Int *p = 0; *p = 1; Boom.
-----Original Message----- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Jesse Molina Sent: Monday, June 09, 2014 6:12 AM To: csgo_serv...@list.valvesoftware.com; Half-Life dedicated Linux server mailing list; Half-Life dedicated Win32 server mailing list Subject: [hlds] Need help crashing my own server on purpose Hi everyone I am testing a crash recovery system on my srcds control system, and I need a way to purposefully and reliably seize up my server. I don't want it to exit; that's easy to do. I want it to seize up, like a spinlock. FYI, doing "cast_ray" on the console causes a nice segfault, "7068 Segmentation fault", exit code 139. The "killserver" command is close. It is like a "quit", but the server doesn't exit. Seems like part of the engine is shutting down, but I suspect it might be possible to start it back up again since it's still taking commands on the console. I can do some external stuff, like hitting memory, attaching gdb, etc, but I'd like to know of an internal command that causes some spectacular CPU usage. Something that only a kill -9 is going to fix. This can be on any of TF2, CSS, CSGO, L4D1/2, HLDM, or FoF. Any advice would be appreciated. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds