throw something like this into a cfg file i know it crashes my client alias test "say test; test2" alias test2 "say test2; test"
On Mon, Jun 9, 2014 at 5:11 AM, Jesse Molina <je...@opendreams.net> wrote: > > Hi everyone > > I am testing a crash recovery system on my srcds control system, and I > need a way to purposefully and reliably seize up my server. I don't want > it to exit; that's easy to do. I want it to seize up, like a spinlock. > > FYI, doing "cast_ray" on the console causes a nice segfault, "7068 > Segmentation fault", exit code 139. > > The "killserver" command is close. It is like a "quit", but the server > doesn't exit. Seems like part of the engine is shutting down, but I suspect > it might be possible to start it back up again since it's still taking > commands on the console. > > I can do some external stuff, like hitting memory, attaching gdb, etc, but > I'd like to know of an internal command that causes some spectacular CPU > usage. Something that only a kill -9 is going to fix. > > This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF. > > Any advice would be appreciated. > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds >
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