Silly question perhaps, but you're not running steamcmd updates while the server is still running from the same set of files, are you? I've seen that cause some _very_ weird (similar) problems on Linux systems b/c of how files are handled - some files get overwritten, others that are still in use do not. If you have autoupdate on reboot enabled it would validate and fix those files.
________________________________ From: Ross Bemrose <rbemr...@gmail.com> To: Bjorn Wielens <uniac...@yahoo.ca>; Half-Life dedicated Win32 server mailing list <hlds@list.valvesoftware.com> Sent: Friday, June 20, 2014 10:46:31 PM Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released Weird thing is, it started working fine after the server crashed and auto-restarted. On 6/20/2014 8:58 PM, Bjorn Wielens wrote: > > >working fine on ours. > > > >________________________________ > From: Ross Bemrose <rbemr...@gmail.com> >To: Half-Life dedicated Linux server mailing list ><hlds_li...@list.valvesoftware.com>; "Half-Life dedicated Win32 server mailing >list (hlds@list.valvesoftware.com)" <hlds@list.valvesoftware.com> >Sent: Friday, June 20, 2014 8:54:56 PM >Subject: Re: [hlds] [hlds_linux] Mandatory TF2 update released > > >Kill icons and hitsounds don't appear to be working on the servers I'm >on. Is anyone else seeing this? > >On 6/20/2014 7:28 PM, Eric Smith wrote: >> We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2292213. >> >> -Eric >> >> ----------------------------------------- >> >> - Fixed a client crash related to the B.A.S.E. Jumper >> - Updated the prioritization method used when choosing which partner taunt to join such that players under the crosshair will have the highest priority. >> - Fixed The Classic scope not being drawn correctly in DirectX 8 >> - Fixed the Tide Turner and Chargin' Targe doing impact damage at any range >> - Fixed the Tide Turner refilling the Charge meter on any decapitation >> - Updated the B.A.S.E. Jumper to prevent buying unusable upgrades in Mann vs. Machine >> - Fixed Lugermorph animations >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds > > > > > >_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds
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