I agree with Lucas on bringing in Swiftwater; It's a map that's been tested and approved and I'm sure the community at large would love to pub on it. On another note, I can already envision the many changes coming to CactusCanyon...It's surprisingly easy to hold either of the teams in spawn, many odd flank routes that arent really taking save for a spy running for his life, plus I've seen first hand the cart breaking on Stage1. Cart got stuck on the cap point but the round wouldn't end nor would the timer go down, so blue had red team stuck in spawn for a good twenty minutes and it took a good number of Restart Game vote attempts before enough votes finally went through.
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