>>>>>> archives, please visit:
>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>>
>>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>> please visit:
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>>
>>>>>
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>> please visit:
>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>>
>>>>
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>>
>>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds

Reply via email to